Education: Middle School 4
Resistance +1
Destiny dice +1
Hand to Hand Combat +1
Education: High School 6
Openness +1
Rerolls +1
General Knowledge +1
Education: Arcane Mentor 10
Max arcana +1
Spell points +15
Education: Arcane School 10
Max arcana +2
Spell points +10
Education: Professional idiot -5

In einem engen Fachgebiet deiner Wahl würfelst du Wissensproben +3.

Openness -2
Agreeableness -2
General Knowledge -3

Der Experte ist ein gewöhnlicher Mann, der - wenn er nicht daheim ist - Ratschläge erteilt.
- Oscar Wilde

Education: Academic degree 10
Bonus dice +1
Conscientiousness +1
Communication +1
Education: Quadrivium 18
Destiny dice +2
Openness +2
Esthetics +3
Mechanics +1
Astronimy +2
Music +2
Mathematics +2
Reading/Writing +2

Requires Trivium
Education: Trivium 12
Bonus dice +1
Communication +3
General Knowledge +2
Reading/Writing +2
Rhetoric +2
Education: Craftsman Apprenticeship 10
Bonus dice +2
Mechanics +2
Esthetics +1
Improvising +2
Education: Military academy 12
Destiny dice +1
Hand to Hand Combat +1
Shooting +1
Intimidation +1
First Aid +1
Warfare +2

Requires Soldier

Whoever said the pen is mightier than the sword obviously never encountered automatic weapons.
- Douglas MacArthur

Education: Youtube 0
Neuroticism +2
Intelligence -10
Improvising +1

Physik ist Magie durch Wollen
- Axel Stoll

Education: Dropped out of school 3
Conscientiousness -1
Neuroticism +1
Improvising +1

There's no point in gettin' up sweetheart. There is no job to go to.
- Jacky Tyler

Education: Comprehensive School 6
Openness +1
Mechanics +2
Improvising +1
Education: Boarding school 10
Agreeableness -2
Intelligence +20
General Knowledge +3
Wealth
Education: Home-Schooled 0
Neuroticism +2
Intelligence -5
Extraversion -2
Religious
Occupation: Police officer 9
Agreeableness -2
Shooting +2
Persuasion +1
Communication +1
Obedient
Occupation: Priest 10
Destiny dice +2
Neuroticism -2
Communication +2
Religious
Occupation: Miner 7
Agreeableness +1
Strength +2
Courage +1
Petrography +2
Explosives +2
Occupation: Undertaker 7
Extraversion -1
Neuroticism -2
Mindfulness +2
Driving +1
Esthetics +1
Occupation: Driver 9
Driving +2
Vehicles +2
Occupation: Paramedic 9
Conscientiousness +1
Agreeableness +1
First Aid +3
Medical science +1
Occupation: Gang member 9
Agreeableness -2
Resistance +1
Shooting +1
Hand to Hand Combat +2
Rival
Occupation: Journalist 11
Openness +2
Destiny dice +1
Communication +2
Occupation: Entertainer 10
Extraversion +2
Agreeableness -2
Neuroticism +1
Deception +2
Communication +1
Occupation: Hairdresser 9
Openness +2
Deftness +1
Empathy +1
Occupation: Farmer 7
Openness -2
Conscientiousness -1
Willpower +3
Driving +1
Communication -1
Occupation: Rabbi 7
Conscientiousness +1
Destiny dice +1
Openness -2
Communication +2
Ancient Relics +2
Religious
Occupation: Mechatronics fitter 7
Extraversion -1
Deftness +2
Mechanics +2
Esthetics -1
Occupation: Digital media designer 9
Neuroticism +1
Strength -2
Perception +1
Esthetics +3
Occupation: Merchant 7
Agreeableness -2
Empathy +1
Persuasion +2
Occupation: Messenger 10
Endurance +1
Quickness +1
Orientation +2
Driving +1
Occupation: Sailor 8
Strength +2
Resistance +1
Openness -1
Hand to Hand Combat +1
Throwing +2
Occupation: Social Worker 10
Openness +2
Agreeableness +2
Extraversion +1
Communication +2
General Knowledge +1
Gutmensch
Occupation: Computer Scientist 11
Conscientiousness +2
Extraversion -1
Mechanics +1
Computer Science +3
Occupation: Mercenary 9
Shooting +1
Hand to Hand Combat +2
Persuasion +1
Occupation: Scribe 11
Conscientiousness +1
Communication +2
Reading/Writing +2
Occupation: Blacksmith 9
Deftness +2
Esthetics +2
Occupation: Early Retiree 4
Agreeableness -2
Openness -1
Neuroticism +1
Intimidation +2
Law +2
Hateful Citizen
Occupation: Boxer 8
Endurance +2
Quickness +1
Hand to Hand Combat +2
Occupation: Ranger 8
Openness -1
Strength +1
Orientation +2
Nature Study +2
Occupation: Teacher 9
Intelligence +5
Openness +1
Communication +2
General Knowledge +2
Occupation: Adventurer 9
Extraversion +2
Improvising +2
Hand to Hand Combat +1
Orientation +2
Occupation: Bard 9
Extraversion +3
Neuroticism +2
Esthetics +3
Improvising +2
Occupation: Spy 9
Openness -2
Communication +1
Stealth +2
Deception +2
Perception +2
Rival
Occupation: Thief 10
Deftness +2
Hand to Hand Combat +2
Stealth +3
Athleticism +1
Occupation: Assassin 9
Openness -2
Athleticism +2
Shooting +2
Hand to Hand Combat +2
Deception +2
Occupation: Medicus 11
Openness +1
First Aid +4
Mindfulness +1
Medical science +2
Occupation: Precision Mechanic 8
Conscientiousness +2
Deftness +3
Esthetics +1
Occupation: Innkeeper 9
Extraversion +2
Empathy +2
Willpower +1
Communication +2
Occupation: Politician 7
Extraversion +1
Intimidation +1
Deception +1
Communication +2
Rival
Occupation: Programmer 8
Openness +1
Computer Science +3
Hacking +2
Occupation: Barber surgeon 8
Extraversion +2
First Aid +2
Deception +1
Occupation: Space pirate 9
Agreeableness -2
Bonus dice +2
Shooting +1
Intimidation +2
Deception +1
Vehicles +1
Greedy
Occupation: Banker 10
Deception +1
Accounting +2
Greedy

