Body Modifications

Things you can integrate into your body
Generators · Common

Solar Skin

600 Produces 2 mA energy Neutral biostrain

This specialised skin graft is interwoven with countless micro-receptors that give the flesh a faint, almost metallic shimmer. When exposed to sufficient light, it generates a continuous, low-level current. This trickle of energy is ideal for powering minor augmentations or supplementing a primary power source.

Head · 1
Generators · Common

Kinetic Generator

1000 Produces 8 mA energy Causes 2 biostrain

This implant houses an internal system of oscillating weights and conductors that respond to the user's movements. It efficiently converts kinetic energy from any physical activity, from walking to combat, into a significant electrical charge.

Left Arm · 1 Right Arm · 1
Generators · Uncommon

Thermal converter

900 Produces 6 mA energy Causes 1 biostrain

This implant functions as an internal heat exchanger, drawing thermal energy directly from the body's core temperature. It silently converts the body's waste heat into a constant and reliable current.

Torso · 3
Generators · Uncommon

Breath Turbine

600 Produces 4 mA energy Causes 2 biostrain

A series of delicate, fin-like turbines is integrated into the respiratory tract of the user, spinning with every inhalation and exhalation. This constant motion drives the mechanism, generating a steady electrical current from the air passing through the lungs.

Torso · 1
Generators · Uncommon

Electrostatic Collector

600 Produces 3 mA energy Causes 1 biostrain

Woven throughout the user's hair and epidermis is a web of nearly invisible, conductive filaments. These collectors passively gather ambient static charge from the surrounding environment. The captured energy is then channeled into an internal capacitor, providing a slow but consistent trickle of power.

Left Leg · 1 Right Leg · 1
Generators · Common

Piezoelectric Walk Generator

400 Produces 2 mA energy Causes 2 biostrain

A series of pressure-sensitive components are layered along the bones of the feet and shins or integrated directly into the soles. Each footfall causes these elements to discharge a pulse of electrical energy. This energy is captured with every step and is generated solely through walking or running.

Left Leg · 1 Right Leg · 1
Generators · Rare

Magnetic Field Harvester

700 Produces 6 mA energy Causes 3 biostrain

A delicate lattice of inductive filaments is implanted beneath the skin, often arranged in intricate, spiraling patterns. This network remains dormant until it passes through a significant magnetic field, be it natural or artificial. The interaction induces an electrical current, its strength directly proportional to the intensity of the surrounding field.

Torso · 1
Generators · Rare

Blood Flow Dynamo

900 Produces 9 mA energy Causes 4 biostrain

Anchored within a major artery, a miniaturized turbine spins perpetually in the current of the user's blood flow. The relentless pressure of the circulatory system drives this tiny dynamo, converting hemodynamic force into electrical energy. A continuous and substantial current is produced, drawn from the very pulse of life.

Torso · 1
Generators · Uncommon

Sound Wave Converter

600 Produces 4 mA energy Causes 2 biostrain

A sensitive diaphragm, often placed just beneath the skin behind the ear, resonates with the vibrations of ambient sound. The constant flux of acoustic pressure, from whispers to explosions, causes the membrane to oscillate and generate a charge. Its energy output is therefore inconsistent, rising and falling with the volume of the immediate surroundings.

Head · 1
Generators · Rare

Photosynthetic Skin

800 Produces 7 mA energy Causes 3 biostrain

The subject's natural epidermis is replaced by a symbiotic, bio-engineered tissue, often giving the skin a subtle verdant tint. Within this living layer, millions of custom organelles perform a type of photosynthesis, converting direct light into biochemical energy. A significant current is generated under sufficient illumination, which can cause faint, vein-like patterns on the skin to luminesce.

Left Arm · 1 Right Arm · 1
Generators · Common

Muscle Contraction Generator

700 Produces 5 mA energy Causes 2 biostrain

A network of responsive fibers is woven directly through the user's major muscle groups, lying parallel to the natural tissue. Each time the host muscle tenses or relaxes, these integrated filaments generate a myoelectric charge.

Left Arm · 1 Right Arm · 1 Left Leg · 1 Right Leg · 1
Generators · Uncommon

Moisture Condenser

600 Produces 3 mA energy Causes 1 biostrain

A small, internal hygroscopic membrane constantly draws moisture from the surrounding atmosphere. This condensed water is then funneled through a micro-galvanic cell, creating a low-level electrical charge.

Head · 1
Generators · Rare

Radio Frequency Receiver

400 Produces 3 mA energy Causes 3 biostrain

A sensitive antenna array, sometimes an external, decorative piece or a subdermal fractal pattern, is designed to capture ambient broadcast energy. The constant flood of radio waves - from public broadcasts to private communications - is absorbed and converted into a direct current.

Head · 1
Generators · Rare

Chemical Energy Extractor

400 Produces 8 mA energy Causes 4 biostrain

A catalytic core, integrated with the user's digestive or circulatory system, functions as a miniaturized biochemical reactor. It intercepts and rapidly metabolizes organic compounds from the user's nutrient supply, directly extracting chemical bond energy. The process provides a substantial and steady current, but places a noticeable, continuous drain on the body's metabolic resources.

Torso · 2
Max health -1
Generators · Common

Microwave Absorber

400 Produces 2 mA energy Causes 1 biostrain

Embedded within the user's dermal layers is a fine mesh of circuits, specifically tuned to resonate with high-frequency microwave emissions. The array passively absorbs this specific type of ambient radiation, converting the energy into a usable, low-level current.

Torso · 1
Generators · Uncommon

Ultrasound Generator

600 Produces 3 mA energy Causes 1 biostrain

A set of crystalline resonators, implanted near the bone to enhance conduction, is calibrated to vibrate at frequencies beyond the threshold of hearing. It converts these inaudible, high-frequency waves into a low but steady electrical charge.

Head · 1
Generators · Uncommon

Ion Collector

400 Produces 2 mA energy Causes 2 biostrain

A series of finely charged filaments, often arrayed as an external crown or integrated into the respiratory tract, is designed to attract charged particles from the air. As the user moves or breathes, free-floating ions adhere to these collectors, where their electrical potential is neutralized and harvested.

