Templates

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Lineage: Sentosi 0
Deception +1
Stealth +2
Lineage: Human 0
Rerolls +1
Destiny dice +1
Bonus dice +1
Lineage: Malisgira 0
Charm +1
Willpower +2
Education: Youtube 3
Education -1
Investigation +1
Communication +1

Physik ist Magie durch Wollen
- Axel Stoll

Education: Arcane Study 10
Spell points +5
Max arcana +1
Willpower +1
Logic +1
Magic Knowledge +2
Spell Casting +1

Requires Arcane School
Education: Comprehensive School 6
Education +1
Communication +1
Mechanics +2
Education: Academic degree 10
Bonus dice +1
Conscientiousness +1
Education +2
Nature +1
Communication +2
History +1
Education: Arcane School 10
Spell points +10
Max arcana +2
Education +1
Spell Casting +1
Magic Knowledge +2

Requires Arcane Initiation
Education: Middle School 4
Destiny dice +1
Resistance +1
Intimidation +1
Education: Arcane meditation 6
Spell points +5
Max arcana +2
Magic Knowledge +2

Requires Arcane Mentor
Education: Trivium 12
Bonus dice +1
Education +2
Communication +3
Rhetoric +2
Ancient Relics +1
Reading/Writing +2
Education: Boarding school 10

Wealth: Your family has amassed a significant fortune that you can comfortably draw on for many years to come.

Education +2
Apprehension +2
Communication +2
Education: Craftsman Apprenticeship 10
Bonus dice +2
Deftness +1
Mechanics +2
Acrobatics +1
Driving +1
Education: Arcane Mentor 10
Max arcana +1
Spell points +15
Willpower +1
Spell Casting +2
Magic Knowledge +1

Es gibt eine Art von Zauberei, die man mühsam erlernen muß: Das ist die, wie sie im Koraktor steht, Zeichen für Zeichen und Formel um Formel. Und dann gibt es eine, die wächst einem aus der Tiefe des Herzens zu: aus der Sorge um jemanden, den man lieb hat. Ich weiß, daß das schwer zu begreifen ist - aber du solltest darauf vertrauen, Krabat.
- Otfried Preußler

Education: Home-Schooled 0

Religious: You are religious, believe in your deity and also actively defend your faith.

Education -2
Apprehension -1
Religion +2
Education: Military academy 11
Destiny dice +1
Hand to Hand Combat +1
Shooting +1
Intimidation +1
First Aid +1
Politics +1
Warfare +2

Requires Soldier

Whoever said the pen is mightier than the sword obviously never encountered automatic weapons.
- Douglas MacArthur

Education: High School 6
Rerolls +1
Education +2
Logic +1
Education: Dropped out of school -1
Conscientiousness -2
Hand to Hand Combat +1

There's no point in gettin' up sweetheart. There is no job to go to.
- Jacky Tyler

Education: Quadrivium 18
Destiny dice +2
Education +2
History +2
Politics +1
Mathematics +2
Reading/Writing +2
Astronimy +2
Music +2

Requires Trivium
Education: Professional idiot 0

You geht 3 bonus dice in a narrow field of knowledge of your choice.

Conscientiousness -1
Education -1

Der Experte ist ein gewöhnlicher Mann, der - wenn er nicht daheim ist - Ratschläge erteilt.
- Oscar Wilde

Occupation: Blacksmith 8
Deftness +2
Strength +2
Mechanics +2
Occupation: Boxer 8
Quickness +1
Endurance +2
Hand to Hand Combat +3
Occupation: Journalist 8
Destiny dice +1
Education +1
Investigation +2
Communication +2
Occupation: Undertaker 8
Endurance +1
Charm +1
Empathy +1
Driving +1
Etiquette +1
Occupation: Farmer 7
Conscientiousness -1
Communication -1
Driving +2
Occupation: Driver 8
Driving +4
Vehicles +2
Occupation: Paramedic 8
Max stress +1
Conscientiousness +1
First Aid +3
Medical science +1
Occupation: Sales manager 10
Max stress +1
Charm +1
Communication +2
Persuasion +2
Deception +1
Administration +1
Occupation: Thief 10
Deftness +2
Acrobatics +1
Stealth +3
Hand to Hand Combat +2
Occupation: Banker 7

Greedy: Whenever it comes to increasing your wealth, you throw on your conscientiousness. If the throw fails, you choose the way of money.

