Education: Comprehensive School 6
Openness +1
Mechanics +2
Improvising +1
Education: High School 6
Rerolls +1
Openness +1
General Knowledge +1
Education: Middle School 4
Resistance +1
Destiny dice +1
Hand to Hand Combat +1
Education: Home-Schooled 0
Extraversion -2
Intelligence -5
Neuroticism +2
Religious
Education: Military academy 12
Destiny dice +1
Intimidation +1
Shooting +1
Hand to Hand Combat +1
Warfare +2

Requires Soldier

Whoever said the pen is mightier than the sword obviously never encountered automatic weapons.
- Douglas MacArthur

Education: Quadrivium 18
Destiny dice +2
Openness +2
Esthetics +3
Mechanics +1
Astronimy +2
Music +2
Mathematics +2
Reading/Writing +2

Requires Trivium
Education: Youtube 0
Neuroticism +2
Intelligence -10
Improvising +1

Physik ist Magie durch Wollen
- Axel Stoll

Education: Dropped out of school 3
Conscientiousness -1
Neuroticism +1
Improvising +1

There's no point in gettin' up sweetheart. There is no job to go to.
- Jacky Tyler

Education: Trivium 12
Bonus dice +1
Communication +3
Rhetoric +2
Reading/Writing +2
General Knowledge +2
Education: Craftsman Apprenticeship 10
Bonus dice +2
Improvising +2
Esthetics +1
Mechanics +2
Education: Arcane Mentor 10
Spell points +10
Max arcana +1
Education: Arcane School 10
Max arcana +2
Spell points +10
Education: Academic degree 10
Conscientiousness +1
Bonus dice +1
Communication +1
Education: Professional idiot -5

In einem engen Fachgebiet deiner Wahl würfelst du Wissensproben +3.

Openness -2
Agreeableness -2
General Knowledge -3

Der Experte ist ein gewöhnlicher Mann, der - wenn er nicht daheim ist - Ratschläge erteilt.
- Oscar Wilde

Education: Boarding school 10
Agreeableness -2
Intelligence +20
General Knowledge +3
Wealth
Occupation: Pilot 7
Endurance +1
Extraversion +1
Courage +1
Aeronautics +2
Occupation: Knacker 8
Attractiveness -1
Resistance +1
Neuroticism +2
Hand to Hand Combat +1
Willpower +2
Intimidation +1
Medical science +1
Occupation: Banker 10
Deception +1
Accounting +2
Greedy

Requires None
Occupation: Author 7
Intelligence +5
Bonus dice +1
Esthetics +2
Occupation: Space pirate 9
Bonus dice +2
Agreeableness -2
Intimidation +2
Deception +1
Shooting +1
Vehicles +1
Greedy
Occupation: Barber surgeon 8
Extraversion +2
First Aid +2
Deception +1
Occupation: Programmer 8
Openness +1
Computer Science +3
Hacking +2
Occupation: Politician 7
Extraversion +1
Communication +2
Deception +1
Intimidation +1
Rival
Occupation: Innkeeper 9
Extraversion +2
Communication +2
Willpower +1
Empathy +2
Occupation: Precision Mechanic 8
Conscientiousness +2
Deftness +3
Esthetics +1
Occupation: Archaeologist 9
Destiny dice +1
Perception +2
Ancient Relics +4
Occupation: Medicus 11
Openness +1
First Aid +4
Mindfulness +1
Medical science +2
Occupation: Assassin 9
Openness -2
Athleticism +2
Shooting +2
Hand to Hand Combat +2
Deception +2
Occupation: Scholar 9
Intelligence +10
Openness +1
Communication +2
General Knowledge +2
Occupation: Innkeeper 9
Extraversion +2
Empathy +2
Willpower +1
Communication +2
Occupation: Soldier 11
Strength +1
Hand to Hand Combat +2
Shooting +2
Vehicles +1
Obedient
Occupation: Thief 10
Deftness +2
Athleticism +1
Stealth +3
Hand to Hand Combat +2
Occupation: Bard 9
Extraversion +3
Neuroticism +2
Esthetics +3
Improvising +2
Occupation: Adventurer 9
Extraversion +2
Orientation +2
Hand to Hand Combat +1
Improvising +2
Occupation: Teacher 9
Intelligence +5
Openness +1
Communication +2
General Knowledge +2
Occupation: Spy 9
Openness -2
Deception +2
Stealth +2
Communication +1
Rival
Occupation: Ranger 8
Openness -1
Strength +1
Orientation +2
Nature Study +2
Occupation: Boxer 8
Endurance +2
Quickness +1
Hand to Hand Combat +2
Occupation: Office employee 7
Neuroticism +1
Conscientiousness +1
Stealth +1
Persuasion +2
Administration +2
Occupation: Miner 7
Agreeableness +1
Strength +2
Courage +1
Petrography +2
Explosives +2
Occupation: Priest 10
Destiny dice +2
Neuroticism -2
Communication +2
Religious
Occupation: Fachkraft für Veranstaltungstechnik 8
Endurance +2
Improvising +2
Athleticism +2
Administration +1
Law +1
Addicted