Torso · 1
Generators · Common

Electromagnetic Inductor

700 Produces 4 mA energy Causes 1 biostrain

A dense coil of conductive wire, often wrapped around a sensitive ferrite core, is implanted subdermally. It is specifically calibrated to generate a current when passing through the fluctuating electromagnetic fields produced by active power grids, motors, and transformers.

Left Leg · 1 Right Leg · 1
Generators · Uncommon

Infrared Absorber

800 Produces 6 mA energy Causes 2 biostrain

Plates of a matte, thermo-absorbent material are grafted onto the user's skin, remaining cool to the touch until activated. These surfaces are designed to capture high-intensity radiation specifically within the infrared spectrum. When exposed to a significant source of radiant heat - a forge, a running engine, a desert sun - the plates absorb the energy and convert it into a powerful current.

Head · 1
Generators · Common

Piezoelectric Skin Sensor

400 Produces 1 mA energy Causes 1 biostrain

Laminated just beneath the epidermis is a flexible mesh of pressure-sensitive micro-crystals. This subdermal lattice converts any direct kinetic impact on the skin - from a light touch to a heavy blow - into a brief spark of electrical energy.

Left Arm · 1 Right Arm · 1 Left Leg · 1 Right Leg · 1
Generators · Rare

Bio Fuel Cell

1100 Produces 10 mA energy Causes 3 biostrain

A synthetic bioreactor, functioning as a secondary stomach, is spliced into the user's digestive tract. Within this organ, engineered microbes and potent catalysts aggressively decompose any ingested biomass, converting the matter directly into a massive electrical output. While this process generates a tremendous amount of power, it extracts almost no nutritional value, thereby placing an extreme and constant caloric demand upon the host.

Torso · 3
Generators · Uncommon

Acoustic Resonator

600 Produces 3 mA energy Causes 1 biostrain

A series of precisely calibrated resonant crystals is affixed to the user's bone structure. Each crystal is tuned to vibrate sympathetically.

Head · 1
Generators · Rare

Thermoelectric Generator

600 Produces 8 mA energy Causes 3 biostrain Active

A set of paired thermoelectric probes, often emerging from the knuckles or forearms, are linked internally. The implant generates a current only when a significant temperature differential exists between these two external contact points. By bridging a hot surface with one probe and a cold surface with the other, a substantial flow of energy is created across the thermal gradient.

Head · 1 Left Arm · 1 Right Arm · 1 Left Leg · 1 Right Leg · 1
Generators · Common

Electrostatic Air Filter

600 Produces 2 mA energy Causes 1 biostrain

Lining the user's upper respiratory tract is a microscopic grid that applies an electrical charge to inhaled air. This causes airborne particulates - soot, dust, allergens - to adhere to charged collector surfaces further down the passage. The process of capturing and neutralizing these particles generates a small, steady current.

Head · 1
Resistance +1
Generators · Rare

Nanobot Energy Harvester

600 Produces 5 mA energy Causes 3 biostrain

A subdermal reservoir contains a teeming colony of microscopic automata, each a self-propelled energy collector. Upon release, this swarm disperses into the immediate area to scavenge for ambient power, absorbing thermal, kinetic, or electrical energy from their surroundings. The automata periodically return to the host to offload their collected charge, delivering it in focused bursts.

Head · 1
Generators · Uncommon

Osmotic Pressure Generator

600 Produces 4 mA energy Causes 2 biostrain

Integrated deep within the body's tissues is an array of advanced, semipermeable membranes. This system continually exploits the natural osmotic gradient between different bodily fluids, translating the subtle but constant pressure differential into a usable electric current. The generator provides a silent, ceaseless trickle of power, its efficiency tied directly to the host's state of hydration.

Torso · 1
Generators · Rare

Photovoltaic Skin Patch

800 Produces 7 mA energy Causes 3 biostrain

Grafted onto an exposed area of skin is a distinct patch composed of a dark, faceted crystalline material. Its surface is a dense array of photoreceptive cells, engineered for the direct and highly efficient conversion of light into electricity.

Left Arm · 1 Right Arm · 1
Generators · Rare

Electrolytic Cell Generator

700 Produces 6 mA energy Causes 3 biostrain

A series of plates, composed of two carefully chosen dissimilar conductive materials, is implanted deep within the body's tissues. Using the host's own bodily fluids as an electrolyte, a continuous galvanic reaction between the plates generates a steady electrical current. This process provides a significant and reliable power source, though the more reactive of the two materials slowly corrodes over time, necessitating eventual replacement.

Torso · 1
Generators · Rare

Quantum Dot Solar Cell

900 Produces 9 mA energy Causes 4 biostrain

Suspended within a translucent dermal patch is a dense solution of specially treated, microscopic crystals. These prismatic motes are engineered to absorb light across an exceptionally broad spectrum, giving the user's skin a faint, oily iridescence. This method allows for an incredibly efficient energy conversion, producing a massive current when exposed to any sufficient light source.

Head · 1
Generators · Common

Handcrank

100 Produces 2 mA energy Neutral biostrain Active

A simple kinetic generator is integrated into the user's arm or torso, operated by a foldable, external hand crank. Generating power requires several seconds of strenuous, uninterrupted cranking to spin up an internal dynamo and charge a small capacitor. The stored energy is short-lived and depletes rapidly, providing a temporary burst of power that is sufficient for only a few moments of activity.

The energy generated by turning the crank lasts for 2 rounds of combat or 10 minutes out of combat. It takes two actions to turn the crank.

Head · 1 Torso · 1 Left Arm · 1 Right Arm · 1
Weapons · Uncommon

Smartlink

2500 Consumes 2 mA energy Causes 3 biostrain Active

A neural interface allows the user to establish a direct data link between their ocular implant and a compatible weapon. Once connected, a stream of targeting information - trajectory arcs, environmental data, and aiming feedback - is projected into the user's vision. This constant feedback loop allows for subconscious micro-corrections, steadying the user's hand and reducing the chance of a completely wild shot.

The minimum roll for attacks with linked weapons is reduced by 1.