Logic +2
Deception +1
Accounting +2
Occupation: Politician 7

Rival: You have a rival. Someone is competing with you, whether on a professional, occupational, or lethal level.

Intimidation +1
Deception +1
Communication +2
Politics +3

Ich bin nicht käuflich. Gleichwohl habe ich mich politisch angreifbar gemacht und kann die Kritik nachvollziehen. Es war ein Fehler.
- Philipp Amthor

Occupation: Rabbi 10

Religious: You are religious, believe in your deity and also actively defend your faith.

Destiny dice +1
Conscientiousness +1
Communication +2
Religion +2
Ancient Relics +2
Occupation: Early Retiree 6

Rage Citizen: You have an aggresive attitude towards everything. You report parking violations, bitch about the government, and post nonsense on Boomerbook.

Resistance -1
Willpower +1
Intimidation +2
Law +2
Occupation: Police officer 8

Obedient: You obey every order of your superior without giving it a second thought.

Endurance +1
Conscientiousness +1
Communication +1
Persuasion +1
Shooting +2
Occupation: Entertainer 11
Destiny dice +1
Charm +2
Communication +1
Hand to Hand Combat +1
Peformance +2
Deception +2
Occupation: Spy 11

Rival: You have a rival. Someone is competing with you, whether on a professional, occupational, or lethal level.

Quickness +2
Stealth +2
Deception +2
Perception +2
Communication +1
Occupation: Hairdresser 6
Deftness +1
Charm +2
Empathy +1
Occupation: Mechatronics fitter 9
Deftness +2
Mechanics +2
Driving +1
Vehicles +2
Occupation: Merchant 8
Logic +2
Apprehension +1
Empathy +1
Persuasion +2
Occupation: Messenger 8
Endurance +1
Quickness +2
Orientation +2
Driving +1
Occupation: Miner 10
Strength +2
Endurance +1
Courage +1
Explosives +2
Petrography +2
Occupation: Computer Scientist 11
Conscientiousness +2
Logic +3
Mechanics +1
Computer Science +3
Occupation: Mercenary 8
Endurance +1
Deftness +1
Persuasion +1
Shooting +1
Hand to Hand Combat +2
Occupation: Scribe 8
Conscientiousness +1
Education +1
Communication +2
Reading/Writing +2
Occupation: Ranger 10
Spell points +5
Max arcana +3
Endurance +1
Quickness +1
Spell Casting +1
Magic Knowledge +1
Nature +1
Occupation: Demonologist 10
Spell points +5
Max arcana +3
Charm +1
Endurance +1
Magic Knowledge +1
Spell Casting +1
Peformance +1
Ancient Relics +1

The treachery of demons is nothing compared to the betrayal of an angel.
- Brenna Yovanoff

Occupation: Druid 10
Max arcana +3
Spell points +5
Resistance +1
Willpower +1
Nature +2
Spell Casting +1
Ancient Relics +1

It is not so much for its beauty that the forest makes a claim upon men’s hearts, as for that subtle something, that quality of air that emanation from old trees, that so wonderfully changes and renews a weary spirit.
- Robert Louis Stevenson

Occupation: Teacher 9
Education +3
Apprehension +1
Communication +2
History +1
Occupation: Sailor 12
Resistance +1
Deftness +1
Strength +1
Throwing +2
Driving +1
Hand to Hand Combat +1
Seafaring +3
Occupation: Digital media designer 5
Apprehension +1
Strength -1
Perception +1
Investigation +2
Occupation: Rider 10
Strength +1
Deftness +2
Empathy +1
Zoology +2
Riding +3
Occupation: Social Worker 9

Gutmensch: The character always wants to do good, help others and is generally altruistic in nature

Endurance +2
Charm +1
Education +2
Communication +2
Occupation: Noble 10

*Vanity: You are vain beyond measure and like to show it often.

