Properties

Education: Middle School 4
Resistance +1
Destiny dice +1
Hand to Hand Combat +1
Education: High School 6
Openness +1
Rerolls +1
General Knowledge +1
Education: Arcane Mentor 10
Max arcana +1
Spell points +15
Magic Knowledge +1

Es gibt eine Art von Zauberei, die man mühsam erlernen muß: Das ist die, wie sie im Koraktor steht, Zeichen für Zeichen und Formel um Formel. Und dann gibt es eine, die wächst einem aus der Tiefe des Herzens zu: aus der Sorge um jemanden, den man lieb hat. Ich weiß, daß das schwer zu begreifen ist - aber du solltest darauf vertrauen, Krabat.
- Otfried Preußler

Education: Military academy 12
Destiny dice +1
Hand to Hand Combat +1
Shooting +1
Intimidation +1
First Aid +1
Warfare +2

Requires Soldier

Whoever said the pen is mightier than the sword obviously never encountered automatic weapons.
- Douglas MacArthur

Education: Arcane School 10
Spell points +10
Max arcana +2
Magic Knowledge +2
Education: Professional idiot -5

In einem engen Fachgebiet deiner Wahl würfelst du Wissensproben +3.

Openness -2
Agreeableness -2
General Knowledge -3

Der Experte ist ein gewöhnlicher Mann, der - wenn er nicht daheim ist - Ratschläge erteilt.
- Oscar Wilde

Education: Academic degree 10
Bonus dice +1
Conscientiousness +1
Communication +1
Education: Quadrivium 18
Destiny dice +2
Openness +2
Esthetics +3
Mechanics +1
Astronimy +2
Music +2
Mathematics +2
Reading/Writing +2

Requires Trivium
Education: Trivium 12
Bonus dice +1
Communication +3
General Knowledge +2
Reading/Writing +2
Rhetoric +2
Education: Dropped out of school -1
Conscientiousness -1
Neuroticism +1
Improvising +1

There's no point in gettin' up sweetheart. There is no job to go to.
- Jacky Tyler

Education: Craftsman Apprenticeship 10
Bonus dice +2
Mechanics +2
Esthetics +1
Improvising +2
Education: Youtube 0
Neuroticism +2
Intelligence -10
Improvising +1

Physik ist Magie durch Wollen
- Axel Stoll

Education: Comprehensive School 6
Openness +1
Mechanics +2
Improvising +1
Education: Boarding school 10
Agreeableness -2
Intelligence +20
General Knowledge +3
Wealth
Education: Home-Schooled 0
Neuroticism +2
Intelligence -5
Extraversion -2
Religious
Occupation: Banker 10
Deception +1
Accounting +2
Greedy