Left Arm · 1 Right Arm · 1
Weapons · Common

Poison Claws

2300 Consumes 1 mA energy Causes 2 biostrain Active

Hidden within sheaths beneath the fingernails are sharp, retractable claws of bone, keratin, or metal. A subdermal gland or reservoir continuously secretes a potent neurotoxin, which flows through microscopic channels to coat the tip of each claw. The wounds inflicted are often minor, but serve to deliver the fast-acting poison directly into the target's bloodstream, quickly incapacitating them.

Retractable claws used as a weaponless melee attack. The attack has Damage Potential 2 and causes the Poisoned 2 condition.

Left Arm · 1 Right Arm · 1
Hand to Hand Combat +2
Weapons · Rare

Plasma Cannon

3700 Consumes 9 mA energy Causes 4 biostrain Active

The user's forearm is replaced with a powerful directed-energy weapon, its barrel reinforced with containment coils and focusing emitters. It draws a massive charge from the user's internal power supply to fire a single, searing bolt of incandescent matter. The projectile impacts with devastating thermal force, designed to melt through hardened armor plate and superheat the target behind it.

An integrated ranged weapon. Attack uses the Shooting skill. Range: 40m, Damage Potential: 5, Piercing: 2, Attack Modes: Single Shot.

Left Arm · 1 Right Arm · 1
Weapons · Uncommon

Electro-Whip

1800 Consumes 2 mA energy Causes 3 biostrain Active

A segmented, conductive whip lashes out from a concealed housing in the user's forearm with a sharp crack. Upon impact, a powerful capacitor unleashes a high-voltage discharge that arcs down the weapon's length into the target. While the whip itself causes minimal physical harm, the massive electrical shock is designed to violently disrupt the nervous system and incapacitate a foe.

A retractable whip weapon. Attack uses Hand To Hand Combat skill. Range: 3m, Damage Potential 2, causes the Shocked 2 condition.

Right Arm · 1 Left Arm · 1
Weapons · Rare

Cyber Claw

1700 Consumes 3 mA energy Causes 4 biostrain Active

The user's hand is retrofitted with a set of heavy, retractable talons forged from hardened alloys. Each claw is driven by powerful micro-actuators, enabling them to strike with enough focused force to puncture sheet metal and shred lesser armor. These are not subtle tools, but brutal weapons designed to rip, tear, and gouge with devastating effect.

A powerful weaponless melee attack with Damage Potential 4 and Piercing 1.

Right Arm · 1 Left Arm · 1
Weapons · Common

Sonic Launcher

1700 Consumes 1 mA energy Causes 2 biostrain Active

A wide, bell-shaped acoustic projector is integrated into the user's arm. Upon firing, it emits a directed cone of powerful, low-frequency sonic vibrations. This concussive wave of sound is designed not to tear flesh, but to violently disorient any target in its path, overwhelming their equilibrium and leaving them reeling and unable to coordinate a response.

Fires a 5m cone of sonic energy. Targets must make a Resistance check (minimum roll +2) or lose their next action and gain Shocked 2.

Right Arm · 1 Left Arm · 1
Weapons · Uncommon

EMP Generator

2600 Consumes 2 mA energy Causes 3 biostrain Active

A powerful capacitor array integrated into the user's body can be triggered to release its entire charge in a single, massive burst. This unleashes a non-lethal, omnidirectional wave of disruptive electromagnetic energy from the user's position. While harmless to organic beings, this pulse is designed to instantly overload the delicate inner workings of any unshielded electronic or clockwork systems caught within its radius, rendering them temporarily inert.

When activated (1 action), all unshielded electronic devices within 10 meters are disabled for 1d6 rounds.

Right Arm · 1 Left Arm · 1
Weapons · Rare

Nanobot Swarm

3000 Consumes 3 mA energy Causes 4 biostrain

From a containment unit on the user, a shimmering cloud of microscopic, aggressive automata is unleashed. The swarm immediately descends upon a single designated target, enveloping them in a barely visible, crawling haze. Each automaton is a tiny engine of destruction, designed to relentlessly seek out vulnerabilities and deconstruct its target on a granular level, boring through armor and shredding tissue until its short-lived power supply is exhausted.

Can be released as an attack (1 action). The swarm attacks a target within 10m for 1d3 rounds, causing 3 hits with Piercing 3 each round.

Torso · 1
Weapons · Uncommon

Plasma Blade

3500 Consumes 2 mA energy Causes 3 biostrain Active

From an emitter in the user's forearm erupts a blade of pure, magnetically contained thermal energy, humming with a low thrum. The incandescent edge is not a solid object, but a focused field of intense heat that leaves a shimmering wake of distorted air. This allows the blade to slice through dense armor as if it were parchment, instantly cauterizing the devastating wounds it inflicts.

A retractable melee weapon. It has Damage Potential 3 and Piercing 3.

Right Arm · 1 Left Arm · 1
Weapons · Rare

Photon Cannon

3600 Consumes 2 mA energy Causes 3 biostrain Active

This integrated weapon system replaces the forearm with a device designed to project a highly focused beam of coherent light. A series of amplifying lenses and a powerful lasing medium generate an instantaneous, perfectly straight line of destructive energy. The weapon is valued for its extreme range and pinpoint accuracy, striking distant targets with a lance of brilliant light.

An integrated ranged weapon. Attack uses the Shooting skill. Range: 100m, Damage Potential: 4, Piercing: 1, Attack Modes: Single Shot.

Left Arm · 1 Right Arm · 1
Weapons · Uncommon

Electromagnetic Blade

1800 Consumes 1 mA energy Causes 2 biostrain Active

A blade of conductive alloy springs from a concealed emitter on the user's arm, audibly humming with stored energy. The blade is often set to vibrate at ultrasonic frequencies to enhance its ability to slice through resilient materials. Upon a sufficiently deep or well-aimed strike, an integrated capacitor can unleash a powerful electrical discharge through the blade, shocking the target.

A retractable melee weapon with Damage Potential 3 and Piercing 1. On a critical hit, the target receives the Shocked 1 condition.

