Properties

Education: Trivium 12
Bonus dice +1
Education +2
Communication +3
Rhetoric +2
Ancient Relics +1
Reading/Writing +2
Education: High School 6
Rerolls +1
Education +2
Logic +1
Education: Middle School 4
Destiny dice +1
Resistance +1
Intimidation +1
Education: Comprehensive School 6
Education +1
Mechanics +2
Communication +1
Education: Academic degree 10
Bonus dice +1
Conscientiousness +1
Education +2
Nature +1
Communication +2
History +1
Education: Quadrivium 18
Destiny dice +2
Education +2
History +2
Politics +1
Mathematics +2
Reading/Writing +2
Astronimy +2
Music +2

Requires Trivium
Education: Boarding school 10
Apprehension +2
Education +2
Communication +2
Wealth
Education: Arcane Study 10
Max arcana +1
Spell points +5
Magic Knowledge +2

Requires Arcane School
Education: Youtube 0
Education -2
Communication +1

Physik ist Magie durch Wollen
- Axel Stoll

Education: Home-Schooled 0
Education -2
Apprehension -1
Religion +2
Religious
Education: Arcane School 10
Max arcana +2
Spell points +10
Magic Knowledge +2

Requires Arcane Initiation
Education: Arcane Mentor 10
Spell points +15
Max arcana +1
Magic Knowledge +1

Es gibt eine Art von Zauberei, die man mühsam erlernen muß: Das ist die, wie sie im Koraktor steht, Zeichen für Zeichen und Formel um Formel. Und dann gibt es eine, die wächst einem aus der Tiefe des Herzens zu: aus der Sorge um jemanden, den man lieb hat. Ich weiß, daß das schwer zu begreifen ist - aber du solltest darauf vertrauen, Krabat.
- Otfried Preußler

Education: Dropped out of school -1
Conscientiousness -2
Hand to Hand Combat +1

There's no point in gettin' up sweetheart. There is no job to go to.
- Jacky Tyler

Education: Military academy 11
Destiny dice +1
Hand to Hand Combat +1
Intimidation +1
First Aid +1
Politics +1
Shooting +1
Warfare +2

Requires Soldier

Whoever said the pen is mightier than the sword obviously never encountered automatic weapons.
- Douglas MacArthur

Education: Professional idiot -3

You geht 3 bonus dice in a narrow field of knowledge of your choice.

Education -3
Conscientiousness -2

Der Experte ist ein gewöhnlicher Mann, der - wenn er nicht daheim ist - Ratschläge erteilt.
- Oscar Wilde

