Weapons

Weapons and their properties

Dagger

300

A simple dagger, forged from iron. This item is used both as a tool and as a weapon.

Concealment 1 (Describes how easy the weapon is to conceal)
Preparation 0 (The weapon requires 0 actions to ready it)
Damage Potential 1 (Add 1 dice to the hit roll)

Blade crusher

850

If attacked or parried successfully with this weapon, the opponent's weapon takes 10% damage for each success, in addition to wounds.

Concealment 3 (Describes how easy the weapon is to conceal)
Damage Potential 1 (Add 1 dice to the hit roll)

Two-handed Sword

4000

An enormous, straight, double-edged blade, far longer than a standard arming sword, dominates this weapon. Its defining feature is the massive, two-handed hilt, which uses an extended grip and a heavy pommel for balance. The weapon is fitted with a wide, functional crossguard, built to accommodate its great size.

Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 2 (The weapon can be used at a range of 2 meters)
Concealment 8 (Describes how easy the weapon is to conceal)
Damage Potential 3 (Add 3 dice to the hit roll)

Armour Crusher

650

A heavy dagger suitable for damaging armour. For each hit, the victim loses one protection of their choice in addition to any protection used to avoid wounds.

Concealment 3 (Describes how easy the weapon is to conceal)
Damage Potential 1 (Add 1 dice to the hit roll)

Molecular Knife

1000

This weapon resembles a combat knife handle made of matte-black polymers, but instead of a conventional blade, it features a short, rigid spine. This spine supports a shimmering, mono-molecular cutting edge, which appears impossibly thin and perfectly uniform, lacking any visible serrations or beveling.

Piercing 2 (The target's protection is reduced by 2 before the wounds are determined.)
Concealment 1 (Describes how easy the weapon is to conceal)
Preparation 0 (The weapon requires 0 actions to ready it)
Damage Potential 2 (Add 2 dice to the hit roll)

Machete

450

Do not send a message!

Concealment 4 (Describes how easy the weapon is to conceal)
Damage Potential 3 (Add 3 dice to the hit roll)

Short Sword

1000

A straight, double-edged blade, visibly shorter than a Long Sword but significantly longer than a dagger, forms this weapon. It is fitted with a simple, one-handed hilt, a functional crossguard, and a basic pommel. The weapon is lightweight and balanced, clearly serving as a practical military sidearm.

Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Concealment 2 (Describes how easy the weapon is to conceal)
Damage Potential 1 (Add 1 dice to the hit roll)

Molecular Sword

3000

A hilt of dark, non-reflective composite material forms the grip, featuring a simple activation stud. Projecting from this is a thin, rigid spine, supporting an edge so fine it appears almost invisible, shimmering slightly under direct light. The blade is perfectly straight and lacks the thickness or bevel of a traditional sword.

Piercing 2 (The target's protection is reduced by 2 before the wounds are determined.)
Concealment 5 (Describes how easy the weapon is to conceal)
Damage Potential 3 (Add 3 dice to the hit roll)

Ancatir longsword

1400

This weapon is of Ancatir make, few people have ever seen the forests of the Ancatir with their own eyes, even fewer have entered them, of those who have, only a handful have been allowed to wield an Ancatir weapon,

It is not known how the Ancatir forge their weapons, but it is certain that anyone who sees them is surprised by their superior quality.

Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Concealment 3 (Describes how easy the weapon is to conceal)
Damage Potential 3 (Add 3 dice to the hit roll)

Flammberge

2200

This massive two-handed sword is immediately recognizable by its blade. The long, heavy, double-edged steel is not straight, but forged into a continuous, undulating or "flame-like" wave from the hilt to the point. Its hilt is built for a powerful two-handed grip, often featuring a complex guard with forward-swept quillons or side-rings.

Range 2 (The weapon can be used at a range of 2 meters)
Concealment 6 (Describes how easy the weapon is to conceal)
Damage Potential 3 (Add 3 dice to the hit roll)
Bleeding 1 (At the beginning of each round, the wounded character rolls for Endurance. If the roll fails, the character takes one wound for each level of this condition. This condition ends when the character is bandaged (e.g. by first aid).)

One and a half-handed sword

850

This straight, double-edged blade is noticeably longer than a standard arming sword, yet shorter than a true two-hander. Its defining feature is the extended hilt, which is long enough to accommodate a second hand for increased power, though it remains balanced for one-handed use.

Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Concealment 3 (Describes how easy the weapon is to conceal)
Damage Potential 2 (Add 2 dice to the hit roll)

Ancatir One and a Half Handed

1000

Ancatir one-and-a-half-handed sword. Made of Ancatir steel and characterised by the special hardness of the steel and its lightness.

Concealment 3 (Describes how easy the weapon is to conceal)
Damage Potential 3 (Add 3 dice to the hit roll)

Pugio

120

This Roman dagger, roughly 40cm in length, features a broad, leaf-shaped blade that often narrows slightly at its center. It was carried by legionaries in ancient Rome as a secondary weapon. The hilt is typically simple, often T-shaped or layered, and lacks the complex guard of a full-sized sword.

Damage Potential 1 (Add 1 dice to the hit roll)

Small sword

140

Often seen as the weapon of a noble, this lightweight sword is defined by its slender, stiff blade, which typically has a triangular cross-section and tapers to an exceptionally fine point. It lacks a true cutting edge, being purely a thrusting weapon. The hilt is its most distinct feature, possessing an intricate guard made of two small shells and a delicate knuckle-bow, designed for precision.

Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Concealment 3 (Describes how easy the weapon is to conceal)
Damage Potential 1 (Add 1 dice to the hit roll)

Sickle

150

The sickle consists of a short, simple wooden handle designed for a single hand. Attached to it is a metal blade with a pronounced, C-shaped curve, which is sharpened only along its concave inner edge. The overall construction is rudimentary, resembling a common harvesting implement.

Concealment 4 (Describes how easy the weapon is to conceal)
Damage Potential 2 (Add 2 dice to the hit roll)

Sabre

950

A long, curved, single-edged blade defines this one-handed sword. Its most distinct feature is the hilt, which possesses a prominent metal knuckle-bow that sweeps down from the crossguard to the pommel, enclosing and protecting the hand. The blade itself is often moderately wide, distinguishing it from the slender profile of a rapier.

Concealment 3 (Describes how easy the weapon is to conceal)
Damage Potential 3 (Add 3 dice to the hit roll)

Gladius

200

Gladius (Latin pronunciation: [ˈɡlad̪iʊs̠]) is a Latin word meaning "sword" (of any type), but in its narrow sense, it refers to the sword of Ancient Roman foot soldiers with a length of around 80 centimeters. Early ancient Roman swords were similar to those of the Greeks, called xiphe (plural; singular xiphos). From the 3rd century BC, however, the Romans adopted a sword similar to the one used by the Celtiberians and others late into the Second Punic War, known in Latin as the gladius hispaniensis, or "Hispanic sword".

Damage Potential 3 (Add 3 dice to the hit roll)

Left Hand

580

The left hand is a defensive weapon. Wielded in the left hand, it provides one additional action per combat round that can only be used for defence.

Concealment 2 (Describes how easy the weapon is to conceal)
Preparation 0 (The weapon requires 0 actions to ready it)
Damage Potential 1 (Add 1 dice to the hit roll)

Pocket knife

20

This item is a compact, handheld tool with a casing, often made of wood, metal, or plastic. One or more metal blades are folded into the handle. The blades can be pivoted out from the casing for access.

Preparation 0 (The weapon requires 0 actions to ready it)

Barbarian sword

2500

This massive sword is defined by its sheer weight and crude, functional construction. The blade is an oversized, heavy slab of dark metal, often bearing nicks and an uneven edge, far wider than a standard arming sword. The hilt is thick, wrapped in rough leather, and protected by a simple, heavy block of iron serving as a crossguard.

Range 2 (The weapon can be used at a range of 2 meters)
Concealment 7 (Describes how easy the weapon is to conceal)
Damage Potential 4 (Add 4 dice to the hit roll)

Scimitar

500

This one-handed sword is defined by its pronounced, sweeping curve, featuring a single sharp edge on its outer side. The blade often broadens slightly as it nears the tip. It is equipped with a simple hilt and a crossguard that is usually straight or curved slightly towards the blade.