Left Arm · 1 Right Arm · 1
Weapons · Uncommon

Bum Bum Arm

900 Neutral energy Causes 4 biostrain

This bulky cybernetic arm is purpose-built for delivering a single, devastating blow, terminating in a piston-driven ram instead of a hand. When triggered, the entire forearm assembly launches its weighted head forward with explosive force, striking targets just outside of standard melee range. The sheer kinetic impact is designed to buckle armor and pulverize the structure underneath with a brutal, concussive slam.

Allows a weaponless melee attack with Damage Potential 6, Piercing 1, Actions 2, and a range of 2m.

Left Arm · 2 Right Arm · 2
Senses · Common

Cybereyes I

2000 Consumes 1 mA energy Causes 2 biostrain

This foundational ocular prosthesis replaces a natural eye with a visibly artificial sensory apparatus. Its intricate, mechanical iris audibly adjusts to light, while internal lenses shift to grant a sharper focus than organic sight allows. The user can perceive fine details at a greater distance, discerning things that would otherwise be a blur.

Head · 1
Perception +1
Senses · Common

Audio Enhancer

800 Consumes 1 mA energy Causes 1 biostrain

The user's auditory canals are fitted with a system of powerful acoustic amplifiers, able to discern the faintest of sonic details. Whispers from across a hall, the subtle shift of a floorboard, or the tumblers of a distant lock are all rendered with stark clarity.

Grants a +2 dice bonus to Perception checks involving hearing.

Head · 1
Senses · Common

Infrared Vision

1500 Consumes 1 mA energy Causes 2 biostrain Active

A specialized sensor suite is integrated into the user's ocular implant, allowing them to shift their perception into the infrared spectrum. When this mode is active, the world is repainted in a ghostly palette of thermal signatures, where living creatures and active machinery burn brightly against the cold backdrop of inert objects. This allows the user to see through darkness and smoke as if they weren't there, tracking targets by the heat they radiate.

Head · 1
Senses · Rare

Cybereyes II

3600 Consumes 3 mA energy Causes 4 biostrain

This advanced ocular prosthesis is a marked improvement over earlier models, featuring a silent, fluid iris and superior optical processors for crystal-clear sight. An integrated multi-spectrum sensor allows the user to seamlessly toggle between the visible, thermal, and amplified-light spectrums as a free-flowing extension of their will. Furthermore, a built-in targeting computer analyzes the visual field to highlight critical details and project firing solutions, vastly improving both situational awareness and marksmanship.

Includes Night Vision and Infrared Vision modes, which can be toggled as a free action. Provides a +2 bonus to Perception and Shooting.

Head · 1
Shooting +2
Perception +2
Senses · Rare

Sonar Implant

1000 Consumes 2 mA energy Causes 3 biostrain Active

An implant grants the user a form of active echolocation, emitting a constant stream of high-frequency sonic pulses. The user's brain learns to interpret the returning echoes, building a precise, three-dimensional acoustic image of the surrounding area. Since this sense is based on sound and not light, it allows the user to navigate perfectly in total darkness and to perceive the true location of targets concealed by visual trickery.

Allows perception through sound waves, ignoring invisibility and penalties from total darkness within a 20-meter radius.

Head · 1
Senses · Common

Emotion Sensor

1200 Consumes 1 mA energy Causes 1 biostrain Active

A suite of passive bio-sensors allows the user to perceive the invisible tells of human emotion. The implant analyzes a target's subtle physiological signals in real-time: micro-expressions, fluctuations in heart rate, vocal stress, and changes in skin temperature. This stream of data provides the user with a profound and accurate insight into the true emotional state of those around them, cutting through deception and social masks.

Head · 1
Empathy +2
Senses · Common

Chemical Analyzer

1000 Consumes 1 mA energy Causes 1 biostrain Active

A chemical analysis suite is integrated into the user's fingertip or olfactory system. The implant can draw in a microscopic sample of any liquid, solid, or airborne substance and instantly break it down to its core chemical components. This allows the user to identify unknown materials, from complex poisons to rare minerals, with incredible speed and precision.

Grants a 3 dice bonus to Investigation or Nature checks related to identifying substances.

Head · 1
Senses · Common

Ultrasonic Locator

2100 Consumes 1 mA energy Causes 1 biostrain Active

This implant allows the user to emit focused pulses of ultrasonic waves, actively scanning the surrounding area. A sophisticated processor analyzes the returning echoes, flagging minute inconsistencies in material density and acoustic resonance. This effectively allows the user to 'see' through solid surfaces to a degree, revealing hidden compartments, concealed objects, or the subtle outline of a camouflaged creature.

Grants a 2 dice bonus to Perception checks to locate hidden objects or creatures within 30 meters.

Head · 1
Artificial Limbs · Rare

Cyberarm

3000 Consumes 3 mA energy Causes 4 biostrain

This full arm replacement is built upon a dense, reinforced chassis, its movements driven by powerful, high-torque actuators. The limb's raw strength is immense, capable of delivering crushing blows that can buckle steel. Furthermore, its integrated gyroscopic stabilizers and rapid-response servos enhance unarmed combat performance, guiding strikes and parries with brutal efficiency.

Other body modifications that use slots in the arm can be incorporated into the cyberarm so that they do not require any slots themselves.

Left Arm · 3 Right Arm · 3
Strength +2
Hand to Hand Combat +1
Artificial Limbs · Rare

Cyberleg

3500 Consumes 3 mA energy Causes 4 biostrain

The replacement of a single leg with this powerful prosthetic creates a distinct imbalance in the user's gait and physique. Over time, the user learns to weaponize this asymmetry, capable of explosive, off-balance dodges and powerful single-leg leaps. At a full run, the user adopts a unique, loping stride, with the tireless prosthetic setting a punishing pace for the remaining organic limb.

Other body modifications that use slots in the leg can be incorporated into the cyberleg so that they do not require any slots themselves.

Left Leg · 1 Right Leg · 1
Quickness +2
Artificial Limbs · Uncommon

Cybernetic Tail

3200 Consumes 2 mA energy Causes 3 biostrain Active

Grafted to the base of the user's spine is a fully articulated, prehensile tail controlled by an integrated gyroscopic balancer. The appendage constantly shifts and adjusts to the user's movements, acting as a dynamic counterbalance that provides a superhuman sense of equilibrium and agility. While its main purpose is for balance, the tail can also be used to deliver a swift, distracting blow in melee.