Education: Arcane meditation 10
Max arcana +2
Magic Knowledge +2

Requires Arcane Mentor
Education: Craftsman Apprenticeship 10
Bonus dice +2
Mechanics +2
Acrobatics +2
Driving +1
Occupation: Bard 12
Attractiveness +2
Charm +2
Peformance +3
History +2
Reading/Writing +1
Occupation: Undertaker 8
Charm +1
Endurance +1
Mindfulness +2
Driving +1
Empathy +1
Occupation: Driver 8
Driving +4
Vehicles +2
Occupation: Paramedic 8
Conscientiousness +1
Max stress +1
First Aid +3
Medical science +1
Occupation: Gang member 5
Education -1
Resistance +1
Shooting +1
Hand to Hand Combat +2
Rival
Occupation: Police officer 8
Conscientiousness +1
Endurance +1
Communication +1
Shooting +2
Persuasion +1
Obedient
Occupation: Journalist 6
Education +1
Destiny dice +1
Communication +2
Occupation: Hairdresser 6
Charm +2
Deftness +1
Empathy +1
Occupation: Farmer 7
Conscientiousness -1
Driving +2
Communication -1
Occupation: Rabbi 10
Conscientiousness +1
Destiny dice +1
Communication +2
Religion +2
Ancient Relics +2
Religious
Occupation: Mechatronics fitter 9
Deftness +2
Mechanics +2
Driving +1
Vehicles +2
Occupation: Merchant 8
Logic +2
Apprehension +1
Empathy +1
Persuasion +2
Occupation: Messenger 8
Endurance +1
Quickness +2
Orientation +2
Driving +1
Occupation: Miner 10
Endurance +1
Strength +2
Courage +1
Petrography +2
Explosives +2
Occupation: Social Worker 9
Charm +1
Endurance +2
Education +2
Communication +2
Gutmensch
Occupation: Mercenary 8
Endurance +1
Deftness +1
Persuasion +1
Shooting +1
Hand to Hand Combat +2
Occupation: Scribe 8
Conscientiousness +1
Education +1
Communication +2
Reading/Writing +2
Occupation: Blacksmith 8
Deftness +2
Strength +2
Mechanics +2
Occupation: Priest 10
Education +1
Destiny dice +2
Communication +2
Religion +3
Religious
Occupation: Boxer 8
Endurance +2
Quickness +1
Hand to Hand Combat +3
Occupation: Ranger 7
Strength +1
Orientation +2
Shooting +1
Communication -1
Nature Study +2
Occupation: Spy 11
Quickness +2
Stealth +2
Deception +2
Communication +1
Perception +2
Rival
Occupation: Computer Scientist 11
Conscientiousness +2
Logic +3
Mechanics +1
Computer Science +3
Occupation: Thief 10
Deftness +2
Hand to Hand Combat +2
Stealth +3
Athleticism +1
Occupation: Noble 10
Charm +2
Empathy -1
Shooting +1
Persuasion +2
Riding +1
Etiquette +2
Vanity

Adel ist auch in der sittlichen Welt. Gemeine Naturen zahlen mit dem, was sie tun, edle mit dem, was sie sind.
- Friedrich Schiller

Occupation: Fachkraft für Veranstaltungstechnik 10
Endurance +2
Max stress +2
Conscientiousness -1
Peformance +2
Courage +1
Driving +2
Administration +1
Law +1
Addicted

"Heute ist Open-End-Feierabend."
- Phillip Schröder

Occupation: Author 6
Bonus dice +1
Education +1
Conscientiousness +1
History +1

The road to hell is paved with adverbs.
- Stephen King

Occupation: Innkeeper 9
Apprehension +2
Empathy +2
Communication +2
Occupation: Ghosthunter 8
Resistance +1
Max stress +2
Hand to Hand Combat +1
Courage +1
Ancient Relics +1

People don’t just disappear, Dean. Other people just stop looking for them.
- Sam Winchester

Occupation: Office employee 9
Apprehension +1
Conscientiousness +1
Stealth +1
Persuasion +2
Administration +2
Occupation: Space pirate 13
Bonus dice +2
Apprehension +2
Charm +2
Intimidation +2
Shooting +1
Deception +1
Vehicles +1
Greedy
Occupation: Barber surgeon 7
Deftness +1
First Aid +2
Deception +1
Medical science +1
Occupation: Programmer 10
Logic +3
Computer Science +3
Hacking +2
Occupation: Knight 10
Endurance +2
Strength +1
Deftness +1
Politics +1
Hand to Hand Combat +2
Riding +1

Requires Aristocratic
Occupation: Politician 7
Deception +1
Communication +2
Intimidation +1
Politics +3
Rival

Ich bin nicht käuflich. Gleichwohl habe ich mich politisch angreifbar gemacht und kann die Kritik nachvollziehen. Es war ein Fehler.
- Philipp Amthor