Requires None
Occupation: Priest 10
Destiny dice +2
Neuroticism -2
Communication +2
Religious
Occupation: Miner 7
Agreeableness +1
Strength +2
Courage +1
Petrography +2
Explosives +2
Occupation: Undertaker 7
Extraversion -1
Neuroticism -2
Mindfulness +2
Driving +1
Esthetics +1
Occupation: Driver 9
Driving +2
Vehicles +2
Occupation: Paramedic 9
Conscientiousness +1
Agreeableness +1
First Aid +3
Medical science +1
Occupation: Gang member 9
Agreeableness -2
Resistance +1
Shooting +1
Hand to Hand Combat +2
Rival
Occupation: Police officer 9
Agreeableness -2
Shooting +2
Persuasion +1
Communication +1
Obedient
Occupation: Journalist 11
Openness +2
Destiny dice +1
Communication +2
Occupation: Hairdresser 9
Openness +2
Deftness +1
Empathy +1
Occupation: Farmer 7
Openness -2
Conscientiousness -1
Willpower +3
Driving +1
Communication -1
Occupation: Rabbi 7
Conscientiousness +1
Destiny dice +1
Openness -2
Communication +2
Ancient Relics +2
Religious
Occupation: Mechatronics fitter 7
Extraversion -1
Deftness +2
Mechanics +2
Esthetics -1
Occupation: Digital media designer 9
Neuroticism +1
Strength -2
Perception +1
Esthetics +3
Occupation: Merchant 7
Agreeableness -2
Empathy +1
Persuasion +2
Occupation: Messenger 10
Endurance +1
Quickness +1
Orientation +2
Driving +1
Occupation: Sailor 8
Strength +2
Resistance +1
Openness -1
Hand to Hand Combat +1
Throwing +2
Occupation: Social Worker 10
Openness +2
Agreeableness +2
Extraversion +1
Communication +2
General Knowledge +1
Gutmensch
Occupation: Computer Scientist 11
Conscientiousness +2
Extraversion -1
Mechanics +1
Computer Science +3
Occupation: Mercenary 9
Shooting +1
Hand to Hand Combat +2
Persuasion +1
Occupation: Scribe 11
Conscientiousness +1
Communication +2
Reading/Writing +2
Occupation: Blacksmith 9
Deftness +2
Esthetics +2
Occupation: Early Retiree 4
Agreeableness -2
Openness -1
Neuroticism +1
Intimidation +2
Law +2
Hateful Citizen
Occupation: Boxer 8
Endurance +2
Quickness +1
Hand to Hand Combat +2
Occupation: Ranger 8
Openness -1
Strength +1
Orientation +2
Nature Study +2
Occupation: Teacher 9
Intelligence +5
Openness +1
Communication +2
General Knowledge +2
Occupation: Adventurer 9
Extraversion +2
Improvising +2
Hand to Hand Combat +1
Orientation +2
Occupation: Bard 9
Extraversion +3
Neuroticism +2
Esthetics +3
Improvising +2
Occupation: Spy 9
Openness -2
Communication +1
Stealth +2
Deception +2
Perception +2
Rival
Occupation: Thief 10
Deftness +2
Hand to Hand Combat +2
Stealth +3
Athleticism +1
Occupation: Assassin 9
Openness -2
Athleticism +2
Shooting +2
Hand to Hand Combat +2
Deception +2
Occupation: Medicus 11
Openness +1
First Aid +4
Mindfulness +1
Medical science +2
Occupation: Precision Mechanic 8
Conscientiousness +2
Deftness +3
Esthetics +1
Occupation: Innkeeper 9
Extraversion +2
Empathy +2
Willpower +1
Communication +2
Occupation: Politician 7
Extraversion +1
Intimidation +1
Deception +1
Communication +2
Rival
Occupation: Programmer 8
Openness +1
Computer Science +3
Hacking +2
Occupation: Barber surgeon 8
Extraversion +2
First Aid +2
Deception +1
Occupation: Space pirate 9
Agreeableness -2
Bonus dice +2
Shooting +1
Intimidation +2
Deception +1
Vehicles +1
Greedy
Occupation: Knacker 8
Neuroticism +2
Resistance +1
Attractiveness -1
Intimidation +1
Willpower +2
Hand to Hand Combat +1
Medical science +1
Occupation: Pilot 7
Endurance +1
Extraversion +1
Courage +1
Aeronautics +2
Occupation: Knight 9
Endurance +2
Strength +1
Hand to Hand Combat +2
Riding +1

Requires Aristocratic
Occupation: Office employee 7
Neuroticism +1
Conscientiousness +1
Stealth +1
Persuasion +2
Administration +2
Occupation: Innkeeper 9
Extraversion +2
Empathy +2
Willpower +1
Communication +2
Occupation: Archaeologist 9
Destiny dice +1
Perception +2
Ancient Relics +4
Occupation: Fachkraft für Veranstaltungstechnik 8
Endurance +2
Improvising +2
Athleticism +2
Administration +1
Law +1
Addicted

"Heute ist Open-End-Feierabend."
- Phillip Schröder

Occupation: Scholar 9
Openness +1
Intelligence +10
Communication +2
General Knowledge +2
Occupation: Noble 10
Agreeableness -2
Persuasion +2
Empathy -1
Shooting +1
Etiquette +2
Riding +1
Vanity

Adel ist auch in der sittlichen Welt. Gemeine Naturen zahlen mit dem, was sie tun, edle mit dem, was sie sind.
- Friedrich Schiller

Occupation: Soldier 11
Strength +1
Endurance +1
Shooting +2
Hand to Hand Combat +3
Orientation +1
Athleticism +2
First Aid +1
Courage +1
Vehicles +1
Obedient
Occupation: Author 7
Intelligence +5
Bonus dice +1
Esthetics +2

The road to hell is paved with adverbs.
- Stephen King

Occupation: Ghosthunter 10
Resistance +1
Resistance +1
Deftness +1
Hand to Hand Combat +1
Willpower +1
Courage +1
Ancient Relics +1

People don’t just disappear, Dean. Other people just stop looking for them.
- Sam Winchester