Provides a +2 bonus to Acrobatics checks for balancing. Can make a weaponless melee attack with Damage Potential 1.

Torso · 1
Acrobatics +2
Protection · Uncommon

Dermal Armor

2200 Consumes 1 mA energy Causes 2 biostrain

A resilient, ablative lattice is woven directly beneath the user's epidermis, giving the skin a slightly rigid, often patterned texture. When struck, a localized section of this layer shatters or hardens to absorb the brunt of the kinetic force, effectively acting as a single-use shield. Almost instantly, this compromised section regenerates or is replaced from within, restoring the armor's integrity for the next impact.

Torso · 1
Protection +1
Protection · Uncommon

Toxin Filter

1500 Consumes 2 mA energy Causes 3 biostrain Active

This dual-system implant integrates a powerful filter into the respiratory tract and a cleansing unit into the circulatory system. The respiratory component scrubs inhaled air, using a catalytic process to neutralize airborne toxins and gases completely. Meanwhile, the circulatory filter constantly cycles the user's blood, identifying and breaking down foreign chemical compounds, rendering most poisons far less effective.

Grants 2 bonus dice to Resistance checks against poisons and toxins, and provides immunity to inhaled gases.

Head · 1
Protection · Uncommon

Energy Shield

3100 Consumes 2 mA energy Causes 3 biostrain Active

A series of emitters housed on the user's forearm can be activated to project a defensive energy screen. This creates a shimmering, semi-visible barrier of distorted energy a short distance in front of the user. The field is specifically calibrated to disperse or deflect high-energy projectiles like focused light or plasma, but offers no resistance to solid, kinetic objects.

Can be activated (1 action). When active, it provides a 4+ Cover roll against ranged attacks. Consumes energy only when active.

Torso · 1
Protection · Rare

Nanobot Healer

2100 Consumes 3 mA energy Causes 4 biostrain

Housed within a specialized internal reservoir is a dormant swarm of bio-repair automata. When activated, these microscopic agents are released into the bloodstream to converge on wounded areas of the body. They initiate a rapid, systematic process of tissue reconstruction, knitting muscle and sealing wounds for a short, intense period before becoming inert to replenish their resources.

Once per day, the user can activate the nanobots to heal 1d6 wounds. This process takes one minute.

Torso · 1
Protection · Rare

Electrostatic Barrier

2200 Consumes 5 mA energy Causes 3 biostrain Active

A fine mesh of conductive filaments runs just beneath the user's skin, creating a personal Faraday cage. This subdermal grid is designed to intercept incoming electrical attacks, instantly channeling the lethal voltage across its surface and harmlessly into the ground. After absorbing a powerful discharge, the entire system must briefly repolarize, readying itself to neutralize the next shock.

It provides three units of shock protection, which are refreshed at the start of the character's combat round. This shock protection only avoids the 'Shocked' condition, not wounds.

Torso · 1
Protection · Common

Thermoregulator

400 Consumes 1 mA energy Causes 2 biostrain Active

A heat-exchange system is integrated with the user's circulatory and respiratory tracts. This network functions as a powerful internal thermoregulator, capable of either rapidly shedding excess body heat or generating its own warmth. It allows the user to maintain a perfectly stable core temperature, rendering them completely indifferent to the ravages of freezing blizzards or scorching desert suns.

The character is immune to the negative effects of extreme cold or heat.

Torso · 1
Protection · Uncommon

Chameleon Skin

2100 Consumes 1 mA energy Causes 2 biostrain

The user's skin is permanently imbued with a subtle, non-repeating pattern of mottled, low-reflectivity colors. This is not an active camouflage system, but a passive one that constantly breaks up the user's silhouette against any background. This disruptive coloration makes the user inherently harder to notice, causing the eye of an observer to slide past them without registering their presence.

Torso · 1
Stealth +2
Protection · Rare

Photon Shield

2400 Consumes 2 mA energy Causes 3 biostrain Active

A forearm projector, when activated, deploys a shimmering, aerosolized cloud of reflective micro-particles. This suspension forms a temporary, dazzling screen in the air that is specifically designed to scatter and diffuse focused beams of light. While it provides exceptional protection against laser-based weaponry, the intangible mist offers no defense against kinetic or thermal attacks.

When activated (1 action), provides a 5+ Cover roll against light and laser-based attacks.

Torso · 1
Protection · Common

Bio-Feedback Sensor

1000 Consumes 1 mA energy Causes 1 biostrain

A network of microscopic diagnostic sensors constantly patrols the user's bloodstream, acting as an internal early-warning system. These bio-monitors are programmed to detect the subtle chemical signatures of foreign toxins and pathogens. The moment an invasive agent is identified, the implant sends a distinct alert to the user's consciousness, granting their natural immune system precious time to mount a defense before symptoms can take hold.

Head · 1
Resistance +1
Protection · Common

Electromagnetic Cloaking

1300 Consumes 1 mA energy Causes 1 biostrain

The user's skin is infused with a layer of sensor-absorbent material or an active signal-cancelling web. This system is designed to trap or spoof incoming electromagnetic detection waves, such as radar or lidar pings. While it has no effect on visual observation, it effectively nullifies the user's electronic signature, allowing them to pass through automated sensor grids completely undetected.

Makes the wearer invisible to electromagnetic sensors like radar.

Head · 1
Protection · Common

Infrared Cloaking

1200 Consumes 1 mA energy Causes 1 biostrain

A thermal dampening system is woven throughout the user's skin, functioning as an active heat shroud. The network rapidly draws radiant body heat away from the surface, either storing it in an internal sink or venting it as a dispersed, cooled mist. This allows the user's thermal signature to perfectly match the ambient temperature of their surroundings, rendering them invisible to any form of heat-based detection.