Occupation: Pilot 8
Endurance +1
Charm +1
Apprehension +1
Courage +1
Aeronautics +2
Occupation: Precision Mechanic 10
Deftness +3
Conscientiousness +2
Mechanics +3
Occupation: Medicus 10
Deftness +1
First Aid +4
Mindfulness +1
Medical science +2
Occupation: Assassin 11
Deftness +1
Shooting +2
Hand to Hand Combat +2
Deception +2
Athleticism +2
Occupation: Teacher 9
Education +3
Apprehension +1
Communication +2
History +1
Occupation: Early Retiree 6
Resistance -1
Willpower +1
Intimidation +2
Law +2
Hateful Citizen
Occupation: Digital media designer 5
Apprehension +1
Strength -1
Perception +1
Investigation +2
Occupation: Adventurer 9
Deftness +1
Strength +1
Rerolls +1
Investigation +1
Hand to Hand Combat +1
Orientation +2
Occupation: Rider 10
Strength +1
Deftness +2
Empathy +1
Zoology +2
Riding +3
Occupation: Entertainer 11
Charm +2
Destiny dice +1
Deception +2
Communication +1
Hand to Hand Combat +1
Peformance +2
Occupation: Soldier 14
Endurance +1
Strength +1
Shooting +2
Orientation +1
First Aid +1
Courage +1
Hand to Hand Combat +1
Driving +1
Throwing +2
Vehicles +1
Obedient
Occupation: Sailor 12
Resistance +1
Deftness +1
Strength +1
Throwing +2
Driving +1
Hand to Hand Combat +1
Seafaring +3
Occupation: Scholar 10
Education +4
Communication +1
History +2
Nature +1
Occupation: Banker 7
Logic +2
Deception +1
Accounting +2
Greedy

Requires None
Occupation: Archaeologist 10
Deftness +1
Destiny dice +1
History +1
Perception +2
Ancient Relics +4
Occupation: Knacker 5
Attractiveness -1
Resistance +1
Nature +1
Intimidation +1
Medical science +1
Interests: Trekking 5
Endurance +2
Orientation +2
First Aid +1
Interests: Reading 3
Base_intelligence +5
General Knowledge +2
Interests: P&P Roleplay Games 6
Communication +2
Peformance +1
History +1
Interests: Art 2
Peformance +2
Interests: Sport 7
Quickness +1
Endurance +1
Throwing +1
Athleticism +2
Interests: History 4
History +2
Ancient Relics +2
Interests: Music 6
Deftness +1
Peformance +1
Music +2
Interests: Heraldry 8
Conscientiousness +2
Perception +1
History +1
Heraldry +2
Interests: Yoga 7
Endurance +1
Deftness +2
Mindfulness +2
Interests: Lifesaving 7
Endurance +2
Courage +1
First Aid +2
Interests: Cult Membership 5
Rerolls +1
Destiny dice +1
Bonus dice -2
Interests: Esotericism 5
Logic -2
Destiny dice +1
Deception +1
Stealth +1
Intimidation +1
Interests: Dancing 6
Deftness +1
Endurance +1
Attractiveness +2
Interests: Chemistry 5
Conscientiousness +1
Mindfulness +1
Chemistry +1
Interests: Riding 5
Driving +1
Riding +2
Interests: Collecting Stamps 4
Conscientiousness +2
Interests: Vehicle tuning 5
Mechanics +1
Driving +1
Vehicles +1
Interests: Spraying graffiti 4
Persuasion +1
Stealth +1
Interests: Reading 5
Conscientiousness +1
Reading/Writing +2
Interests: Parkour 7
Deftness +1
Quickness +1
Endurance +1
Athleticism +2
Interests: Workaholism -4
Mindfulness -2
Interests: Fraternity 4
Attractiveness -1
Charm +1
History +1
Hand to Hand Combat +1
Etiquette +2

Requires Academic degree
Interests: Hunt 6
Endurance +1
Shooting +2
Zoology +1
Interests: Handcraft 4
Deftness +2
Interests: Shooting Club 3
Attractiveness -1
Bonus dice +1
Shooting +1
Interests: Karate 3
Deftness +1
Hand to Hand Combat +2
Interests: Alchemy 4
Nature +2

Alles ist Gift, ausschlaggebend ist nur die Menge. Alles Tun ist ein alchemistisches Zuendeführen, eine geistige Goldmachung und Kunst der Vollendung. Alles Wachsen ist Auferstehen. Auch in die Liebe muss man hineinwachsen und ihre Stunden abwarten, denn die Gewächse der Erde und die Gaben im Menschen haben ihre Zeit.
- Paracelsus