Requires None
Occupation: Knacker 8
Neuroticism +2
Resistance +1
Attractiveness -1
Intimidation +1
Willpower +2
Hand to Hand Combat +1
Medical science +1
Occupation: Pilot 7
Endurance +1
Extraversion +1
Courage +1
Aeronautics +2
Occupation: Knight 9
Endurance +2
Strength +1
Hand to Hand Combat +2
Riding +1

Requires Aristocratic
Occupation: Ghosthunter 10
Resistance +1
Resistance +1
Deftness +1
Hand to Hand Combat +1
Willpower +1
Courage +1
Ancient Relics +1
Occupation: Office employee 7
Neuroticism +1
Conscientiousness +1
Stealth +1
Persuasion +2
Administration +2
Occupation: Innkeeper 9
Extraversion +2
Empathy +2
Willpower +1
Communication +2
Occupation: Archaeologist 9
Destiny dice +1
Perception +2
Ancient Relics +4
Occupation: Author 7
Intelligence +5
Bonus dice +1
Esthetics +2
Occupation: Fachkraft für Veranstaltungstechnik 8
Endurance +2
Improvising +2
Athleticism +2
Administration +1
Law +1
Addicted

"Heute ist Open-End-Feierabend."
- Phillip Schröder

Occupation: Scholar 9
Openness +1
Intelligence +10
Communication +2
General Knowledge +2
Occupation: Noble 10
Agreeableness -2
Persuasion +2
Empathy -1
Shooting +1
Etiquette +2
Riding +1
Vanity

Adel ist auch in der sittlichen Welt. Gemeine Naturen zahlen mit dem, was sie tun, edle mit dem, was sie sind.
- Friedrich Schiller

