The Shimmer whale resembles an earthly blue whale in shape, but is slimmer and has longer, almost wing-like side fins. What makes it special is its skin: it is not gray, but has a pearlescent, semi-transparent surface.
Depending on the incidence of light and the magical saturation of the environment, its skin refracts light into all colors of the spectrum. Hence the name. When an iridescent whale breaks the surface, it looks like a living rainbow rising out of the water.
Scholars believe that these whales not only feed on krill, but also absorb the light of the moon and stars when they come to the surface at night.
Shimmer whales avoid shallow coastal waters. They travel through the deep oceans, far away from the routes of merchant ships.
They are most often sighted in the Southern Ocean, in the cold currents far from the heat of the jungle, or in the mystical waters around abandoned island archives.
They travel in small family groups (pods). It is said that their song can calm storms or drive those who listen to it for too long mad.
Since hunting them is extremely dangerous (shimmer whales rarely defend themselves, but are often protected by sea elementals or mermaids) and the animals are rare, the price is enormous.
The Ancatir consider hunting shimmer whales a sacrilege. They only use oil that comes from naturally stranded whales (“gift of the tides”). Alchemists who use “bloody oil” are often expelled from the city in elven enclaves.
The Shimmer Whale is one of the most fascinating and peaceful giants of the seas around Tirakan. It is not just an animal, but a living anomaly closely connected to the magical currents of the oceans.
Shimmer whales never attack first. If killed, all involved suffer a curse of the sea (+2 exhaustion per day at sea).
"We saw it at new moon. It glowed beneath the keel like a sunken city. When we threw the harpoons, the beast did not scream. It began to sing. A sound so deep that the wood of my ship splintered and two of my men simply jumped into the water, smiles on their faces. We killed it, yes. But the oil... it burns in the lamps of my cabin, and I swear I see the faces of those who jumped in the shadows."
From the logbook of the whaler 'Haken-Ulf'
Strength
16
Dexterity
12
Mind
11
Show actions
Sonar pulse (16)
The whale emits an extremely loud, directional sound pulse.
Targets must pass a Resistance check (WI). If they fail, they are stunned for 1D6 rounds and suffer a -4 penalty to all checks.
Powerful fin stroke (14)
A blow with its massive tail fin that whips the water.
3d6+16 damage. Hits all targets within a 5-meter radius behind the whale.
Iridescent glow (14)
The whale flashes its skin in a dazzling spectrum of colors.
All attackers in close range must pass a Perception check. If they fail, they are blinded for the next round and cannot attack.
Deep dive (12)
The whale retreats into the depths.
Increases the RS by an additional +4 shields for one round while it leaves the combat area.