"Heute ist Open-End-Feierabend."
- Phillip Schröder

Occupation: Ghosthunter 10
Resistance +1
Resistance +1
Deftness +1
Hand to Hand Combat +1
Willpower +1
Courage +1
Ancient Relics +1
Occupation: Early Retiree 4
Neuroticism +1
Agreeableness -2
Openness -1
Intimidation +2
Law +2
Hateful Citizen
Occupation: Undertaker 7
Neuroticism -2
Extraversion -1
Esthetics +1
Driving +1
Mindfulness +2
Occupation: Driver 9
Driving +2
Vehicles +2
Occupation: Paramedic 9
Conscientiousness +1
Agreeableness +1
First Aid +3
Medical science +1
Occupation: Gang member 9
Agreeableness -2
Resistance +1
Shooting +1
Hand to Hand Combat +2
Rival
Occupation: Police officer 9
Agreeableness -2
Communication +1
Persuasion +1
Shooting +2
Obedient
Occupation: Entertainer 10
Neuroticism +1
Agreeableness -2
Extraversion +2
Communication +1
Deception +2
Occupation: Journalist 11
Openness +2
Destiny dice +1
Communication +2
Occupation: Hairdresser 9
Openness +2
Deftness +1
Empathy +1
Occupation: Farmer 7
Conscientiousness -1
Openness -2
Communication -1
Driving +1
Willpower +3
Occupation: Rabbi 7
Openness -2
Destiny dice +1
Conscientiousness +1
Communication +2
Ancient Relics +2
Religious
Occupation: Mechatronics fitter 7
Extraversion -1
Deftness +2
Mechanics +2
Esthetics -1
Occupation: Digital media designer 9
Neuroticism +1
Strength -2
Perception +1
Esthetics +3
Occupation: Merchant 7
Agreeableness -2
Empathy +1
Persuasion +2
Occupation: Messenger 10
Endurance +1
Quickness +1
Orientation +2
Driving +1
Occupation: Sailor 8
Openness -1
Resistance +1
Strength +2
Throwing +2
Hand to Hand Combat +1
Occupation: Social Worker 10
Extraversion +1
Agreeableness +2
Openness +2
Communication +2
General Knowledge +1
Gutmensch
Occupation: Computer Scientist 11
Conscientiousness +2
Extraversion -1
Mechanics +1
Computer Science +3
Occupation: Mercenary 9
Persuasion +1
Hand to Hand Combat +2
Shooting +1
Occupation: Scribe 11
Conscientiousness +1
Communication +2
Reading/Writing +2
Occupation: Blacksmith 9
Deftness +2
Esthetics +2
Occupation: Knight 9
Endurance +2
Strength +1
Hand to Hand Combat +2
Riding +1

Requires Aristocratic
Interests: Arcane Meditation 5
Max arcana +1
Interests: Hunt 3
Extraversion -2
Shooting +2
Zoology +1
Interests: Art 2
Esthetics +2
Interests: Reading 2
Reading/Writing +2
Interests: History 5
Deftness +2
Mindfulness +1
Ancient Relics +2
Interests: Handcraft 2
Deftness +2
Interests: Esotericism 3
Neuroticism +1
Deception +1
Intimidation +1
Stealth +1
Interests: Collecting Stamps 1
Extraversion -1
Conscientiousness +2
Interests: P&P Roleplay Games 1
Communication +2
Improvising +2
Athleticism -1
Interests: Reading 3
Intelligence +5
General Knowledge +2
Interests: Sport 3
Quickness +1
Throwing +1
Athleticism +2
Interests: Trekking 5
Endurance +2
Orientation +2
First Aid +1
Interests: Shooting Club 1
Openness -2
Extraversion +1
Shooting +1
Interests: Karate 3
Deftness +1
Hand to Hand Combat +2
Interests: Music 3
Deftness +1
Esthetics +2
Interests: Heraldry 1
Conscientiousness +2
Perception +1
Heraldry +2
Interests: Yoga 7
Neuroticism -1
Deftness +2
Mindfulness +2
Interests: Lifesaving 6
Endurance +2
Courage +1
First Aid +1
Interests: Cult Membership 5
Bonus dice +2
Neuroticism -1
Openness -2
Interests: Riding 3
Riding +2
Interests: Fraternity 4
Agreeableness -1
Extraversion +1
Hand to Hand Combat +1
Etiquette +2