Occupation: Soldier 11
Strength +1
Endurance +1
Shooting +2
Hand to Hand Combat +3
Orientation +1
Athleticism +2
First Aid +1
Courage +1
Vehicles +1
Obedient
Interests: Art 2
Esthetics +2
Interests: Collecting Stamps 1
Extraversion -1
Conscientiousness +2
Interests: Arcane Meditation 5
Max arcana +1
Interests: Heraldry 1
Conscientiousness +2
Perception +1
Heraldry +2
Interests: Yoga 7
Neuroticism -1
Deftness +2
Mindfulness +2
Interests: Lifesaving 6
Endurance +2
Courage +1
First Aid +1
Interests: Chemistry 3
Conscientiousness +1
Improvising +1
Chemistry +1
Interests: Workaholism 4
Neuroticism +3
Willpower +2
Mindfulness -2
Interests: Dancing 3
Deftness +1
Endurance +1
Interests: Music 3
Deftness +1
Esthetics +2
Interests: Spraying graffiti 2
Esthetics +1
Stealth +1
Interests: Cult Membership 5
Openness -2
Neuroticism -1
Bonus dice +2
Interests: P&P Roleplay Games 1
Athleticism -1
Improvising +2
Communication +2
Interests: Trekking 5
Endurance +2
Orientation +2
First Aid +1
Interests: Reading 2
Reading/Writing +2
Interests: Hunt 3
Extraversion -2
Shooting +2
Zoology +1
Interests: Vehicle tuning 3
Mechanics +1
Driving +1
Vehicles +1
Interests: History 5
Deftness +2
Mindfulness +1
Ancient Relics +2
Interests: Parkour 4
Quickness +1
Deftness +1
Athleticism +1
Interests: Sport 3
Quickness +1
Throwing +1
Athleticism +2
Interests: Riding 3
Riding +2
Interests: Karate 3
Deftness +1
Hand to Hand Combat +2
Interests: Fraternity 4
Agreeableness -1
Extraversion +1
Hand to Hand Combat +1
Etiquette +2

Requires Academic degree
Interests: Reading 3
Intelligence +5
General Knowledge +2
Interests: Shooting Club 1
Openness -2
Extraversion +1
Shooting +1
Interests: Handcraft 2
Deftness +2
Interests: Esotericism 3
Neuroticism +1
Stealth +1
Intimidation +1
Deception +1
Character: Wallflower 1
Extraversion -1
Attractiveness -1
Stealth +2
Character: Corrupt 2
Conscientiousness -2
Deception +2
Intimidation +1
Character: Drunkard 2
Extraversion +2
Perception -1
Addicted
Character: Philanthropist 6
Agreeableness +2
Extraversion +1
Empathy +1
Character: Smart-Arse 2
Conscientiousness +1
Agreeableness -2
Persuasion +2
Character: Blabbermouth 2
Stealth -3
Communication +3
Character: Notorious Liar 2
Agreeableness -1
Deception +3
Character: Egoistic 1
Openness -2
Agreeableness -1
Destiny dice +1
Character: Accommodating 3
Openness +1
Agreeableness +1
Communication +1
Character: Stalwart 4
Max health +2
Character: Addiction Resistant 3
Neuroticism -1
Conscientiousness +1
Character: Smoker -1
Extraversion +1
Endurance -2
Addicted
Character: Introverted 1
Openness -1
Extraversion -2
Destiny dice +1
Conscientiousness +2
Character: Gambler -1
Conscientiousness -2
Addicted
Character: Modest 3
Agreeableness +1
Conscientiousness +1
Mindfulness +1
Character: Jack of all trades 6
Rerolls +1
Bonus dice +2
Improvising +1
Character: Environmentalist 5
Agreeableness +1
Mindfulness +2
Nature Study +1
Character: Conscientious 5
Conscientiousness +2
Character: Blood Magic 5

You may spend wounds instead of arcana to cast spells.

Neuroticism +1
Character: Reactionary 1

The char is not very tolerant towards "strangers", "new things" and tends toward extremely conservative views of life and even more reactionary world views.