Concealment 5 (Describes how easy the weapon is to conceal)
Damage Potential 3 (Add 3 dice to the hit roll)

Knife-studded staff

950

The knife-studded staff consists of a shaft approximately one and a half steps long, with a blade attached to each end. The weapon is usually wielded with both hands.

Range 2 (The weapon can be used at a range of 2 meters)
Concealment 7 (Describes how easy the weapon is to conceal)
Damage Potential 2 (Add 2 dice to the hit roll)

Foil

180

An exceptionally thin and flexible blade, often quadrangular in cross-section, defines this lightweight weapon. It possesses no sharpened edges, culminating instead in a fine, narrow point. The hilt is protected by a prominent, cup-shaped metal bell guard.

Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Concealment 5 (Describes how easy the weapon is to conceal)
Damage Potential 2 (Add 2 dice to the hit roll)

Al'bah JiRa Rune Dagger

6000

A quite rare weapon that can be found in the oases of Al'Bah JiRa.

The rune-engraved blade of this weapon is slightly curved and sharp like a razor blade.

Concealment 2 (Describes how easy the weapon is to conceal)
Preparation 0 (The weapon requires 0 actions to ready it)
Damage Potential 2 (Add 2 dice to the hit roll)

Wakizashi

180

This weapon is a single-edged, curved blade, noticeably shorter than a full longsword or katana, but significantly longer than a standard dagger. It features a hilt long enough for one or two hands, often wrapped in ray skin and cord, and is fitted with a circular or squared metal guard separating the blade from the handle.

Concealment 2 (Describes how easy the weapon is to conceal)
Preparation 0 (The weapon requires 0 actions to ready it)
Damage Potential 2 (Add 2 dice to the hit roll)

Sword cane

160

This object appears to be a fashionable or simple walking stick, typically made of polished wood with a metal-capped tip and an ornamental handle. The handle, often a metal knob or L-shaped grip, detaches from the main shaft. This shaft is hollow, serving as a scabbard for a slender, rigid, and needle-pointed thrusting blade concealed inside.

Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Damage Potential 1 (Add 1 dice to the hit roll)

Hunting knife

120

This fixed-blade knife features a strong, single-edged steel blade, often with a slight curve or a "clip-point" tip. The hilt is practical, made of polished wood, bone, or antler, and shaped for a solid, secure grip. It is a sturdy, functional tool, lacking the slender profile or double edge of a combat dagger.

Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Preparation 0 (The weapon requires 0 actions to ready it)
Damage Potential 1 (Add 1 dice to the hit roll)

Scalpel

250

The scalpel consists of a slender metal or bone handle, sized for a delicate, precise grip. It holds a small, fixed blade of exceptional sharpness. The blade itself is thin and often possesses a distinct curve or fine point, appearing far more fragile and keen-edged than a utility knife.

Concealment 1 (Describes how easy the weapon is to conceal)
Preparation 0 (The weapon requires 0 actions to ready it)
Damage Potential 2 (Add 2 dice to the hit roll)

Laser Sword

5000

A cylindrical hilt of polished metal, sized for one or two hands, houses this weapon's components. It features a recessed activation stud and a prominent emitter shroud at one end. When active, a solid, blade-length beam of intense, glowing energy extends from this emitter, humming audibly.

Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Concealment 2 (Describes how easy the weapon is to conceal)
Damage Potential 3 (Add 3 dice to the hit roll)

Rapier

1200

A long, exceptionally slender, and rigid blade, tapering to a needle-sharp point, defines this one-handed sword. Its most recognizable feature is the hilt, which possesses an intricate and complex guard of interlocking metal bars, rings, or a "cup" designed to completely protect the wielder's hand.

Concealment 3 (Describes how easy the weapon is to conceal)
Damage Potential 3 (Add 3 dice to the hit roll)

Broadsword

500

This sword features a distinctly wide, straight, double-edged blade that tapers only slightly to a functional point. Often seen as a rough weapon, its heavy build and simple, robust crossguard are clearly designed for brute force. The entire weapon is heavy in the hand, lacking the refinement of a rapier or the balance of an arming sword.

Concealment 5 (Describes how easy the weapon is to conceal)
Damage Potential 4 (Add 4 dice to the hit roll)

Pata

850

This weapon combines a rigid steel gauntlet, designed to protect the hand and forearm, with a long, straight, double-edged blade. The blade projects directly from the end of the gauntlet, aligned with the wielder's arm. The grip is a horizontal bar held inside the enclosed gauntlet, completely concealing the hand.

Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Concealment 3 (Describes how easy the weapon is to conceal)
Damage Potential 3 (Add 3 dice to the hit roll)

Entrenching Tool

20

A short, sturdy handle of wood or metal is affixed to a square-shaped, pointed shovel head. The head's most prominent feature is a heavy-duty hinge and locking collar at its base. This mechanism allows the metal blade to be folded at a 90-degree angle or completely flat against the handle.

Damage Potential 1 (Add 1 dice to the hit roll)
Concealment 3 (Describes how easy the weapon is to conceal)

Katar

450

The katar, known primarily in remote regions, is defined by its unique H-shaped metal grip. The grip consists of two parallel bars protecting the sides of the hand, connected by one or two transverse bars for the fist. A wide, pointed, double-edged blade is fixed to the front of this grip, projecting straight forward from the wielder's knuckles.

Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Concealment 2 (Describes how easy the weapon is to conceal)
Damage Potential 2 (Add 2 dice to the hit roll)

Poison Dagger

1400

This dagger features a rigid, narrow blade that tapers to a reinforced, armor-piercing point. A distinct groove is cut into the steel, designed for the application of poison. The weapon is known to be particularly good at penetrating armor and poisons targets with the strength of the applied toxin.

Piercing 2 (The target's protection is reduced by 2 before the wounds are determined.)
Concealment 2 (Describes how easy the weapon is to conceal)
Preparation 0 (The weapon requires 0 actions to ready it)
Poison Notch 1 (A notch for applying poison. Poisons with the strength of the poison used.)

Stiletto

750

A parrying dagger, when wielded, gives the wielder one extra action per combat round, which may only be used for defence.

Concealment 2 (Describes how easy the weapon is to conceal)
Preparation 0 (The weapon requires 0 actions to ready it)
Damage Potential 1 (Add 1 dice to the hit roll)

Bayonet

850

This modern weapon consists of a straight, sharp steel blade, resembling a long dagger. Its handle is not designed to be held, but features a distinct hollow ring and a locking mechanism. This "attachable" construction, clearly intended for military use, allows the entire item to be mounted onto the barrel of a longarm.

Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 2 (The weapon can be used at a range of 2 meters)
Concealment 4 (Describes how easy the weapon is to conceal)
Damage Potential 2 (Add 2 dice to the hit roll)

Long Knife

300

The long knife's blade is long, straight, and single-edged, significantly larger than a standard dagger but lacking the crossguard and balance of a true shortsword. The hilt is simple, often just wood or leather-wrapped, with a minimal or non-existent guard. It is a practical, almost crude, weapon, falling somewhere between a large tool and a dedicated combat blade.

Concealment 4 (Describes how easy the weapon is to conceal)
Damage Potential 2 (Add 2 dice to the hit roll)

Chainsaw

800

A bulky, motorized housing (often painted bright red or yellow) forms the main body, fitted with a rear pistol grip and an upper support handle. Extending from the front is a long, flat metal guide bar. A continuous chain, set with numerous sharp metal teeth, is looped around this bar, designed to be driven at high speed by the motor mechanism inside the housing.

Concealment 6 (Describes how easy the weapon is to conceal)
Preparation 2 (The weapon requires 2 actions to ready it)
Capacity 6 (The weapon can fire 6 times before it needs to be reloaded.)
Damage Potential 3 (Add 3 dice to the hit roll)
Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)

Flame dagger

450

This dagger's blade is not straight, but forged with a distinct "flame-like," undulating edge. This serrated profile is known to inflict deep, tearing wounds that cause Bleeding. The hilt is typically simple, often dark metal or wrapped leather, putting all focus on the jagged steel.