Charm +2
Empathy -1
Shooting +1
Persuasion +2
Riding +1
Etiquette +2

Adel ist auch in der sittlichen Welt. Gemeine Naturen zahlen mit dem, was sie tun, edle mit dem, was sie sind.
- Friedrich Schiller

Occupation: Soldier 14

Obedient: You obey every order of your superior without giving it a second thought.

Endurance +1
Strength +1
Orientation +1
First Aid +1
Courage +1
Throwing +2
Driving +1
Shooting +2
Hand to Hand Combat +1
Vehicles +1
Occupation: Archaeologist 10
Destiny dice +1
Deftness +1
History +1
Perception +2
Ancient Relics +4
Occupation: Knacker 5
Attractiveness -1
Resistance +1
Nature +1
Intimidation +1
Medical science +1
Occupation: Gang member 5

Rival: You have a rival. Someone is competing with you, whether on a professional, occupational, or lethal level.

Resistance +1
Education -1
Hand to Hand Combat +2
Shooting +1
Occupation: Space pirate 13

Greedy: Whenever it comes to increasing your wealth, you throw on your conscientiousness. If the throw fails, you choose the way of money.

Bonus dice +2
Charm +2
Apprehension +2
Intimidation +2
Deception +1
Shooting +1
Vehicles +1
Occupation: Fachkraft für Veranstaltungstechnik 10
Max stress +2
Conscientiousness -1
Driving +2
Courage +1
Law +1

"Heute ist Open-End-Feierabend."
- Phillip Schröder

Occupation: Author 6
Bonus dice +1
Education +1
Conscientiousness +1
History +1

The road to hell is paved with adverbs.
- Stephen King

Occupation: Innkeeper 9
Apprehension +2
Empathy +2
Communication +2
Occupation: Ghosthunter 8
Max stress +2
Resistance +1
Courage +1
Hand to Hand Combat +1
Ancient Relics +1

People don’t just disappear, Dean. Other people just stop looking for them.
- Sam Winchester

Occupation: Office employee 9
Apprehension +1
Conscientiousness +1
Stealth +1
Persuasion +2
Administration +2
Occupation: Barber surgeon 7
Deftness +1
First Aid +2
Deception +1
Medical science +1
Occupation: Witch 10
Max arcana +3
Spell points +5
Apprehension +1
Charm +1
Spell Casting +1
First Aid +2
Magic Knowledge +1

Eye of newt, and toe of frog, Wool of bat, and tongue of dog, Adder's fork, and blind-worm's sting, Lizard's leg, and owlet's wing,— For a charm of powerful trouble, Like a hell-broth boil and bubble. Double, double toil and trouble; Fire burn, and caldron bubble.
- William Shakespeare

Occupation: Knight 10
Strength +1
Endurance +2
Deftness +1
Hand to Hand Combat +2
Politics +1
Riding +1

Requires Aristocratic
Occupation: Pilot 8
Endurance +1
Charm +1
Apprehension +1
Courage +1
Aeronautics +2
Occupation: Precision Mechanic 10
Conscientiousness +2
Deftness +3
Mechanics +3
Occupation: Banker 7

Greedy: Whenever it comes to increasing your wealth, you throw on your conscientiousness. If the throw fails, you choose the way of money.

Logic +2
Deception +1
Accounting +2
Occupation: Assassin 11
Deftness +1
Shooting +2
Hand to Hand Combat +2
Deception +2
Acrobatics +2
Occupation: Scholar 10
Education +4
History +2
Nature +1
Communication +1
Occupation: Programmer 10
Logic +3
Computer Science +3
Hacking +2

See you are my tribe. I don't care if you're young or you're old, or black or white, or a man or a woman. i don't care who you like or who you love. If you are a programmer, you are part of my tribe. You and I, we all together, share a passion for something. And we can communicate about it. In a way most other people can't. And so that's something we should cherish together.
- Robert C. Martin

Occupation: Bard 12
Attractiveness +2
Charm +2
Peformance +3
History +2
Reading/Writing +1
Occupation: Medicus 10
Conscientiousness +1
Deftness +1
First Aid +4
Medical science +2
Occupation: Adventurer 9
Rerolls +1
Deftness +1
Strength +1
Orientation +2
Investigation +1
Hand to Hand Combat +1
Occupation: Ranger 7
Strength +1
Orientation +2
Communication -1
Nature +2
Shooting +1
Occupation: Priest 10

Religious: You are religious, believe in your deity and also actively defend your faith.