Occupation: Entertainer 10
Extraversion +2
Agreeableness -2
Neuroticism +1
Deception +2
Communication +1
Hand to Hand Combat +1
Interests: Arcane Meditation 5
Max arcana +1
Interests: Heraldry 1
Conscientiousness +2
Perception +1
Heraldry +2
Interests: Yoga 7
Neuroticism -1
Deftness +2
Mindfulness +2
Interests: Lifesaving 6
Endurance +2
Courage +1
First Aid +1
Interests: Collecting Stamps 1
Extraversion -1
Conscientiousness +2
Interests: Reading 3
Intelligence +5
General Knowledge +2
Interests: Chemistry 3
Conscientiousness +1
Improvising +1
Chemistry +1
Interests: P&P Roleplay Games 1
Athleticism -1
Improvising +2
Communication +2
Interests: Reading 2
Reading/Writing +2
Interests: Cult Membership 5
Openness -2
Neuroticism -1
Bonus dice +2
Interests: Karate 3
Deftness +1
Hand to Hand Combat +2
Interests: Shooting Club 1
Openness -2
Extraversion +1
Shooting +1
Interests: History 5
Intelligence +1
Mindfulness +1
Ancient Relics +2
Interests: Riding 3
Riding +2
Interests: Art 2
Esthetics +2
Interests: Music 3
Deftness +1
Esthetics None
Music +2
Interests: Spraying graffiti 2
Esthetics +1
Stealth +1
Interests: Trekking 5
Endurance +2
Orientation +2
First Aid +1
Interests: Hunt 3
Extraversion -2
Shooting +2
Zoology +1
Interests: Workaholism 4
Neuroticism +3
Willpower +2
Mindfulness -2
Interests: Sport 3
Quickness +1
Throwing +1
Athleticism +2
Interests: Parkour 4
Quickness +1
Deftness +1
Athleticism +1
Interests: Fraternity 4
Agreeableness -1
Extraversion +1
Hand to Hand Combat +1
Etiquette +2

Requires Academic degree
Interests: Handcraft 2
Deftness +2
Interests: Vehicle tuning 3
Mechanics +1
Driving +1
Vehicles +1
Interests: Esotericism 3
Neuroticism +1
Stealth +1
Intimidation +1
Deception +1
Interests: Dancing 3
Deftness +1
Endurance +1
Attractiveness +2
Character: Drunkard 2
Extraversion +2
Perception -1
Addicted
Character: Corrupt 2
Conscientiousness -2
Deception +2
Intimidation +1
Character: Philanthropist 6
Agreeableness +2
Extraversion +1
Empathy +1
Character: Smart-Arse 2
Conscientiousness +1
Agreeableness -2
Persuasion +2
Character: Blabbermouth 2
Stealth -3
Communication +3
Character: Notorious Liar 2
Agreeableness -1
Deception +3
Character: Egoistic 1
Openness -2
Agreeableness -1
Destiny dice +1
Character: Accommodating 3
Openness +1
Agreeableness +1
Communication +1
Character: Gambler -1
Conscientiousness -2
Addicted
Character: Environmentalist 5
Agreeableness +1
Mindfulness +2
Nature Study +1
Character: Modest 3
Agreeableness +1
Conscientiousness +1
Mindfulness +1
Character: Introverted 1
Openness -1
Extraversion -2
Destiny dice +1
Conscientiousness +2
Character: Stalwart 4
Max health +2
Character: Conscientious 5
Conscientiousness +2
Character: Paranoid 5

The Character is a Paranoid type, can never trust fully, and is always wary,

Bonus dice +1
Openness -1
Character: Addiction Resistant 3
Neuroticism -1
Conscientiousness +1
Character: Blood Magic 5

You may spend wounds instead of arcana to cast spells.

Neuroticism +1
Magic Knowledge +1
Character: Smoker -1
Extraversion +1
Endurance -2
Addicted
Character: Reactionary 1

The char is not very tolerant towards "strangers", "new things" and tends toward extremely conservative views of life and even more reactionary world views.