Concealment 2 (Describes how easy the weapon is to conceal)
Preparation 0 (The weapon requires 0 actions to ready it)
Damage Potential 1 (Add 1 dice to the hit roll)
Bleeding 1 (At the beginning of each round, the wounded character rolls for Endurance. If the roll fails, the character takes one wound for each level of this condition. This condition ends when the character is bandaged (e.g. by first aid).)

Cutlass

1000

Often called a pirate's weapon, this sword features a short, broad, and slightly curved single-edged blade. The hilt is protected by a solid, often unadorned, basket- or cup-shaped guard that encloses the hand. The steel appears thick and functional, lacking the fine polish of a high-quality sword and suggesting a lower-quality, workhorse construction.

Concealment 4 (Describes how easy the weapon is to conceal)
Damage Potential 3 (Add 3 dice to the hit roll)

Katana

1200

A long, slender blade with a distinct, single-edged curve defines this sword. It is mounted with a hilt designed for a two-handed grip, which is often wrapped in cord over rayskin. A prominent circular or squared metal guard (tsuba) separates the hilt from the blade.

Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Concealment 3 (Describes how easy the weapon is to conceal)
Damage Potential 3 (Add 3 dice to the hit roll)

Spatha

250

The spatha was a type of straight and long sword, measuring up to 1 m, with a handle length between 18 and 20 cm (7.1 and 7.9 in), in use in the territory of the Roman Empire during the 1st to 6th centuries AD. Later swords, from the 7th to 10th centuries, like the Viking swords, are recognizable derivatives and sometimes subsumed under the term spatha.

Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 2 (The weapon can be used at a range of 2 meters)
Damage Potential 2 (Add 2 dice to the hit roll)

Long Sword

2000

A straight, double-edged blade that tapers to a sharp, functional point is the core of this weapon. It is fitted with a simple, straight metal crossguard and a hilt sized for a single hand, which is balanced by a heavy metal pommel. This is the classic cruciform sword, longer than a dagger but shorter than a true two-handed weapon.

Range 2 (The weapon can be used at a range of 2 meters)
Concealment 5 (Describes how easy the weapon is to conceal)
Damage Potential 2 (Add 2 dice to the hit roll)

Switchblade

400

A metal button or switch is set directly into the side of this folding knife's handle. Pressing this mechanism activates an internal spring, causing the concealed blade to snap open automatically, either pivoting out from the side or sliding straight out from the top.

Concealment 1 (Describes how easy the weapon is to conceal)
Preparation 0 (The weapon requires 0 actions to ready it)
Damage Potential 2 (Add 2 dice to the hit roll)

Hatchet

80

A short, one-handed wooden haft is fitted with a simple, wedge-shaped steel head. This head features a single, flared cutting bit, balanced by a flat, unadorned poll on the reverse side. It is a compact, utilitarian tool, lacking the spike or beard of a dedicated battle axe.

Preparation 0 (The weapon requires 0 actions to ready it)
Damage Potential 2 (Add 2 dice to the hit roll)

Fire axe

300

A long, straight haft, often painted bright red or yellow, is mounted with a heavy steel head. This head is immediately recognizable, featuring a standard axe bit on one side and a sharp, armor-piercing spike or fluke on the opposite side. It is a heavy, functional tool, lacking the balance of a dedicated battle axe.

Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Concealment 3 (Describes how easy the weapon is to conceal)
Damage Potential 3 (Add 3 dice to the hit roll)

Battle Axe

2000

A heavy, forged steel head, balanced for combat, tops this weapon. One side features a wide, flared cutting edge (a "beard"). The side opposite the blade is drawn out into a sharp spike, clearly distinguishing it from a simple utility axe.

Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 2 (The weapon can be used at a range of 2 meters)
Concealment 8 (Describes how easy the weapon is to conceal)
Damage Potential 4 (Add 4 dice to the hit roll)

Axe

250

A wedge shaped head of cast iron or steel is mounted on a sturdy, one-handed wooden haft. The head features a single, flared cutting edge on one side and a flat, heavy poll on the other. It's a basic, versatile design, lacking the length of a long axe or the specific balance of a throwing axe.

Concealment 4 (Describes how easy the weapon is to conceal)
Damage Potential 3 (Add 3 dice to the hit roll)

Lumberjack axe

350

A long, straight haft of smooth, unadorned hardwood provides a two-handed grip. It supports a heavy, wedge-shaped steel head. This head features one wide, extremely sharp cutting bit, balanced by a thick, flat poll on the opposite side.

Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Concealment 5 (Describes how easy the weapon is to conceal)
Damage Potential 3 (Add 3 dice to the hit roll)

Long Axe

500

The long axe features a long, sturdy wooden haft, built for a two-handed grip and often reinforced with metal bands. It is mounted with a single, heavy axe-head, which typically has a wide, sweeping cutting edge. Unlike a halberd, the design lacks a spear tip or rear spike, focusing purely on the power of the main blade.

Range 2 (The weapon can be used at a range of 2 meters)
Concealment 5 (Describes how easy the weapon is to conceal)
Damage Potential 3 (Add 3 dice to the hit roll)

Orc Splitter

2900

A long war axe that provides the reach to cleave an orc from some distance.

Piercing 2 (The target's protection is reduced by 2 before the wounds are determined.)
Range 2 (The weapon can be used at a range of 2 meters)
Concealment 7 (Describes how easy the weapon is to conceal)
Damage Potential 3 (Add 3 dice to the hit roll)

Tss'Krokk

8500

A lizard war axe. The only way to obtain this axe is to take it from the dead hands of a lizard.

Piercing 2 (The target's protection is reduced by 2 before the wounds are determined.)
Range 2 (The weapon can be used at a range of 2 meters)
Concealment 8 (Describes how easy the weapon is to conceal)
Preparation 2 (The weapon requires 2 actions to ready it)
Damage Potential 4 (Add 4 dice to the hit roll)

Francisca

60

The Francisca (also Franzisca) is a special form of throwing axe, especially common in Yadosia in the first and early second centuries.

Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Preparation 0 (The weapon requires 0 actions to ready it)
Capacity 1 (The weapon can fire 1 times before it needs to be reloaded.)
Damage Potential 2 (Add 2 dice to the hit roll)

Tomahawk

40

The tomahawk consists of a straight haft, usually made of wood, which functions as a handle. Affixed to the top of the haft is a head, typically metal, featuring a single sharp blade aligned vertically with the handle.

Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 15 (The weapon can be used at a range of 15 meters)
Concealment 2 (Describes how easy the weapon is to conceal)
Preparation 0 (The weapon requires 0 actions to ready it)
Capacity 1 (The weapon can fire 1 times before it needs to be reloaded.)
Damage Potential 3 (Add 3 dice to the hit roll)

Forging hammer

850

A short, thick haft of dense hardwood supports a heavy, asymmetrical block of forged steel. One face of this head is a wide, flat square, heavily marked by impact and soot. The opposite side is tapered into a blunt wedge or a rounded "peen," clearly distinct from the sharp spikes of a warhammer or the twin faces of a sledgehammer.

Concealment 4 (Describes how easy the weapon is to conceal)
Damage Potential 3 (Add 3 dice to the hit roll)

Baton

800

This weapon is a solid, straight cylinder of polished hardwood, dense polymer, or black steel, sized for a one-handed grip. One end is often textured or wrapped for a secure hold, sometimes featuring a leather wrist thong. The entire object is uniform in thickness, lacking the weighted head of a mace or club.

Concealment 3 (Describes how easy the weapon is to conceal)
Damage Potential 1 (Add 1 dice to the hit roll)

Brass Knuckles

300

A single, solid piece of cast metal, typically brass or steel, is shaped to fit around the fingers. It features four circular holes through which the fingers are inserted. The outer edge, which sits above the knuckles, is a thick, weighted striking surface, while a smooth, curved bar rests against the palm.