Destiny dice +2
Education +1
Religion +3
Communication +2
Occupation: Visionary 10
Max arcana +3
Spell points +5
Apprehension +1
Conscientiousness +1
Empathy +1
Perception +1
Magic Knowledge +1
Occupation: Necromancer 10
Spell points +5
Max arcana +3
Resistance +1
Willpower +1
Stealth +1
Deception +1
Ancient Relics +1
Occupation: Wizard 10
Max arcana +3
Spell points +5
Apprehension +1
Logic +1
Magic Knowledge +1
Spell Casting +1
Mathematics +1
Interests: Esotericism 5
Destiny dice +1
Logic -2
Intimidation +1
Deception +1
Stealth +1
Interests: History 4
History +2
Ancient Relics +2
Interests: Music 6
Deftness +1
Peformance +1
Music +2
Interests: Shooting Club 3
Bonus dice +1
Attractiveness -1
Shooting +1
Interests: P&P Roleplay Games 6
Communication +2
Peformance +1
History +1
Interests: Reading 5
Conscientiousness +1
Reading/Writing +2
Interests: Sudoku 3
Logic +1
Interests: Collecting Stamps 4
Conscientiousness +2
Interests: Reading 3
Education +1
General Knowledge +2
Interests: Spraying graffiti 4
Persuasion +1
Stealth +1
Interests: Art 2
Peformance +2
Interests: Hunt 6
Endurance +1
Shooting +2
Zoology +1
Interests: Fraternity 4
Attractiveness -1
Charm +1
History +1
Hand to Hand Combat +1
Etiquette +2

Requires Academic degree
Interests: Alchemy 4
Nature +2

Alles ist Gift, ausschlaggebend ist nur die Menge. Alles Tun ist ein alchemistisches Zuendeführen, eine geistige Goldmachung und Kunst der Vollendung. Alles Wachsen ist Auferstehen. Auch in die Liebe muss man hineinwachsen und ihre Stunden abwarten, denn die Gewächse der Erde und die Gaben im Menschen haben ihre Zeit.
- Paracelsus

Interests: Karate 3
Deftness +1
Hand to Hand Combat +2
Interests: Cooking 3
Cooking +2

My gran could do better! And she’s dead!
- Gordon Ramsay

Interests: Trekking 5
Endurance +2
First Aid +1
Orientation +2
Interests: Workaholism -4
Logic -1
Interests: Dancing 6
Deftness +1
Endurance +1
Attractiveness +2
Interests: Parkour 7
Deftness +1
Endurance +1
Quickness +1
Acrobatics +2
Interests: Arcane Training 1
Spell points +5
Interests: Handcraft 4
Deftness +2
Interests: Vehicle tuning 5
Mechanics +1
Driving +1
Vehicles +1
Interests: Chemistry 6
Conscientiousness +1
Courage +1
Chemistry +2
Interests: Sport 7
Quickness +1
Endurance +2
Throwing +1
Acrobatics +1
Interests: Yoga 6
Endurance +1
Deftness +2
Acrobatics +1
Interests: Heraldry 8
Conscientiousness +2
Perception +1
History +1
Heraldry +2
Interests: Lifesaving 7
Endurance +2
Courage +1
First Aid +2
Interests: Cult Membership 5
Rerolls +1
Destiny dice +1
Bonus dice -2
Interests: Riding 5
Driving +1
Riding +2
Character: Chauvinist 2
Charm -2
Attractiveness +2
Character: Stalwart 4
Max health +2
Character: Gambler -5
Conscientiousness -2
Character: Drunkard -5
Destiny dice +1
Apprehension -2
Perception -1
Character: Smoker -5
Endurance -2
Attractiveness -1
Character: Accommodating 4
Charm +1
Communication +1
Character: Egoistic 2
Destiny dice +1
Conscientiousness -1
Character: Blabbermouth 2
Stealth -3
Communication +3
Character: Smart-Arse 4
Conscientiousness +1
Charm -1
Persuasion +2
Character: Wallflower 1
Charm -1
Attractiveness -1
Stealth +2
Communication -1
Character: Likable 5
Attractiveness +2
Charm +1
Character: Cheat 5
Deception +3
Character: Corrupt 3
Conscientiousness -2
Intimidation +1
Deception +2
Character: Philanthropist 4
Attractiveness +1
Empathy +1
Character: Jack of all trades 6
Rerolls +1
Bonus dice +2
Communication +1
Character: Arcane Initiation 8
Spell points +5
Max arcana +1
Magic Knowledge +2
Character: Blood Magic 5