Character: Jack of all trades 6
Rerolls +1
Bonus dice +2
Communication +1
Character: Stalwart 4
Max health +2
Character: Accommodating 4
Charm +1
Communication +1
Character: Egoistic 2
Conscientiousness -1
Destiny dice +1
Character: Blabbermouth 2
Stealth -3
Communication +3
Character: Smart-Arse 4
Conscientiousness +1
Charm -1
Persuasion +2
Character: Wallflower 1
Charm -1
Attractiveness -1
Stealth +2
Communication -1
Character: Dandy 6
Charm +1
Attractiveness +2
Communication +1
Etiquette None
Vanity
Character: Likable 5
Charm +1
Attractiveness +2
Character: Chauvinist 2
Charm -2
Attractiveness +2
Character: Cheat 5
Deception +3
Character: Drunkard 2
Apprehension -2
Destiny dice +1
Perception -1
Addicted
Character: Corrupt 3
Conscientiousness -2
Deception +2
Intimidation +1
Character: Philanthropist 4
Attractiveness +1
Empathy +1
Character: Smoker -1
Attractiveness -1
Endurance -2
Addicted
Character: Gambler -1
Conscientiousness -2
Addicted
Character: Arcane Initiation 8
Spell points +5
Max arcana +1
Magic Knowledge +2
Character: Blood Magic 5

You may spend wounds instead of arcana to cast spells.

Spell points +5
Magic Knowledge +1

Requires Arcane Initiation
Character: Introverted 2
Destiny dice +1
Conscientiousness +1
Communication -2
Character: Addiction Resistant 3
Conscientiousness +1
Character: Modest 4
Conscientiousness +1
Mindfulness +1
Character: Cosmopolitan 6
Education +1
Communication +1
Peformance +1
Character: Environmentalist 6
Nature +2
Mindfulness +2
Character: Pettifogging 5
Conscientiousness +1
Rerolls +2
Character: Conscientious 4
Conscientiousness +2
Character: Paranoid 1

The Character is a paranoid type, can never trust fully, and is always wary,

Bonus dice +1
Conscientiousness -2
Character: Reactionary 1

The char is not very tolerant towards "strangers", "new things" and tends toward extremely conservative views of life and even more reactionary world views.

Charm -1
Character: Adventurous 2
Conscientiousness -2
Resistance +1
Apprehension +1
Character: Notorious Liar 2
Logic -1
Deception +2
Talent: Good Thrower 5
Throwing +3
Talent: Misdirection 8

As an action while in combat, you can roll on your Deception Skill. An enemy losses success dice equal to your successes

Requires deception of 3 or more

Talent: Gunslinger 5
Quickness +1
Shooting +2
Talent: Empathic 5
Empathy +3
Talent: Shield Training 5

The Character learned to use a shield in combat.

This allows the character to block incoming attacks using his strength or deftness depending on the type of shield used

Talent: Inspiring Leader 15

As an action in combat you can roll on your Persuasion Skill. A party member gains bonus dice equal to your successes or at least 1

Charm +1
Persuasion +1

Requires Leader
Talent: Critical Hits 5

A roll of 11 or more causes a bonus wound

Empathy -1
Talent: Marksman 8

Once per round any roll of 1 on a shooting dice roll can be rerolled

Requires shooting of 5 or more

Empathy -1
Mindfulness +1
Warfare +1
Talent: Athletic 6
Endurance +1
Deftness +1
Athleticism +2
Talent: Joker 10

The character has the ability to profit from special rolls. Everytime the player rolle one of the following dice patterns (while not in combat) the stated effect applies.