Concealment 1 (Describes how easy the weapon is to conceal)
Damage Potential 2 (Add 2 dice to the hit roll)

Metal studded club

120

A thick, heavy length of roughly hewn wood serves as the weapon's core. Its striking end is densely packed with iron studs, blunt rivets, or sharpened nail heads driven deep into the grain. The weapon is top-heavy and crudely made, lacking the balance or metal flanges of a military mace.

Concealment 5 (Describes how easy the weapon is to conceal)
Damage Potential 2 (Add 2 dice to the hit roll)

Tss'Glonx

8500

An lizard warhammer. The only way to obtain this hammer is to take it from the dead hands of a lizard.

Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 2 (The weapon can be used at a range of 2 meters)
Concealment 9 (Describes how easy the weapon is to conceal)
Preparation 2 (The weapon requires 2 actions to ready it)
Damage Potential 4 (Add 4 dice to the hit roll)

Nunchaku

650

This weapon consists of two short, solid batons, typically hardwood, connected at their ends by a short length of metal chain or rope. The weapon's flexible, difficult-to-control nature is well-known; if an attack roll is unsuccessful, the wielder of the weapon receives one wound.

Concealment 2 (Describes how easy the weapon is to conceal)
Preparation 0 (The weapon requires 0 actions to ready it)
Damage Potential 3 (Add 3 dice to the hit roll)

Battle Scythe

1300

The battle scythe consists of a long, reinforced wooden haft, similar to a polearm. A single, large blade, clearly identifiable as a re-forged agricultural scythe blade, is socketed at the top, re-oriented to project straight forward along the line of the haft. The blade itself is long and possesses a deep, concave curve, with its sharpened edge on the inside.

Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 2 (The weapon can be used at a range of 2 meters)
Concealment 7 (Describes how easy the weapon is to conceal)
Damage Potential 3 (Add 3 dice to the hit roll)

Sledgehammer

850

The sledgehammer consists of an exceptionally long, thick wooden haft, demanding a two-handed grip. It is mounted with an enormous, heavy head made of a solid block of forged iron or steel. The head features two wide, flat striking surfaces, clearly prioritizing sheer weight and impact over the spikes or flanges of a warhammer.

Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 2 (The weapon can be used at a range of 2 meters)
Concealment 6 (Describes how easy the weapon is to conceal)
Damage Potential 2 (Add 2 dice to the hit roll)

Mace

1200

This weapon features a solid haft of wood or metal, designed for a one-handed grip. The head consists of a heavy, solid metallic weight which is often cast with projecting flanges, knobs, or pyramid-shaped points. Unlike a hammer, this weapon lacks a flat striking surface, concentrating all its mass into these protrusions.

Concealment 5 (Describes how easy the weapon is to conceal)
Damage Potential 3 (Add 3 dice to the hit roll)

Flail

120

The flail consists of two lengths of wood - a long staff serving as a handle and a shorter, free-swinging striking piece. The two parts are joined at one end by a loose hinge of leather or a short chain. It is clearly a repurposed harvesting tool, lacking the metal spikes or balanced weights found on a military-grade battle flail.

Range 2 (The weapon can be used at a range of 2 meters)
Concealment 5 (Describes how easy the weapon is to conceal)
Damage Potential 1 (Add 1 dice to the hit roll)

Haircomb

100

A haircomb that is worn in the hair made out of hardened steel. The visible top is a rose that also is the grip of this deadly 5 bladed weapon.

Concealment 1 (Describes how easy the weapon is to conceal)
Preparation 0 (The weapon requires 0 actions to ready it)
Damage Potential 1 (Add 1 dice to the hit roll)

Bullwhip

20

The whip is a single, continuous piece of dark, plaited leather, often several meters long. It begins with a short, rigid, braided handle that transitions seamlessly into a long, flexible thong. This thong tapers consistently from the thick handle down to a very fine, thin cord at the tip.

Range 3 (The weapon can be used at a range of 3 meters)
Concealment 1 (Describes how easy the weapon is to conceal)
Capacity 1 (The weapon can fire 1 times before it needs to be reloaded.)
Damage Potential 1 (Add 1 dice to the hit roll)

Pickaxe

180

The pickaxe is actually intended as a hand tool and consists of a long, sturdy wooden shaft designed for a two-handed grip. A heavy, forged metal head is mounted crosswise at the top. This has a long, sharp spike on one side and a narrow, horizontal chisel blade on the opposite side. Together with the handle, this forms a T-shape.

Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Concealment 5 (Describes how easy the weapon is to conceal)
Damage Potential 2 (Add 2 dice to the hit roll)

Gorash's Argorin Blessed Metal Jug

8500

Gorash, son of Marbor carries this unique beer mug made entirely of metal with a tinned interior, lined on the outside with wide rivet-adorned bands.

Concealment 3 (Describes how easy the weapon is to conceal)
Damage Potential 4 (Add 4 dice to the hit roll)

Maul

800

An enormous, cylindrical head, often made of dense hardwood bound with thick iron rings, sits atop a thick, two-handed wooden haft. Unlike a sledgehammer's flat metal faces or a warhammer's spike, this weapon is pure, brutal, blunt mass. The entire object is heavy and top-heavy, clearly designed for shattering impacts.

Concealment 5 (Describes how easy the weapon is to conceal)
Damage Potential 4 (Add 4 dice to the hit roll)

Warhammer

1500

A heavy, forged metal head defines this weapon, clearly separating it from a mace. One side of this head features a flat or slightly convex blunt striking face, while the opposite side is drawn out into a thick, sharp spike or a slightly curved, armor-piercing fluke. This head is mounted on a sturdy wooden or steel-reinforced haft, often sized for a two-handed grip.

Range 2 (The weapon can be used at a range of 2 meters)
Concealment 6 (Describes how easy the weapon is to conceal)
Preparation 2 (The weapon requires 2 actions to ready it)
Damage Potential 2 (Add 2 dice to the hit roll)

Nine-tails

850

A short, solid handle, often wrapped in dark leather, serves as the grip for this whip. Nine separate thongs or cords of equal length are attached to this handle, each one tipped with a hard, knotted end or a small metal barb. The weapon is unwieldy; if the hit roll is unsuccessful, the nine-tails wounds the wearer with one wound.

Range 2 (The weapon can be used at a range of 2 meters)
Concealment 5 (Describes how easy the weapon is to conceal)
Damage Potential 3 (Add 3 dice to the hit roll)

Battle flail

580

A sturdy wooden haft, sized for a single hand, is linked by several rings of heavy chain to a free-swinging metal head. This head is a solid iron sphere bristling with numerous fixed, sharp spikes. This flexible connection distinguishes it immediately from the rigid, fixed head of a mace or morning star.

Piercing 2 (The target's protection is reduced by 2 before the wounds are determined.)
Range 2 (The weapon can be used at a range of 2 meters)
Concealment 6 (Describes how easy the weapon is to conceal)
Damage Potential 3 (Add 3 dice to the hit roll)

Club

15

The club is a single, solid piece of hewn hardwood, defined by its crude, top-heavy balance. It swells from a rough grip, sized for one hand, into a thick, weighted striking end. It lacks any metal components, spikes, or flanges, appearing far simpler and more primitive than a mace.

Concealment 4 (Describes how easy the weapon is to conceal)
Damage Potential 1 (Add 1 dice to the hit roll)

Morning Star

1600

This weapon features a sturdy haft of wood or metal, balanced for one hand, and topped with a solid, heavy head. This head, often spherical, is covered in numerous sharp, fixed spikes, differentiating it from the blunt flanges of a mace. The design is clearly intended to combine blunt-force impact with armor-piercing points.

Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Concealment 5 (Describes how easy the weapon is to conceal)
Damage Potential 3 (Add 3 dice to the hit roll)

Crowbar

40

This item is a solid, heavy bar of hexagonal or round steel, clearly a standard, heavy-duty utility tool. One end is bent into a distinct "L" or "S" shape, terminating in a flattened, forked (cloven) tip. The opposite end is typically flattened into a simple, wedge-like chisel.

Damage Potential 1 (Add 1 dice to the hit roll)

Bec de corbin

1800

This long polearm is mounted with a complex steel head. One side features a heavy, blunt hammer face, while the opposite side is forged into a long, sharp spike, often curved downward like a raven's beak. This entire assembly, which is sometimes decoratively shaped like an actual raven's head, sits atop a long wooden haft.