You may spend wounds instead of arcana to cast spells.

Spell points +5
Magic Knowledge +1

Requires Arcane Initiation
Character: Introverted 2
Destiny dice +1
Conscientiousness +1
Communication -2
Character: Addiction Resistant 3
Conscientiousness +1
Character: Environmentalist 6
Perception +2
Nature +2
Character: Modest 4
Willpower +1
Conscientiousness +1
Character: Bookworm 2
Strength -1
Education +1
Endurance -1
Apprehension +1
General Knowledge +1
Character: Cosmopolitan 6
Education +1
Peformance +1
Communication +1
Character: Pettifogging 5
Rerolls +2
Conscientiousness +1
Character: Conscientious 4
Conscientiousness +2
Character: Dandy 6

*Vanity: You are vain beyond measure and like to show it often.

Attractiveness +2
Charm +1
Communication +1
Etiquette +1
Character: Masterly self-confidence 40

Dice results of 1 can be repeated once.

When you have a lot of confidence and you feel like nobody can beat you, it’s game over for everyone else.
- Jason Day

Character: Paranoid 1

The Character is a paranoid type, can never trust fully, and is always wary,

Bonus dice +1
Conscientiousness -2
Character: Adventurous 2
Conscientiousness -2
Resistance +1
Apprehension +1
Character: Notorious Liar 2
Logic -1
Deception +2
Character: Brawler 6
Max health +1
Hand to Hand Combat +1
Character: Reactionary -2

The char is not very tolerant towards "strangers", "new things" and tends toward extremely conservative views of life and even more reactionary world views.

Charm -1
Character: Sadist 3
Charm +1
Empathy +1
Persuasion +1
Talent: Marksman 8

Once per round any roll of 1 on a shooting dice roll can be rerolled

Requires shooting of 5 or more

Shooting +1
Orientation +1
Warfare +1
Talent: Deep concentration 6
Max arcana +3
Talent: Warhorse 4
Shooting +1
Hand to Hand Combat +1
Talent: Runner 6
Endurance +1
Quickness +1
Talent: Acrobat 3
Acrobatics +2
Talent: Investigation 4
Investigation +2

How often have I said to you that when you have eliminated the impossible, whatever remains, however improbable, must be the truth?
- Sherlock Holmes

Talent: Gunslinger 5
Quickness +1
Shooting +2
Talent: Masterly Presence 40
Minimum roll -1

Ah, mastery... what a profoundly satisfying feeling when one finally gets on top of a new set of skills... and then sees the light under the new door those skills can open, even as another door is closing.
- Gail Sheehy

Talent: Empathic 5
Empathy +3
Talent: Athletic 6
Deftness +2
Endurance +2
Talent: Leader 5

The character may give an action to a fellow character every combat round, instead of using it.

Bonus dice +1
Endurance +1
Apprehension +1
Talent: Lock picking 1
Lock picking +2
Talent: Psychic medium 4

Visions: You have visions irregularly. These can be triggered by a trigger or happen purely by chance.

Logic -1
Perception +2
Empathy +1
Talent: Dash 5

Whenever the character uses the "Run" action in combat, he may make an acrobatic throw to advance further meters. If this roll succeeds, he may move further than his running range according to the successes.