Openness -1
Intelligence -5
Willpower +2
Character: Paranoid 5

The Character is a Paranoid type, can never trust fully, and is always wary,

Bonus dice +1
Openness -1
Character: Cosmopolitan 6
Openness +2
Agreeableness +2
General Knowledge +2
Character: Pettifogging 4
Conscientiousness +2
Openness -1
Rerolls +1
Character: Cheat 1
Openness -1
Extraversion -1
Deception +3
Character: Chauvinist -3
Agreeableness -2
Character: Likable 3
Extraversion +1
Attractiveness +2
Character: Adventurous 2
Openness +2
Extraversion +2
Conscientiousness -2
Resistance +1
Character: Arcane Novice 5
Spell points +5
Character: Dandy 5
Attractiveness +2
Conscientiousness +1
Etiquette None
Vanity
Talent: Luck 4
Luck
Talent: Strongman 5
Strength +2
Intimidation +1
Talent: Gunslinger 2
Agreeableness -1
Shooting +2
Talent: Accomplished Sleeper 3

You gain 2 extra boost after each rest if you have less than 4 boost.

Conscientiousness +1
Talent: Animal Empathy 4

You get +2 on all rolls involving animals.

Empathy +1
Talent: Well equipped 5

The character may spend a wound to take any item from his backpack, even if he doesn't possess it.

With a little bit of imagination, anything is possible.
- MacGyver

Talent: Good Thrower 5
Throwing +3
Talent: Synesthesia 9
Openness +1
Perception +3
Esthetics +3
Talent: Contortionist 6
Deftness +3
Resistance +1
Talent: Strong immune system 5
Resistance +3
Talent: Photographic Memory 5
Orientation +2
Perception +1
Talent: Cold Hands 2
Attractiveness -1
Intimidation +1
Talent: Trickster 8

The character may force a person in sight to use one of his rerolls for a recent roll.

Rerolls +1
Talent: Psychic medium 6
Neuroticism +1
Empathy +1
Perception +2
Visions
Talent: Athletic 2
Athleticism +2
Talent: Leader 5
Attractiveness +1
Extraversion +1
Leadership
Talent: Good Speaker 6
Extraversion +1
Openness +1
Communication +3
Talent: Empathic 4
Agreeableness +1
Empathy +3
Talent: Joker 10

The character has the ability to profit from special rolls. Everytime the player rolle one of the following dice patterns the stated effect applies.

  • Doublets - The character gains one reroll die
  • Three of a kind - The character gains one bonus die
  • Small Straight - The character gains one boost immediately
  • Full House - The character gains one destiny die
  • Large Straight - The character rediscovers an item in his backpack (the player chooses an item and adds it to his backpack)
  • Four of a kind - The character gains +1 actiions in every round of the next combat (or instantly, if the group is in combat now)
  • Five of a kind - The characters group gains one additional turn prior to the enemies in the next combat (or in the active combat after this round, if the group is in combat now)

As you know, madness is like gravity...all it takes is a little push.
- The Joker

Environment: Aristocratic 7
Max health +1
Communication +2
Hand to Hand Combat +1
Deception +1
Reading/Writing +1
Environment: Monasticism 3
Extraversion -1
Agreeableness +1
Mindfulness +1
First Aid +2
Environment: Unhappy in love 1
Neuroticism +1
Willpower +2
Environment: Deformed 5
Neuroticism +2
Attractiveness -2
Intimidation +3
Courage +2
Environment: Orphan 3
Destiny dice +1
Agreeableness -1
Openness +1
Environment: Wanted 3
Openness -1
Conscientiousness +2
Rival
Environment: Single parent 3
Resistance +1
Willpower +2
Environment: Serf -2
Neuroticism +3
Resistance +1
Stealth +1
Willpower +2
Environment: Vampire 3
Attractiveness -1
Destiny dice +2
Openness -1
Environment: Dueling scar 2
Attractiveness +1

Requires Academic degree
Environment: Journeyman years 5
Openness +1
Orientation +1
Courage +2
Improvising +1
Environment: Guru 6
Attractiveness +2
Extraversion +1
Communication +2
Communication +1
Environment: Loss of a family member 4
Destiny dice +1
Courage +2
Environment: Loss of a limb 2
Deftness -2
Attractiveness -1
Destiny dice +2
Environment: Arcane Initiation 8
Spell points +5
Max arcana +1
Environment: Widower 4
Bonus dice +1
Courage +2
Environment: Homeless 1
Openness +1
Neuroticism +3
Attractiveness -2
Resistance +2
Improvising +3
Companion
Environment: Hermit 3
Extraversion -2
Perception +1
Orientation +1
Improvising +2