Range 2 (The weapon can be used at a range of 2 meters)
Concealment 6 (Describes how easy the weapon is to conceal)
Damage Potential 3 (Add 3 dice to the hit roll)

Wooden Stakes

10

A wooden stake made from a sharpened branch or tree trunk. Takes a little getting used to, but works wonders against vampires when used properly.

If this weapon is used against vampires with the coup de grâce rule, the number of dice is increased by the attacker's Strength.

Damage Potential 1 (Add 1 dice to the hit roll)

Corseque

2450

The head of the corseque consists of a long, primary spear spike. Projecting from the base of this spike are two shorter, sharp tines or flukes, which are angled forward or slightly outward. This entire three-pointed metal assembly is mounted on a long wooden haft.

Range 2 (The weapon can be used at a range of 2 meters)
Concealment 5 (Describes how easy the weapon is to conceal)
Damage Potential 3 (Add 3 dice to the hit roll)

Battle staff

150

Perfect balance defines this weapon, which is a long, smooth shaft of dense hardwood, often capped with blued metal at both ends. Known as the weapon of a monk, its lightweight yet sturdy construction is designed for very quick attacks.

Range 2 (The weapon can be used at a range of 2 meters)
Concealment 6 (Describes how easy the weapon is to conceal)
Damage Potential 2 (Add 2 dice to the hit roll)

Staff

100

A long, solid piece of hardwood, often gnarled or polished smooth. It is roughly the height of a person and may be topped with a carved knob, a simple crystal, or left unadorned.

Range 2 (The weapon can be used at a range of 2 meters)
Concealment 5 (Describes how easy the weapon is to conceal)
Preparation 0 (The weapon requires 0 actions to ready it)
Damage Potential 1 (Add 1 dice to the hit roll)

Trident

850

A three-pronged metal head defines this polearm. It features a long central spear-point, flanked on both sides by two shorter, equally sharp tines, which are sometimes barbed. This entire assembly is mounted on a long, sturdy wooden haft.

Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 2 (The weapon can be used at a range of 2 meters)
Concealment 5 (Describes how easy the weapon is to conceal)
Damage Potential 3 (Add 3 dice to the hit roll)

Scythe

580

A long, curved wooden shaft is fitted with two perpendicular hand-grips. Mounted at the base of this shaft is a single, very long, curved blade that juts out at a right angle, with its sharp edge along the concave side. The entire assembly is unwieldy, clearly designed for wide, sweeping motions.

Range 2 (The weapon can be used at a range of 2 meters)
Concealment 7 (Describes how easy the weapon is to conceal)
Damage Potential 3 (Add 3 dice to the hit roll)

Dignity wand

950

An insignia of a priest, not actually intended for combat.

Range 2 (The weapon can be used at a range of 2 meters)
Concealment 7 (Describes how easy the weapon is to conceal)
Preparation 0 (The weapon requires 0 actions to ready it)

Halberd

3000

A complex, multi-purpose head of forged steel tops this long polearm. It combines three distinct elements: a forward-facing spear point, a broad, heavy axe-blade on one side, and a sharp spike or hook on the reverse side. This entire assembly is mounted on a long, sturdy wooden haft, often reinforced with metal langets.

Piercing 2 (The target's protection is reduced by 2 before the wounds are determined.)
Range 2 (The weapon can be used at a range of 2 meters)
Concealment 8 (Describes how easy the weapon is to conceal)
Damage Potential 3 (Add 3 dice to the hit roll)

Tournament lance

1400

This is an exceptionally long, thick polearm shaft, crafted from wood that is often painted with bright, heraldic colors. A conical steel handguard (vamplate) is fixed above the grip, and unlike a war lance, the tip features no sharpened point. Instead, it is capped with a blunted metal head or a coronel, a small, crown-shaped fixture.

Range 3 (The weapon can be used at a range of 3 meters)
Concealment 7 (Describes how easy the weapon is to conceal)
Preparation 2 (The weapon requires 2 actions to ready it)
Damage Potential 3 (Add 3 dice to the hit roll)

Spear

600

A long, straight shaft of polished hardwood forms the main body of this polearm. It is tipped with a single, sharp metal head, often forged into a simple leaf-shape or a sharpened spike. The weapon is balanced for reach, lacking the complex flukes of a partisan or the axe-head of a halberd.

Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 2 (The weapon can be used at a range of 2 meters)
Concealment 6 (Describes how easy the weapon is to conceal)
Damage Potential 1 (Add 1 dice to the hit roll)

Angrasch's forge

8000

A dwarven fighting staff with the golden branding "Angrasch's forge". A magical dwarven rune is embedded in the tip.

Piercing 2 (The target's protection is reduced by 2 before the wounds are determined.)
Range 2 (The weapon can be used at a range of 2 meters)
Concealment 5 (Describes how easy the weapon is to conceal)
Damage Potential 2 (Add 2 dice to the hit roll)

Toranian Boar Spear

650

This weapon is built around an exceptionally thick and heavy shaft of dark, reinforced wood, much sturdier than a standard military spear. Its head is a massive, broad leaf-shaped blade, but its most defining feature is a strong, fixed iron cross-guard or "toggle" positioned just below the socket. The metalwork is heavy and practical, bearing a simple forge mark shaped like a tusk.

Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 2 (The weapon can be used at a range of 2 meters)
Concealment 6 (Describes how easy the weapon is to conceal)
Damage Potential 2 (Add 2 dice to the hit roll)

Glaive

2750

A long, single-edged blade, resembling a large knife or short sword, is mounted vertically on the end of a long wooden haft. This blade is affixed in line with the shaft, creating a polearm that lacks the complex spear-points or side-flukes of a partisan or corseque. The weapon is balanced for long, sweeping slashes.

Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 2 (The weapon can be used at a range of 2 meters)
Concealment 6 (Describes how easy the weapon is to conceal)
Damage Potential 3 (Add 3 dice to the hit roll)

Pitchfork

5

A long, simple wooden haft is topped with a metal head. This head splits into two, three, or sometimes four long, thin metal tines, which are sharpened to a point and curve slightly forward. The entire construction is that of a basic agricultural tool, lacking the reinforcement or balance of a military trident.

Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 2 (The weapon can be used at a range of 2 meters)
Concealment 1 (Describes how easy the weapon is to conceal)
Reload actions 0 (Reloading the weapon takes 0 actions)
Damage Potential 2 (Add 2 dice to the hit roll)

Lance

1000

A long, thick shaft of dense wood forms the core of this heavy polearm. It is topped with a sharp, conical or leaf-shaped steel head designed purely for piercing. A circular steel handguard (vamplate) is often fixed to the shaft just above the grip, distinguishing it from a simpler pike or spear.

Piercing 2 (The target's protection is reduced by 2 before the wounds are determined.)
Range 2 (The weapon can be used at a range of 2 meters)
Concealment 8 (Describes how easy the weapon is to conceal)
Damage Potential 2 (Add 2 dice to the hit roll)

Battle lance

1500

A long, thick shaft of dense, reinforced wood forms the core of this heavy polearm. It is topped with a sharp, leaf-shaped or conical steel head designed for piercing, lacking the blunted coronel of its tournament counterpart. A circular steel handguard (vamplate) is often fixed to the shaft just above the intended grip area.

Piercing 2 (The target's protection is reduced by 2 before the wounds are determined.)
Range 3 (The weapon can be used at a range of 3 meters)
Concealment 7 (Describes how easy the weapon is to conceal)
Damage Potential 3 (Add 3 dice to the hit roll)

Hadbard's staff

6800

The magical fighting staff of the magnificently dilletant illusionist Hadbard Fuzknod. If four equal numbers are rolled on the hit roll, the staff casts a random spell of wizardry.

Range 2 (The weapon can be used at a range of 2 meters)
Concealment 5 (Describes how easy the weapon is to conceal)
Damage Potential 3 (Add 3 dice to the hit roll)

Pike

1800

An exceptionally long and rigid wooden shaft, significantly taller than a person, dominates this polearm's design. It is tipped with a very small, sharp steel spike, purely functional and lacking the broad blade of a spear. The entire weapon is unwieldy up close, built exclusively for maintaining distance.