Openness -1
Intelligence -5
Willpower +2
Character: Arcane Novice 5
Spell points +5
General Knowledge +1
Character: Cosmopolitan 6
Openness +2
Agreeableness +2
General Knowledge +2
Character: Cheat 1
Openness -1
Extraversion -1
Deception +3
Character: Chauvinist -3
Agreeableness -2
Character: Likable 3
Extraversion +1
Attractiveness +2
Character: Adventurous 2
Openness +2
Extraversion +2
Conscientiousness -2
Resistance +1
Character: Jack of all trades 6
Rerolls +1
Bonus dice +2
Improvising +1
Character: Pettifogging 4
Conscientiousness +2
Openness -1
Rerolls +1
Character: Dandy 5
Attractiveness +2
Conscientiousness +1
Etiquette None
Vanity
Character: Wallflower 1
Extraversion -1
Attractiveness -1
Stealth +2
Talent: Joker 10

The character has the ability to profit from special rolls. Everytime the player rolle one of the following dice patterns the stated effect applies.

  • Doublets - The character gains one reroll die
  • Three of a kind - The character gains one bonus die
  • Small Straight - The character gains one boost immediately
  • Full House - The character gains one destiny die
  • Large Straight - The character rediscovers an item in his backpack (the player chooses an item and adds it to his backpack)
  • Four of a kind - The character gains +1 actiions in every round of the next combat (or instantly, if the group is in combat now)
  • Five of a kind - The characters group gains one additional turn prior to the enemies in the next combat (or in the active combat after this round, if the group is in combat now)

As you know, madness is like gravity...all it takes is a little push.
- The Joker

Talent: Accomplished Sleeper 3

You gain 2 extra boost after each rest if you have less than 4 boost.

Conscientiousness +1
Talent: Animal Empathy 4

You get +2 on all rolls involving animals.

Empathy +1
Talent: Gunslinger 2
Agreeableness -1
Shooting +2
Talent: Athletic 3
Athleticism +2
Talent: Good Thrower 5
Throwing +3
Talent: Well equipped 5

The character may spend a wound to take any item from his backpack, even if he doesn't possess it.

With a little bit of imagination, anything is possible.
- MacGyver

Talent: Synesthesia 9
Openness +1
Perception +3
Esthetics +3
Talent: Contortionist 6
Deftness +3
Resistance +1
Talent: Strong immune system 5
Resistance +3
Talent: Photographic Memory 5
Orientation +2
Perception +1
Talent: Cold Hands 2
Attractiveness -1
Intimidation +1
Talent: Trickster 8

The character may force a person in sight to use one of his rerolls for a recent roll.

Rerolls +1
Talent: Psychic medium 6
Neuroticism +1
Empathy +1
Perception +2
Visions
Talent: Leader 5
Attractiveness +1
Extraversion +1
Leadership
Talent: Good Speaker 6
Extraversion +1
Openness +1
Communication +3
Talent: Luck 4
Luck
Talent: Strongman 5
Strength +2
Intimidation +1
Talent: Empathic 4
Agreeableness +1
Empathy +3
Environment: Hermit 3
Extraversion -2
Perception +1
Orientation +1
Improvising +2
Environment: Monasticism 3
Extraversion -1
Agreeableness +1
Mindfulness +1
First Aid +2
Environment: Unhappy in love 1
Neuroticism +1
Willpower +2
Environment: Deformed 5
Neuroticism +2
Attractiveness -2
Intimidation +3
Courage +2
Environment: Arcane Initiation 8
Max arcana +1
Spell points +5
Magic Knowledge +2
Environment: Serf -2
Neuroticism +3
Resistance +1
Stealth +1
Willpower +2
Environment: Aristocratic 7
Max health +1
Communication +2
Hand to Hand Combat +1
Deception +1
Reading/Writing +1
Environment: Orphan 3
Destiny dice +1
Agreeableness -1
Openness +1
Environment: Wanted 3
Openness -1
Conscientiousness +2
Rival
Environment: Guru 6
Attractiveness +2
Extraversion +1
Communication +2
Communication +1
Environment: Loss of a family member 4
Destiny dice +1
Courage +2
Environment: Journeyman years 5
Openness +1
Orientation +1
Courage +2
Improvising +1
Environment: Single parent 3
Resistance +1
Willpower +2
Environment: Loss of a limb 2
Deftness -2
Attractiveness -1
Destiny dice +2
Environment: Widower 4
Bonus dice +1
Courage +2
Environment: Homeless 1
Openness +1
Neuroticism +3
Attractiveness -2
Resistance +2
Improvising +3
Companion
Environment: Vampire 3
Attractiveness -1
Destiny dice +2
Openness -1
Environment: Dueling scar 2
Attractiveness +1

Requires Academic degree