If the roll is unsuccessful, the character stumbles and is considered to be prone. He must spend one action to get back on his feet or into the Hunkered stance.

Talent: Trained sword arm 5

"only hard training and discipline guarantee death and destruction in one fell swoop"

Strength +2
Hand to Hand Combat +1
Talent: Deft 4
Deftness +2
Talent: Joker 10

The character has the ability to profit from special rolls. Everytime the player rolle one of the following dice patterns (while not in combat) the stated effect applies.

  • Three of a kind - The character gains one bonus die
  • Small Straight - The character gains one boost immediately
  • Full House - The character gains one destiny die
  • Large Straight - The character rediscovers an item in his backpack (the player chooses an item and adds it to his backpack)
  • Four of a kind - The character gains +1 actions in every round of the next combat
  • Five of a kind - The characters group gains one additional turn prior to the enemies in the next combat

In each case, the highest pattern to be achieved counts for a roll. So 5, 4, 3, 3, 2, 1 is a large straight, but not three of a kind.

As you know, madness is like gravity...all it takes is a little push.
- The Joker

Talent: One with the Magic 10
Spell points +15

Requires Magically gifted
Talent: Arcane recovery 10

Du kannst ausserhalb einer Rast einen Moment der Ruhe nutzen um deine Verbindung zur Magie zu erneuern und dein Arkana zu aufzufüllen Würfel auf deinen Magiekunde Wert und fülle mit der hälfte der Erfolge deine Arkana auf.

Talent: Arcane Mastery 40
Spell points +50
Max arcana +4
Talent: Xenos Knowledge 0
Xenos Knowledge +3
Talent: Elder Knowledge 0
Elder Knowledge +2
Talent: Well equipped 5

The character may spend a wound to take any item from his backpack, even if he doesn't possess it. To do so, the character takes a wound and the player rolls a d6:

  • 1-2: The desired item doesn't exist in the backpack
  • 3-5: A similar item could be found in the backpack
  • 6: The exact desired item could be found

With a little bit of imagination, anything is possible.
- MacGyver

Talent: Lucid dreaming 5
Max stress +1
Willpower +2

I dreamed I was a butterfly, flitting around in the sky; then I awoke. Now I wonder: Am I a man who dreamt of being a butterfly, or am I a butterfly dreaming that I am a man?
- Zhuangzi

Talent: Skilled Fighter 10
Actions +1

Everyone has a plan until they’ve been hit.
- Joe Lewis

Talent: Medicine 3
Medical science +2
Talent: Photographic Memory 6
Logic +1
Orientation +2
Perception +1
Talent: First Aid 4
First Aid +2

Our real enemy is not our neighboring country; it's hunger, cold, poverty, ignorance, superstition and prejudice.
- Henry Dunant

Talent: Synesthesia 5
Apprehension +1
Perception +2
Talent: Masterly confidence 40

in terms of the Exploding Dice rule, each time a 6 is rolled on a die, a success is added to the roll's successes.

With realization of one’s own potential and self-confidence in one’s ability, one can build a better world.
- The Dalai Lama

Talent: Animal Empathy 6

The minimum roll is reduced by 2 for all rolls involving animals.

Empathy +1
Talent: Luck 4

The character may reroll up to 3 dice twice a session, or let a fellow character reroll the 3 dice.

Talent: Good shooter 3
Shooting +1
Talent: Misdirection 8

As an action while in combat, you can roll on your Deception Skill. An enemy losses success dice equal to your successes

Requires deception of 3 or more

Talent: Accomplished Sleeper 3

You gain 2 extra boost after each rest if you have less than 4 boost.

Conscientiousness +1
Talent: Conscientious 4
Conscientiousness +2
Talent: Trickster 8

The character may force a person in sight to use one of his rerolls for a recent roll. To do this, the character must spend a bonus or destiny die.

Rerolls +1
Talent: Shield Training 5

The Character learned to use a shield in combat.