Piercing 2 (The target's protection is reduced by 2 before the wounds are determined.)
Range 2 (The weapon can be used at a range of 2 meters)
Concealment 6 (Describes how easy the weapon is to conceal)
Damage Potential 3 (Add 3 dice to the hit roll)

Partisan

1000

A long, sturdy wooden haft is capped with a broad, double-edged spearhead. Flanking the base of this main blade are two smaller, symmetrical, and sharpened projections, often shaped like crescent moons or pointed flukes. The overall head is typically flat and more ornate than a military spear, but lacks the axe-blade of a halberd.

Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 2 (The weapon can be used at a range of 2 meters)
Concealment 6 (Describes how easy the weapon is to conceal)
Damage Potential 3 (Add 3 dice to the hit roll)

Repetier Crossbow

950

A prominent lever mechanism, often integrated into the stock and connected to a top-mounted box or gravity-fed magazine, defines this crossbow. This complex assembly makes it a weapon that is very easy to span and quick to load. The rest of the construction features a standard prod and trigger, though the stock is heavily modified to accommodate the reloading action.

Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 30 (The weapon can be used at a range of 30 meters)
Concealment 3 (Describes how easy the weapon is to conceal)
Preparation 2 (The weapon requires 2 actions to ready it)
Capacity 2 (The weapon can fire 2 times before it needs to be reloaded.)
Damage Potential 3 (Add 3 dice to the hit roll)

Hunting Bow

650

This weapon consists of a long, single stave of cured wood, often yew or ash. It has a simple leather grip and a string of twisted fiber, lacking the heavy reinforcement of a Battle Bow.

Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 60 (The weapon can be used at a range of 60 meters)
Capacity 1 (The weapon can fire 1 times before it needs to be reloaded.)
Damage Potential 2 (Add 2 dice to the hit roll)

Composite bow

750

This bow is crafted from multiple materials laminated together—typically horn, sinew, and a wooden core—bound tightly with wrappings. When unstrung, its limbs curve noticeably forward at the tips. The entire construction is often more compact than a Battle Bow but features a much more complex and deliberate shape.

Range 50 (The weapon can be used at a range of 50 meters)
Concealment 5 (Describes how easy the weapon is to conceal)
Preparation 0 (The weapon requires 0 actions to ready it)
Capacity 1 (The weapon can fire 1 times before it needs to be reloaded.)
Damage Potential 3 (Add 3 dice to the hit roll)

Short bow

400

A single stave of cured wood, often ash or elm, forms this compact bow. Its limbs are noticeably short and slender, lacking the impressive height of a Long Bow or the heavy reinforcement of a Battle Bow. The weapon is lightweight and fitted with a simple twisted fiber string.

Range 40 (The weapon can be used at a range of 40 meters)
Concealment 3 (Describes how easy the weapon is to conceal)
Capacity 1 (The weapon can fire 1 times before it needs to be reloaded.)
Damage Potential 2 (Add 2 dice to the hit roll)

Crossbow

800

A solid stock of wood or metal forms the main body of this weapon, featuring a groove on its upper surface. Near the front, a single horizontal bow limb is mounted. A trigger mechanism is set into the stock, designed to hold a drawn bowstring under tension.

Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 40 (The weapon can be used at a range of 40 meters)
Concealment 3 (Describes how easy the weapon is to conceal)
Preparation 2 (The weapon requires 2 actions to ready it)
Capacity 1 (The weapon can fire 1 times before it needs to be reloaded.)
Reload actions 2 (Reloading the weapon takes 2 actions)
Damage Potential 3 (Add 3 dice to the hit roll)

Quadruple crossbow

4100

This heavy weapon possesses a wide, reinforced stock, built to accommodate four horizontal bow limbs, often arranged in a stacked or side-by-side configuration. The top of the stock features four parallel grooves, each designed to hold a bolt. A complex trigger mechanism is connected to an intricate system of bowstrings that hold all four bolts under tension simultaneously.

Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 45 (The weapon can be used at a range of 45 meters)
Recoil Compensation 1 (The recoil penalty is reduced by 1)
Concealment 8 (Describes how easy the weapon is to conceal)
Preparation 2 (The weapon requires 2 actions to ready it)
Capacity 4 (The weapon can fire 4 times before it needs to be reloaded.)
Reload actions 4 (Reloading the weapon takes 4 actions)
Damage Potential 3 (Add 3 dice to the hit roll)

Elven Bow

850

This longbow is distinguished by its seamless, elegant construction from a single piece of pale, polished wood, making it noticeably lighter than a standard Battle Bow. Delicate, flowing carvings resembling leaves or script are etched directly into the slender limbs. The bowstring is a thin, tightly-spun cord that appears almost silvery.

Piercing 2 (The target's protection is reduced by 2 before the wounds are determined.)
Range 70 (The weapon can be used at a range of 70 meters)
Concealment 5 (Describes how easy the weapon is to conceal)
Damage Potential 2 (Add 2 dice to the hit roll)

Hand crossbow

900

This weapon is a small, concealable crossbow, often built with a pistol-like grip. It features a short, horizontal bow prod and a simple mechanism that makes it easy to span. The entire lightweight construction is designed to be drawn quickly.

Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 10 (The weapon can be used at a range of 10 meters)
Concealment 1 (Describes how easy the weapon is to conceal)
Preparation 0 (The weapon requires 0 actions to ready it)
Capacity 1 (The weapon can fire 1 times before it needs to be reloaded.)
Damage Potential 2 (Add 2 dice to the hit roll)

Battle Bow

1450

This heavy bow features a thick, reinforced frame, often made of laminated wood or composite material, making it larger and sturdier than a simple hunting bow. Its limbs are stiff and pronounced in their curve, attached to a thick, heavy-gauge bowstring. The entire weapon is built for power, lacking ornamentation in favor of a purely functional design.

Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 70 (The weapon can be used at a range of 70 meters)
Concealment 6 (Describes how easy the weapon is to conceal)
Capacity 1 (The weapon can fire 1 times before it needs to be reloaded.)
Damage Potential 4 (Add 4 dice to the hit roll)

Double Crossbow

2900

A central stock of wood or metal is mounted with two horizontal bow limbs, set either side-by-side or vertically stacked. The weapon features a trigger mechanism connected to two parallel grooves or tracks. These tracks are designed to hold two separate bolts, which are secured under tension by corresponding bowstrings.

Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 45 (The weapon can be used at a range of 45 meters)
Concealment 4 (Describes how easy the weapon is to conceal)
Preparation 2 (The weapon requires 2 actions to ready it)
Capacity 2 (The weapon can fire 2 times before it needs to be reloaded.)
Damage Potential 3 (Add 3 dice to the hit roll)

Long Bow

600

This bow is defined by its impressive height, often matching or exceeding that of its wielder. It consists of a single, long stave of cured wood, typically yew or ash, polished smooth. Unlike the multi-layered Composite Bow, its power comes purely from the length of its simple, slightly curved limbs and the tension of its heavy-gauge string.

Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 60 (The weapon can be used at a range of 60 meters)
Concealment 5 (Describes how easy the weapon is to conceal)
Capacity 1 (The weapon can fire 1 times before it needs to be reloaded.)
Damage Potential 2 (Add 2 dice to the hit roll)

Taxaro's trail

6500

This is the tail of the Taxaros, a powerful artifact bow that occurs only once. Causes Burning 2.

Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 50 (The weapon can be used at a range of 50 meters)
Concealment 5 (Describes how easy the weapon is to conceal)
Capacity 1 (The weapon can fire 1 times before it needs to be reloaded.)
Damage Potential 4 (Add 4 dice to the hit roll)

Bow of the Elements

100000

While attuned to this bow and holding it, you can spend one minute in meditation focused upon one of the five elemental damage types. At the end of the minute, the bow pulses brightly in the color corresponding to that damage type, and its alignment changes to that element.