Torso · 1
Protection · Rare

Plasma Shield

3200 Consumes 2 mA energy Causes 3 biostrain Active

Upon activation, a forearm projector spews forth a swirling vortex of incandescent matter, which is then shaped into a protective shield by a powerful containment field. This shimmering barrier of superheated particles is both incredibly dense and intensely hot. Its unique properties allow it to physically block or vaporize incoming projectiles while also absorbing and dispersing the energy of directed-beam attacks, creating a formidable all-purpose defense.

When activated (1 action), provides 3 units of Normal Protection that can be used against physical and energy attacks. The shield lasts for one combat encounter.

Left Arm · 1 Right Arm · 1
Enhancements · Rare

Neural Enhancer

2000 Consumes 2 mA energy Causes 3 biostrain

A fine web of conductive filaments is laced throughout the user's cerebral cortex, functioning as a neural co-processor. The device accelerates synaptic response, allowing the brain to process sensory input and formulate logical conclusions at a dramatically increased speed. Complex situations are apprehended more swiftly, and solutions to intricate problems present themselves with newfound clarity.

Head · 1
Logic +1
Apprehension +1
Enhancements · Uncommon

Reflex Booster

3500 Consumes 2 mA energy Causes 3 biostrain

Integrated directly with the spinal cord, this neural accelerator floods the user's nervous system with powerful synaptic stimulants at the onset of combat. This induced hyper-reactivity drastically alters the user's perception of time, causing the world around them to appear sluggish and slow. In this accelerated state, the user can process information and execute physical actions with immense speed.

Head · 1
Actions +1
Enhancements · Common

Data Jack

250 Consumes 1 mA energy Causes 1 biostrain Active

A universal interface port, typically set flush with the skin at the temple or nape of the neck, allows for a direct, physical connection to compatible machinery. Jacking in establishes a full neural link, flooding the user's consciousness with a raw stream of the machine's operational data. This intuitive, high-bandwidth connection makes navigating systems and diagnosing mechanical problems feel like a natural extension of the user's own senses.

Head · 1
Enhancements · Uncommon

Bone Lacing

2400 Consumes 1 mA energy Causes 2 biostrain

The user's entire skeleton is laced with a molecularly-bonded metallic composite, vastly increasing its density and tensile strength. This reinforced frame is incredibly resilient, capable of absorbing shocks and trauma that would pulp ordinary bone and tissue.

Torso · 2
Max health +2
Resistance +1
Enhancements · Rare

Muscle Augmentation

3000 Consumes 2 mA energy Causes 3 biostrain

The user's natural musculature is threaded with bundles of high-performance myomer or electro-active fibers. These synthetic tissues contract with explosive force, granting a profound increase in raw strength for lifting, grappling, and striking. Engineered for incredible efficiency, the augmentation also resists the buildup of fatigue toxins, enabling the user to maintain peak physical output for far longer than is naturally possible.

Left Arm · 2 Right Arm · 2 Left Leg · 2 Left Leg · 2
Strength +2
Endurance +1
Enhancements · Rare

Cyberheart

3300 Consumes 3 mA energy Causes 4 biostrain

The body's natural heart is replaced by a powerful mechanical pump, its steady, metronomic beat a constant reminder of its artificial nature. This device circulates blood with a relentless efficiency that organic tissue cannot match, drastically enhancing the user's stamina and resistance to fatigue. The robust and forceful circulation also reinforces the entire system, making the user tougher and more resilient to physical trauma.

Torso · 1
Max health +1
Endurance +2
Enhancements · Uncommon

Sound Dampener

2500 Consumes 1 mA energy Causes 2 biostrain

A system of internal gyroscopic stabilizers and motion dampeners is integrated with the user's musculoskeletal system. This implant actively smooths the user's movements, eliminating the small, involuntary jerks that produce sound. Footfalls are softened to near-silence, and the rustle of gear is significantly muted, allowing the user to pass through an area with an almost unnatural quiet.

Left Leg · 1 Right Leg · 1
Stealth +2
Enhancements · Rare

Cyberlung

2600 Consumes 2 mA energy Causes 4 biostrain

This prosthetic respiratory system replaces organic lungs with a far more efficient gas-exchange mechanism. It extracts and processes oxygen with such effectiveness that the user's blood becomes super-saturated, granting them a tremendous reserve of stamina for any physical exertion. The implant also features an internal oxygen storage cell, enabling the user to hold their breath for incredibly long durations.

Torso · 1
Endurance +2
Enhancements · Common

Memory Enhancer

2000 Consumes 1 mA energy Causes 1 biostrain

A mnemonic co-processor, wired into the brain's hippocampus, records all sensory input with perfect fidelity. This system archives memories as flawless, searchable data, allowing the user to recall any past event, conversation, or page of text with absolute clarity. With this perfect repository of knowledge, the user can cross-reference vast amounts of information instantly, drawing logical conclusions and identifying patterns with inhuman speed and accuracy.

Head · 1
Education +1
Logic +1
Enhancements · Rare

Cyberbrain

5000 Consumes 3 mA energy Causes 5 biostrain

The user's neural architecture is fundamentally altered, with organic brain tissue augmented or replaced by a sophisticated computational core. This cybernetic mind processes information not through intuition, but through pure, high-speed calculation, allowing for the rapid assimilation and perfect recall of enormous volumes of data. Complex logical problems are solved with startling speed, and vast fields of knowledge can be mastered in a fraction of the normal time.

Head · 1
Logic +2
Education +1
Apprehension +2
Enhancements · Common

Chameleon Skin

1700 Consumes 1 mA energy Causes 2 biostrain Active

The user's skin is layered with a network of programmable chromatophores or light-bending crystals. When activated, this system scans the immediate environment and replicates its colors and textures, causing the user to visually blend into their surroundings like a living ghost. The camouflage effect is nearly perfect while stationary or moving slowly, but it distorts and fails if the user moves too quickly for the system to process the changing background.

When activated (1 action), grants a +4 dice bonus to Stealth checks when stationary or moving slowly. Consumes energy only when active.