This allows the character to block incoming attacks using his strength or deftness depending on the type of shield used

Talent: Inspiring Leader 15

As an action in combat you can roll on your Persuasion Skill. A party member gains bonus dice equal to your successes or at least 1

Charm +1
Persuasion +1

Requires Leader
Talent: Critical Hits 10

Any die that shows 11 or more on the attack roll causes a bonus wound.

If attacked with critical hits, the attacked must roll potential cover dice separately, i.e. once for all critical hits and once for all non-critical hits.

Critical hits ignore the protection of the attacked, they are not reduced by armor.

Empathy -1
Talent: Strongman 5
Strength +2
Intimidation +1
Talent: Pickup Artist 10

Gives bonus dice for every throw that involves seduction in any form.

Talent: Cold Hands 2
Attractiveness -1
Intimidation +1
Talent: Strong immune system 5
Resistance +3
Talent: Contortionist 6
Resistance +1
Deftness +3
Talent: Good Thrower 5
Throwing +3
Talent: Particular vigilance 10

At the beginning of a fight, the character receives one action, which, however, can only be used to react. Once the character's turn begins in the first round of combat, his actions override this additional action.

Talent: Interrogation 6
Empathy +1
Intimidation +1
Interrogation +2
Talent: Good Speaker 5
Communication +3
Talent: Eagle Eye 7

Ranges of ranged weapons are increased by 25%.

Talent: Evade 10
Evasion +2

Knowing where the trap is—that's the first step in evading it.
- Frank Herbert, Dune

Talent: Magically gifted 4
Max arcana +2

Scientists have calculated that the chances of something so patently absurd actually existing are millions to one. But magicians have calculated that million-to-one chances crop up nine times out of ten
- Terry Pratchett

Environment: Journeyman years 7
Education +1
Courage +2
Mechanics +1
Orientation +1
Environment: Vampire 4
Destiny dice +2
Attractiveness -1
Resistance +1
Environment: Der Zikadenvorvall 3
Xenos Knowledge +2
Environment: Connection organised crime 5

The character has a contact to the organised crime. (Extend in consultation with the gamemaster.)

I know people.

Environment: Connection Dealer 4

The character has a contact to a dealer. (Extend in consultation with the gamemaster.)

Environment: Orphan 4
Destiny dice +1
Resistance +1
Environment: Single parent 4
Willpower +1
Courage +1
Environment: Aristocratic 9
Max health +1
Communication +2
Hand to Hand Combat +1
Deception +1
Reading/Writing +2
Environment: Guru 7
Attractiveness +2
Charm +1
Communication +2
Environment: Magical Encounter 5
Spell points +5
Environment: Deformed 4
Attractiveness -1
Charm -1
Courage +2
Intimidation +2
Environment: Unhappy in love 4
Willpower +2
Environment: Wanted 4

Rival: You have a rival. Someone is competing with you, whether on a professional, occupational, or lethal level.

Destiny dice +1
Conscientiousness +1
Environment: Loss of a family member 5
Destiny dice +1
Courage +2
Environment: Hermit 2
Charm -1
Orientation +1
Communication -1
Perception +1
Environment: Serf 5

Obedient: You obey every order of your superior without giving it a second thought.

Apprehension +2
Stealth +1
Environment: Barkskin 3
Protection +1
Quickness -1
Environment: Dueling scar 2
Attractiveness -1

Requires Academic degree
Environment: Monasticism 5
Conscientiousness +1
Nature +1
Religion +2
Communication -1
Environment: Widower 5
Bonus dice +1
Courage +2
Environment: Connection Jurisdiction 3

The character has a contact to the jurisdiction. (Extend in consultation with the gamemaster.)

Environment: Blessing of the forest spirit 6
Spell points +8
Environment: Homeless 5

Companion: You may choose one animal companion, which is considered a familiar and accompanies you wherever you go.

Resistance +3
Attractiveness -1
Hand to Hand Combat +1
Environment: Connection Law Enforcement 2

The character has a contact to the law enforcement. (Extend in consultation with the gamemaster.)

Environment: Loss of a limb 2
Destiny dice +2
Deftness -2
Attractiveness -1