  • Three of a kind - The character gains one bonus die
  • Small Straight - The character gains one boost immediately
  • Full House - The character gains one destiny die
  • Large Straight - The character rediscovers an item in his backpack (the player chooses an item and adds it to his backpack)
  • Four of a kind - The character gains +1 actiions in every round of the next combat (or instantly, if the group is in combat now)
  • Five of a kind - The characters group gains one additional turn prior to the enemies in the next combat (or in the active combat after this round, if the group is in combat now)

As you know, madness is like gravity...all it takes is a little push.
- The Joker

Talent: Leader 5
Endurance +1
Apprehension +1
Bonus dice +1
Leadership
Talent: Good Speaker 5
Communication +3
Talent: Accomplished Sleeper 3

You gain 2 extra boost after each rest if you have less than 4 boost.

Conscientiousness +1
Talent: Trickster 8

The character may force a person in sight to use one of his rerolls for a recent roll. To do this, the character must spend a bonus or destiny die.

Rerolls +1
Talent: Psychic medium 4
Logic -1
Empathy +1
Perception +2
Visions
Talent: Strongman 5
Strength +2
Intimidation +1
Talent: Cold Hands 2
Attractiveness -1
Intimidation +1
Talent: Strong immune system 5
Resistance +3
Talent: Contortionist 6
Deftness +3
Resistance +1
Talent: Luck 4
Luck
Talent: Eagle Eye 7

Ranges of ranged weapons are increased by 25%.

Talent: Animal Empathy 6

You get +2 on all rolls involving animals.

Empathy +1
Talent: Photographic Memory 6
Logic +1
Orientation +2
Perception +1
Talent: Synesthesia 6
Apprehension +1
Perception +2
Mindfulness +1
Talent: Skilled Fighter 10
Actions +1

Everyone has a plan until they’ve been hit.
- Joe Lewis

Talent: Well equipped 5

The character may spend a wound to take any item from his backpack, even if he doesn't possess it. To do so, the character takes a wound and the player rolls a d6:

  • 1-2: The desired item doesn't exist in the backpack
  • 3-5: A similar item could be found in the backpack
  • 6: The exact desired item could be found

With a little bit of imagination, anything is possible.
- MacGyver

Talent: Elder Knowledge 0
Elder Knowledge +2
Talent: Xenos Knowledge 0
Xenos Knowledge +3
Talent: Lucid dreaming 5
Max stress +1
Willpower +2

I dreamed I was a butterfly, flitting around in the sky; then I awoke. Now I wonder: Am I a man who dreamt of being a butterfly, or am I a butterfly dreaming that I am a man?
- Zhuangzi

Environment: Wanted 4
Conscientiousness +1
Destiny dice +1
Rival
Environment: Single parent 4
Willpower +1
Courage +1
Environment: Aristocratic 9
Max health +1
Hand to Hand Combat +1
Deception +1
Communication +2
Reading/Writing +2
Environment: Guru 7
Attractiveness +2
Charm +1
Communication +2
Environment: Loss of a limb 2
Deftness -2
Attractiveness -1
Destiny dice +2
Environment: Orphan 4
Destiny dice +1
Resistance +1
Environment: Monasticism 8
Conscientiousness +1
Mindfulness +2
First Aid +1
Communication -1
Nature +1
Religion +2
Environment: Loss of a family member 5
Destiny dice +1
Courage +2
Environment: Serf 5
Apprehension +2
Stealth +1
Obedient
Environment: Hermit 2
Charm -1
Orientation +1
Perception +1
Communication -1
Environment: Widower 5
Bonus dice +1
Courage +2
Environment: Vampire 4
Attractiveness -1
Destiny dice +2
Resistance +1
Environment: Journeyman years 7
Education +1
Courage +2
Orientation +1
Mechanics +1
Environment: Dueling scar 2
Attractiveness -1

Requires Academic degree
Environment: Deformed 4
Charm -1
Attractiveness -2
Intimidation +3
Courage +2
Environment: Unhappy in love 4
Willpower +2
Environment: Homeless 5
Attractiveness -1
Resistance +3
Hand to Hand Combat +1
Companion
Environment: Magical Encounter 5
Spell points +5