Torso · 1
Enhancements · Uncommon

Adrenal Pump

2400 Consumes 2 mA energy Causes 3 biostrain 3 Active

A high-pressure pump is linked to a reservoir of potent combat stimulants and integrated with the user's circulatory system. Activating the device injects a full dose of this hyper-adrenal cocktail directly into the bloodstream, shocking the body into a state of extreme temporal acceleration. For a few heartbeats, the user moves like a blur, their thoughts and actions compressed into a frantic burst of speed that allows them to accomplish several tasks in the blink of an eye.

Can be activated once per combat (costs 1 action). The user gains +2 Actions for the current combat round. The pump has 3 charges, which are refreshed during a rest.

Torso · 1
Enhancements · Common

Stealth Field Generator

2500 Consumes 1 mA energy Causes 2 biostrain Active

A sophisticated array of field projectors allows the user to actively bend light waves around their body. When engaged, this creates a powerful optical distortion that renders the user almost completely invisible, leaving only a subtle, watery shimmer where they stand. This profound visual displacement makes the user an exceptionally difficult target, though the field's delicate matrix is instantly shattered by any hostile action the user performs.

When activated (1 action), the user becomes almost invisible. The minimum roll for attacks against the user increases by 3, and the field deactivates when the user attacks.

Torso · 1
Enhancements · Rare

Neural Interface

1200 Consumes 3 mA energy Causes 4 biostrain

A powerful neural transceiver allows the user to convert thoughts into a silent, transmittable signal. This enables instantaneous, conceptual communication with other similarly equipped individuals and provides a direct, wireless link to compatible machine systems. Interfacing with a digital environment through this link feels effortless and innate, granting the user a masterful ability to comprehend and manipulate complex code and security protocols.

Allows silent, wireless communication with other devices or individuals with a similar interface. Provides a 3 bonus dice to checks against digital systems.

Head · 1
Enhancements · Rare

Gravity Manipulator

1400 Consumes 3 mA energy Causes 4 biostrain Active

A sophisticated field generator allows the user to project a localized distortion field that alters the effective mass of targets within its range. This beam can be modulated to either drastically increase an object's weight, pinning it with a crushing ponderous force, or to reduce it, making massive objects feel almost weightless. The effect can be used to immobilize foes under their own immense weight or to lift burdens far beyond the user's normal physical limits.

Torso · 1
Enhancements · Uncommon

Bio-Luminescent Tattoos

500 Consumes 1 mA energy Causes 2 biostrain Active

The user's skin is adorned with intricate tattoos created from a special, bioluminescent ink. On command, these patterns begin to glow with a bright, steady light, illuminating the surrounding area as effectively as a torch. The color of the luminescence is a permanent, stylized choice made when the tattoo is applied, turning the body into a living lantern.

Torso · 1
Enhancements · Uncommon

Holographic Projector

1000 Consumes 1 mA energy Causes 2 biostrain Active

A miniature projector allows the user to cast a three-dimensional image of light and shadow into the air. The device creates a luminous, semi-translucent effigy by projecting patterns onto ambient particles or a self-generated refractive mist. While these apparitions are intangible and visibly flicker, they are realistic enough to create convincing diversions or to display simple visual information.

Can project simple holograms up to 10 meters away. Can be used to create distractions or communicate. Deception checks using the holograms gain bonus of 2 dice.

Head · 1
Enhancements · Rare

Nano Repair Bots

3500 Consumes 2 mA energy Causes 3 biostrain Active

A colony of microscopic repair automata constantly circulates through the user's body, performing routine cellular maintenance and slowly mending minor damage over time. This provides a steady, passive regeneration that keeps the body in a state of constant repair. Once per day, the entire swarm can be given a priority command, causing them to converge on a major injury for a single, rapid burst of accelerated healing at the cost of depleting their immediate resources.

It automatically heals one wound every three hours. It can be activated once per day to instantly heal 1d3 wounds.

Torso · 1
Enhancements · Uncommon

Magnetic Grapples

800 Consumes 1 mA energy Causes 2 biostrain Active

Powerful electromagnets are embedded within the user's hands and feet, linked to their internal power source. On command, these devices generate a focused and incredibly strong magnetic field. This allows the user to cling to any ferrous surface with immense force, walking up sheer metal walls or across ceilings as if on level ground.

Left Arm · 1 Right Arm · 2
Enhancements · Rare

Neuro Stimulator

3600 Consumes 2 mA energy Causes 3 biostrain Active

A neural pacemaker integrated at the base of the skull sends a continuous cascade of micro-stimulations throughout the user's central nervous system. This constant priming of the neural pathways shortens the gap between sensory input and physical response. As a result, the user thinks with greater speed and clarity, while their body reacts with a sharp, heightened alacrity.

Head · 1
Logic +1
Quickness +1
Enhancements · Uncommon

Electro-Muscle Stimulator

2700 Consumes 1 mA energy Causes 2 biostrain

A subdermal lattice of conductive filaments is laid over the user's core muscle groups. This system synchronizes with the body's natural nerve impulses, delivering a supplementary electrical jolt to the muscles at the precise moment of contraction. This forced over-contraction enhances the user's raw strength and optimizes muscular efficiency, allowing for greater power and stamina.

Left Arm · 1 Right Arm · 1 Left Leg · 1 Right Leg · 1
Strength +1
Endurance +1
Enhancements · Uncommon

Quantum Entanglement

1800 Consumes 1 mA energy Causes 2 biostrain

This implant contains one half of a perfectly matched pair of sympathetic resonators, their twins housed in a single other device. These two objects are intrinsically linked on a fundamental level, mirroring each other's state instantly and without any discernible signal passing between them. This phenomenon allows for a silent, untraceable, and instantaneous channel of communication, utterly independent of distance or physical barriers.

Head · 1
Enhancements · Rare

Nano Construction Bots

900 Consumes 2 mA energy Causes 3 biostrain Active

A specialized pod on the user's body houses a swarm of microscopic construction automata. When released upon a supply of raw materials, these agents work in unison to assemble or repair objects according to the user's direction. The swarm can reconfigure matter to fashion simple tools from scrap or meticulously mend the mechanisms of a broken device, limited only by the user's technical knowledge and the quality of the materials provided.

Can be used to construct simple tools or repair items. Requires a Mechanics check and raw materials.