Requires Academic degree
Interests: Dancing 3
Deftness +1
Endurance +1
Interests: Vehicle tuning 3
Mechanics +1
Driving +1
Vehicles +1
Interests: Chemistry 3
Conscientiousness +1
Improvising +1
Chemistry +1
Interests: Spraying graffiti 2
Esthetics +1
Stealth +1
Interests: Parkour 4
Quickness +1
Deftness +1
Athleticism +1
Interests: Workaholism 4
Neuroticism +3
Willpower +2
Mindfulness -2
Character: Blabbermouth 2
Stealth -3
Communication +3
Character: Conscientious 5
Conscientiousness +2
Character: Wallflower 1
Extraversion -1
Attractiveness -1
Stealth +2
Character: Dandy 5
Attractiveness +2
Conscientiousness +1
Etiquette None
Vanity
Character: Stalwart 4
Max health +2
Character: Cosmopolitan 6
Openness +2
Agreeableness +2
General Knowledge +2
Character: Adventurous 2
Openness +2
Extraversion +2
Conscientiousness -2
Resistance +1
Character: Likable 3
Extraversion +1
Attractiveness +2
Character: Introverted 1
Openness -1
Extraversion -2
Destiny dice +1
Conscientiousness +2
Character: Pettifogging 4
Rerolls +1
Openness -1
Conscientiousness +2
Character: Smoker -1
Extraversion +1
Endurance -2
Addicted
Character: Environmentalist 5
Agreeableness +1
Mindfulness +2
Nature Study +1
Character: Chauvinist -3
Agreeableness -2
Character: Cheat 1
Openness -1
Extraversion -1
Deception +3
Character: Modest 3
Agreeableness +1
Conscientiousness +1
Mindfulness +1
Character: Reactionary 1

The char is not very tolerant towards "strangers", "new things" and tends toward extremely conservative views of life and even more reactionary world views.

Openness -1
Intelligence -5
Willpower +2
Character: Drunkard 2
Extraversion +2
Perception -1
Addicted
Character: Corrupt 2
Conscientiousness -2
Deception +2
Intimidation +1
Character: Paranoid 5

The Character is a Paranoid type, can never trust fully, and is always wary,

Bonus dice +1
Openness -1
Character: Gambler -1
Conscientiousness -2
Addicted
Character: Arcane Novice 5
Spell points +5
Character: Philanthropist 6
Agreeableness +2
Extraversion +1
Empathy +1
Character: Jack of all trades 6
Rerolls +1
Bonus dice +2
Improvising +1
Character: Addiction Resistant 3
Neuroticism -1
Conscientiousness +1
Character: Notorious Liar 2
Agreeableness -1
Deception +3
Character: Blood Magic 5

You may spend wounds instead of arcana to cast spells.

Neuroticism +1
Character: Accommodating 3
Openness +1
Agreeableness +1
Communication +1
Character: Egoistic 1
Destiny dice +1
Agreeableness -1
Openness -2
Character: Smart-Arse 2
Conscientiousness +1
Agreeableness -2
Persuasion +2
Talent: Athletic 2
Athleticism +2
Talent: Accomplished Sleeper 3

You gain 2 extra boost after each rest if you have less than 4 boost.

Conscientiousness +1
Talent: Animal Empathy 4

You get +2 on all rolls involving animals.

Empathy +1
Talent: Good Thrower 5
Throwing +3
Talent: Strongman 5
Strength +2
Intimidation +1
Talent: Good Speaker 6
Extraversion +1
Openness +1
Communication +3
Talent: Gunslinger 1
Agreeableness -1
Shooting +2
Talent: Synesthesia 9
Openness +1
Perception +3
Esthetics +3
Talent: Contortionist 6
Deftness +3
Resistance +1
Talent: Strong immune system 5
Resistance +3
Talent: Photographic Memory 5
Orientation +2
Perception +1
Talent: Cold Hands 2
Attractiveness -1
Intimidation +1
Talent: Leader 5
Attractiveness +1
Extraversion +1
Leadership
Talent: Psychic medium 6
Neuroticism +1
Empathy +1
Perception +2
Visions
Talent: Empathic 4
Agreeableness +1
Empathy +3
Talent: Luck 4
Luck
Environment: Dueling scar 2
Attractiveness +1

Requires Academic degree
Environment: Loss of a limb 2
Attractiveness -1
Destiny dice +1
Deftness -2
Environment: Single parent 3
Resistance +1
Willpower +2
Environment: Homeless 1
Openness +1
Neuroticism +3
Attractiveness -2
Resistance +2
Improvising +3
Companion
Environment: Vampire 3
Attractiveness -1
Destiny dice +2
Openness -1
Environment: Hermit 3
Extraversion -2
Improvising +2
Orientation +1
Perception +1
Environment: Widower 4
Bonus dice +1
Courage +2
Environment: Loss of a family member 4
Destiny dice +1
Courage +2
Environment: Orphan 3
Openness +1
Agreeableness -1
Destiny dice +1
Environment: Guru 6
Attractiveness +2
Extraversion +1
Communication +2
Communication +1
Environment: Unhappy in love 1
Neuroticism +1
Willpower +2
Environment: Wanted 3
Openness -1
Conscientiousness +2
Rival
Environment: Deformed 5
Neuroticism +2
Attractiveness -2
Intimidation +3
Courage +2
Environment: Monasticism 3
Extraversion -1
Agreeableness +1
Mindfulness +1
First Aid +2
Environment: Aristocratic 7
Max health +1
Deception +1
Hand to Hand Combat +1
Communication +2
Reading/Writing +1
Environment: Serf -2
Neuroticism +3
Resistance +1
Stealth +1
Willpower +2
Environment: Arcane Initiation 8
Spell points +5
Max arcana +1
Environment: Journeyman years 5
Openness +1
Improvising +1
Courage +2
Orientation +1