Head · 1
Enhancements · Uncommon

Sonic Wave Manipulator

2100 Consumes 1 mA energy Causes 2 biostrain Active

The user's larynx is augmented with a sonic modulation system, allowing them to manipulate their vocal output with incredible precision. This device can analyze and store the acoustic properties of sounds, from a specific voice to ambient noises. The user can then perfectly replicate these stored sounds, enabling flawless vocal mimicry or the creation of highly convincing, localized sound effects for distraction.

Allows the user to mimic voices or create specific sounds for distraction. Grants a 2 dice bonus to Deception or Performance checks using sound.

Head · 1
Enhancements · Rare

Plasma Cutter

2900 Consumes 2 mA energy Causes 3 biostrain Active

This forearm-mounted industrial tool is designed to project a short, contained jet of superheated matter. The focused thermal beam can methodically slice through thick plates of hardened steel, making it an excellent tool for breaching and salvage. While its cutting power is immense, the device is heavy and ill-balanced for combat, making any attempt to use it as a melee weapon a clumsy and unpredictable affair.

A tool that can cut through up to 10cm of standard steel per minute. Can be used as a melee weapon with Damage Potential 4, but it is unwieldy (minimum roll +2).

Right Arm · 1 Left Arm · 1
Enhancements · Uncommon

Gravity Stabilizer

3200 Consumes 1 mA energy Causes 2 biostrain

A powerful gyroscopic stabilizer is integrated into the user's core, constantly working to maintain a perfect center of gravity. This system uses predictive motion sensors and micro-adjustments to instantly counteract any lurch or imbalance caused by unstable surfaces. As a result, the user moves with an uncanny sense of stability, able to traverse rubble fields or environments with fluctuating gravity as if walking on a perfectly flat and stable plain.

The character ignores difficult terrain penalties caused by unstable surfaces or varying gravity.

Torso · 1
Enhancements · Rare

Neuro-Link Communicator

800 Consumes 2 mA energy Causes 3 biostrain

This neural implant is designed to translate the user's thoughts into a silent, transmittable data stream. It allows for direct, mind-to-mind conversation with anyone possessing a compatible link, bypassing the need for spoken words. The same system can be used to mentally interface with and operate compatible machinery, offering a basic but direct form of remote control.

Head · 1
Enhancements · Uncommon

Electromagnetic Grippers

700 Consumes 1 mA energy Causes 2 biostrain

Powerful electromagnetic generators are embedded in the user's palms, allowing them to project a strong, localized magnetic field. This field allows the user to grip and lift heavy ferrous objects with a force that far surpasses their physical strength. With this power, a heavy steel beam can be held as easily as a wooden staff, though the grip is useless on any non-metallic material.

Left Arm · 1 Right Arm · 1
Enhancements · Uncommon

Electromagnetic Grappling Hook

1000 Consumes 1 mA energy Causes 2 biostrain Active

A forearm-mounted launcher fires a weighted projectile head attached to a durable, high-tensile cable. The head is fitted with a powerful electromagnet that can be activated to create a secure anchor on any metallic surface it hits. A high-torque internal winch can then be engaged to haul the user upwards or across gaps, providing a swift method of vertical and horizontal traversal.

Fires a grappling hook up to 50 meters that can attach to metallic surfaces.

Left Arm · 1 Right Arm · 1
Enhancements · Common

Holographic Communicator

1200 Consumes 1 mA energy Causes 1 biostrain Active

This device combines a sophisticated scanner with a miniature projector to enable three-dimensional, real-time communication. When a link is established with a compatible unit, the projector casts a luminous, semi-translucent effigy of the caller into the air. This projected apparition mirrors the caller's every word and gesture, allowing for face-to-face conversation regardless of physical distance.

Head · 1
Enhancements · Uncommon

Gravity Manipulator

3200 Consumes 1 mA energy Causes 2 biostrain Active

An inertial regulator integrated into the user's body allows them to actively manipulate their own mass and connection to the ground. In one mode, the device can render the user almost weightless, allowing them to float gently or leap great distances. Conversely, it can be set to drastically increase the user's effective weight, anchoring them to their spot with immense force and making them nearly impossible to move.

Allows the user to reduce their own weight to float or increase it to become immovable. Requires an action to change state.

Left Leg · 1 Right Leg · 1
Enhancements · Uncommon

Sonic Wave Manipulator

2600 Consumes 1 mA energy Causes 2 biostrain Active

A series of acoustic emitters in the user's palm can be triggered to unleash a focused, invisible bolt of sonic force. This directed pulse of high-intensity sound is not designed to cause lasting harm, but to strike a single target with a powerful concussive impact. The shock to the inner ear and nervous system is enough to briefly incapacitate a foe, leaving them stunned and disoriented.

Can emit a focused sonic burst (1 action). A single target within 10m must make a Resistance check or be stunned for one round.

Left Arm · 1 Right Arm · 1
Enhancements · Uncommon

Subdermal therapeutic implant.

1800 Consumes 1 mA energy Causes 2 biostrain 3 Active

A cluster of subdermal sacs, each filled with a potent regenerative cocktail, is implanted in the user's torso. On a direct command, one of these sacs ruptures, flooding the user's system with a powerful dose of coagulants and fast-acting growth stimulants. This provides a near-instantaneous burst of healing to seal wounds in the heat of battle, but the implant only carries a limited number of charges before it is depleted.

When activated (1 action), it heals the wearer for 3d3 wouds. It has three charges, which must be refilled manually at a body modification vendor.

Torso · 2
Enhancements · Uncommon

Bionic Sprint

900 Consumes 2 mA energy Causes 3 biostrain 2 Active

The user's legs are augmented with a web of high-performance myomer that provides a minor but constant boost to their agility. The system features an overdrive mode that can be activated to flood these fibers with a massive energy surge, forcing them to contract at an incredible rate. This results in a short, explosive burst of speed, allowing the user to run at a blinding pace for a few moments before the system must cool down.

When activated (1 action), doubles the character's movement distance for 1d3 combat rounds. Increases Quickness by 1.

Left Leg · 2 Right Leg · 2
Quickness +1