This bow is engraved with elaborate swirling designs like swirling clouds, lashing waves, and tongues of fire. The crevices of the designs glow with a slowly pulsing light. The color of this light depends on which elemental damage type the bow is currently aligned with: red for fire, white for cold, green for acid, blue for lightning, purple for thunder.

Range 50 (The weapon can be used at a range of 50 meters)
Concealment 5 (Describes how easy the weapon is to conceal)
Capacity 10 (The weapon can fire 10 times before it needs to be reloaded.)
Damage Potential 3 (Add 3 dice to the hit roll)

Light Crossbow

650

A stock, often of wood or composite material, forms the main body of this weapon. Near the front, a single, relatively short horizontal prod (bow limb) is mounted. This weapon features one bowstring, a simple trigger mechanism, and a groove on the stock's upper surface designed to hold a single bolt.

Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 40 (The weapon can be used at a range of 40 meters)
Concealment 3 (Describes how easy the weapon is to conceal)
Capacity 1 (The weapon can fire 1 times before it needs to be reloaded.)
Damage Potential 2 (Add 2 dice to the hit roll)

Flechette Pistol

1500

A sleek, angular frame of dark composites defines this handgun. Instead of a conventional round barrel, it features a short, rectangular launch channel, often flanked by stabilization fins. The ammunition is a long, thin clip, frequently made of translucent polymer, which slides in horizontally above the grip, revealing the tightly packed, needle-like flechettes within.

Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 15 (The weapon can be used at a range of 15 meters)
Recoil Compensation 1 (The recoil penalty is reduced by 1)
Concealment 2 (Describes how easy the weapon is to conceal)
Capacity 9 (The weapon can fire 9 times before it needs to be reloaded.)
Damage Potential 4 (Add 4 dice to the hit roll)

Ruger

800

This semi-automatic rifle is immediately recognizable by its traditional, one-piece wooden stock, which forms a simple grip, reminiscent of an older M1 rifle. It features a relatively thin barrel with a prominent, winged front sight. A curved, rectangular box magazine locks in just ahead of the trigger guard.

Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 150 (The weapon can be used at a range of 150 meters)
Concealment 2 (Describes how easy the weapon is to conceal)
Capacity 9 (The weapon can fire 9 times before it needs to be reloaded.)
Damage Potential 2 (Add 2 dice to the hit roll)

Colt Peacemaker

800

A polished metal frame defines this single-action revolver. Its most recognizable feature is the revolving, fluted cylinder designed to hold individual cartridges, which are loaded one by one via a loading gate on the frame's right side. A characteristic curved grip (often wood or ivory), an exposed hammer, and a fixed front blade sight complete its iconic profile.

Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 20 (The weapon can be used at a range of 20 meters)
Concealment 3 (Describes how easy the weapon is to conceal)
Capacity 6 (The weapon can fire 6 times before it needs to be reloaded.)
Damage Potential 2 (Add 2 dice to the hit roll)

Colt 1911

800

This semi-automatic handgun is characterized by its slim, all-metal frame and a slide with rear serrations. It features a distinct grip angle, covered by textured panels, and a prominent external hammer at the rear. A thin, single-stack box magazine slots into the base of the grip.

Range 20 (The weapon can be used at a range of 20 meters)
Recoil Compensation 1 (The recoil penalty is reduced by 1)
Concealment 2 (Describes how easy the weapon is to conceal)
Capacity 7 (The weapon can fire 7 times before it needs to be reloaded.)
Damage Potential 2 (Add 2 dice to the hit roll)

Love

1000

A heavily ornamented old revolver that shines like gold.

Piercing 2 (The target's protection is reduced by 2 before the wounds are determined.)
Range 20 (The weapon can be used at a range of 20 meters)
Capacity 3 (The weapon can fire 3 times before it needs to be reloaded.)
Reload actions 2 (Reloading the weapon takes 2 actions)
Damage Potential 6 (Add 6 dice to the hit roll)

Laser Pistol

2200

A compact, angular frame made of white or black polymer forms the body of this handgun. Instead of a slide or a conventional barrel, it features a short, reinforced emitter shrouded by focusing lenses or metallic fins. A heavy, detachable energy cell, often glowing faintly, slots into the base of the grip.

Piercing 2 (The target's protection is reduced by 2 before the wounds are determined.)
Range 60 (The weapon can be used at a range of 60 meters)
Recoil Compensation 2 (The recoil penalty is reduced by 2)
Concealment 2 (Describes how easy the weapon is to conceal)
Capacity 20 (The weapon can fire 20 times before it needs to be reloaded.)
Damage Potential 2 (Add 2 dice to the hit roll)

Desert Eagle

1200

An exceptionally large and heavy frame gives this semi-automatic handgun its unmistakable, angular silhouette. It possesses a thick, heavy-gauge barrel (often with a distinctive triangular profile) and a massive slide. The oversized grip accommodates a large, single-stack box magazine.

Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 20 (The weapon can be used at a range of 20 meters)
Concealment 3 (Describes how easy the weapon is to conceal)
Capacity 7 (The weapon can fire 7 times before it needs to be reloaded.)
Damage Potential 3 (Add 3 dice to the hit roll)

Colt Dragoon

400

A massive, heavy frame and a long barrel (often octagonal) give this single-action revolver its imposing silhouette. It features a revolving cylinder designed for loose powder and ball, not metallic cartridges. A prominent, hinged loading lever is seated directly beneath the barrel, and a large, exposed hammer rests on the frame.

Range 20 (The weapon can be used at a range of 20 meters)
Recoil Compensation 1 (The recoil penalty is reduced by 1)
Concealment 2 (Describes how easy the weapon is to conceal)
Capacity 6 (The weapon can fire 6 times before it needs to be reloaded.)
Damage Potential 2 (Add 2 dice to the hit roll)
Reload actions 2 (Reloading the weapon takes 2 actions)

Glock (9mm)

300

This modern handgun is immediately recognizable by its angular, matte-black polymer frame and a blocky, rectangular steel slide. It lacks any external hammer, giving the rear of the slide a smooth, snag-free profile. A distinctive, squared-off trigger guard and a simple trigger-mounted safety mechanism complete its highly functional, unadorned design.

Range 80 (The weapon can be used at a range of 80 meters)
Recoil Compensation 1 (The recoil penalty is reduced by 1)
Concealment 1 (Describes how easy the weapon is to conceal)
Capacity 17 (The weapon can fire 17 times before it needs to be reloaded.)
Damage Potential 2 (Add 2 dice to the hit roll)

Flintlock Pistol

500

A heavy, single barrel is mated to a pronounced, curved hardwood grip. Its most recognizable feature is the complex metal mechanism on its side: a C-shaped hammer designed to hold a piece of flint, which is aligned to strike a steel plate situated above a small priming pan.

Range 20 (The weapon can be used at a range of 20 meters)
Concealment 2 (Describes how easy the weapon is to conceal)
Capacity 1 (The weapon can fire 1 times before it needs to be reloaded.)
Damage Potential 4 (Add 4 dice to the hit roll)
Reload actions 2 (Reloading the weapon takes 2 actions)

Blunderbuss

800

A conspicuously wide, bell-shaped muzzle of flared brass or iron defines this firearm. This short, heavy barrel is mated to a thick, carbine-length wooden stock. A prominent flintlock mechanism is fixed to the side of the receiver, completing its simple, top-heavy profile.

Range 20 (The weapon can be used at a range of 20 meters)
Recoil Compensation 1 (The recoil penalty is reduced by 1)
Concealment 3 (Describes how easy the weapon is to conceal)
Capacity 1 (The weapon can fire 1 times before it needs to be reloaded.)
Damage Potential 1 (Add 1 dice to the hit roll)
Reload actions 2 (Reloading the weapon takes 2 actions)

HK USP

500

This modern handgun is built around a boxy, black polymer frame and a heavy, rectangular steel slide. Its design is angular and functional, featuring a prominent, squared-off trigger guard and (often) an external hammer at the rear of the slide. Simple three-dot iron sights sit on top.

Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 20 (The weapon can be used at a range of 20 meters)
Recoil Compensation 1 (The recoil penalty is reduced by 1)
Capacity 8 (The weapon can fire 8 times before it needs to be reloaded.)
Damage Potential 2 (Add 2 dice to the hit roll)

Derringer

200

This handgun is defined by its extreme compactness, often regarded as a "lady weapon" due to its small size. It typically features a very short, over-under barrel configuration, mounted on a tiny frame. The grip is minimal, often a smooth 'bird's head' shape, and it frequently lacks a trigger guard, using a simple spur trigger instead.

Range 10 (The weapon can be used at a range of 10 meters)
Recoil Compensation 1 (The recoil penalty is reduced by 1)
Preparation 0 (The weapon requires 0 actions to ready it)
Capacity 2 (The weapon can fire 2 times before it needs to be reloaded.)
Damage Potential 1 (Add 1 dice to the hit roll)

AK 47

2500

A deeply curved, "banana-shaped" metal box magazine defines this military rifle. It is built on a stamped-steel receiver and fitted with a distinctive, often polished, wooden stock, pistol grip, and handguard. A prominent hooded front sight sits near the muzzle of its dark, heavy barrel.

Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 40 (The weapon can be used at a range of 40 meters)
Concealment 5 (Describes how easy the weapon is to conceal)
Capacity 30 (The weapon can fire 30 times before it needs to be reloaded.)
Damage Potential 3 (Add 3 dice to the hit roll)

G3

3800

The G3 rifle is built around a dark, stamped-steel receiver and fitted with a distinctive, wide polymer handguard, pistol grip, and fixed stock. Its most recognizable features include a prominent rotary drum rear sight (diopter) and a straight, slab-sided metal box magazine.

Range 80 (The weapon can be used at a range of 80 meters)
Concealment 6 (Describes how easy the weapon is to conceal)
Capacity 20 (The weapon can fire 20 times before it needs to be reloaded.)
Damage Potential 3 (Add 3 dice to the hit roll)

M-16

3600

This modern military rifle is built with a dark, matte-finished metal receiver and distinct black polymer furniture (stock, pistol grip, and handguard). Its most recognizable features are the long, slender barrel tipped with a prominent triangular front sight post, and the fixed carrying handle on top of the receiver, which also integrates the rear sight.

Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 100 (The weapon can be used at a range of 100 meters)
Concealment 6 (Describes how easy the weapon is to conceal)
Capacity 30 (The weapon can fire 30 times before it needs to be reloaded.)
Damage Potential 3 (Add 3 dice to the hit roll)

Steyr AUG

2800

This modern rifle is defined by its compact, 'bullpup' layout, placing the magazine well directly into the stock, behind the pistol grip. Its frame is a smooth polymer shell, often olive-drab or black, dominated by a distinctive carrying handle that flows directly into an integrated, low-profile optical sight. The design is sleek and self-contained, lacking the separate, bolted-on parts of many other military firearms.

Range 300 (The weapon can be used at a range of 300 meters)
Concealment 5 (Describes how easy the weapon is to conceal)
Capacity 30 (The weapon can fire 30 times before it needs to be reloaded.)
Damage Potential 4 (Add 4 dice to the hit roll)

Sako M95

2500

A distinctive, tubular metal stock that folds to the side defines this modern military rifle. Its dark, stamped-steel receiver and prominent gas tube above the barrel show its lineage from the AK family. It is fitted with black or green polymer furniture (handguard and pistol grip) and feeds from a curved polymer box magazine.

Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 400 (The weapon can be used at a range of 400 meters)
Concealment 5 (Describes how easy the weapon is to conceal)
Capacity 30 (The weapon can fire 30 times before it needs to be reloaded.)
Damage Potential 3 (Add 3 dice to the hit roll)

Flechette Rifle

2000

Flechette Rifles shoot a couple of hundred steel darts per burst. Very deadly, with a wide spread. But not a very fast weapon. The burst can be dodged.

Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 50 (The weapon can be used at a range of 50 meters)
Capacity 18 (The weapon can fire 18 times before it needs to be reloaded.)
Damage Potential 4 (Add 4 dice to the hit roll)

Sling

20

A long, double-stranded cord made of braided fiber or sinew features a wider, cup-shaped leather pouch woven into its center. The two cords extending from this pouch are of equal length, with one end often tied into a simple finger-loop.

Range 15 (The weapon can be used at a range of 15 meters)
Preparation 0 (The weapon requires 0 actions to ready it)
Capacity 1 (The weapon can fire 1 times before it needs to be reloaded.)
Damage Potential 1 (Add 1 dice to the hit roll)

Pilum with Amentum

1

A long, thin iron shank, culminating in a sharp, pyramidal tip, defines this javelin. This metal shank is deeply socketed into a shorter, weighted wooden haft. Wrapped securely around the haft, near the weapon's balance point, is a long leather thong (amentum) fashioned into a loop for the fingers.

Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 40 (The weapon can be used at a range of 40 meters)
Capacity 1 (The weapon can fire 1 times before it needs to be reloaded.)
Damage Potential 1 (Add 1 dice to the hit roll)

Slingshot

30

A Y-shaped frame, often carved from a single piece of hardwood or formed from bent metal, serves as the handle. Two strong elastic bands are secured to the upper prongs of this frame. The opposite ends of these bands are joined by a small, flexible pouch, typically made of leather.

Range 15 (The weapon can be used at a range of 15 meters)
Concealment 1 (Describes how easy the weapon is to conceal)
Preparation 0 (The weapon requires 0 actions to ready it)
Capacity 1 (The weapon can fire 1 times before it needs to be reloaded.)
Damage Potential 2 (Add 2 dice to the hit roll)

Blowpipe

120

This weapon is a simple, long tube of hollowed reed or polished wood. One end is visibly carved and smoothed to serve as a mouthpiece. The entire object is lightweight and perfectly straight, featuring no mechanisms or strings, only the empty channel running its length.

Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Concealment 5 (Describes how easy the weapon is to conceal)
Preparation 0 (The weapon requires 0 actions to ready it)
Capacity 1 (The weapon can fire 1 times before it needs to be reloaded.)
Range 15 (The weapon can be used at a range of 15 meters)

Brown Bess

800

An exceptionally long, heavy steel barrel is set into a full-length stock of dark, polished hardwood. Its most recognizable feature is the large, C-shaped flintlock mechanism mounted on the side. The weapon is very long, with a simple, round, smoothbore barrel, and a thin metal ramrod is slotted into a channel running just beneath it.

Piercing 2 (The target's protection is reduced by 2 before the wounds are determined.)
Range 40 (The weapon can be used at a range of 40 meters)
Concealment 6 (Describes how easy the weapon is to conceal)
Capacity 1 (The weapon can fire 1 times before it needs to be reloaded.)
Damage Potential 1 (Add 1 dice to the hit roll)
Reload actions 2 (Reloading the weapon takes 2 actions)

Long Rifle

1500

A remarkably long and slender octagonal barrel, often made of dark, blued steel, gives this firearm its name. This barrel is seated in a full-length, polished hardwood stock (often maple). Its most distinct features are the prominent flintlock mechanism on the side and the curved, crescent-shaped metal buttplate.

Piercing 2 (The target's protection is reduced by 2 before the wounds are determined.)
Range 40 (The weapon can be used at a range of 40 meters)
Concealment 5 (Describes how easy the weapon is to conceal)
Capacity 1 (The weapon can fire 1 times before it needs to be reloaded.)
Damage Potential 2 (Add 2 dice to the hit roll)

Springfield Rifle

1400

A full-length, dark hardwood stock encases a long, blued-steel barrel. Its most recognizable feature is the solid metal breechblock set into the top of the receiver, which pivots upward and forward to load a single, large-caliber cartridge. A prominent, exposed hammer rests just behind this mechanism.

Piercing 2 (The target's protection is reduced by 2 before the wounds are determined.)
Range 80 (The weapon can be used at a range of 80 meters)
Concealment 6 (Describes how easy the weapon is to conceal)
Damage Potential 2 (Add 2 dice to the hit roll)

Barrett

2500

An enormous, arrow-shaped muzzle brake sits at the end of an exceptionally long, heavy-gauge barrel. This massive firearm is built around a heavy, angular steel receiver and a simple pistol grip, making standard military rifles look small in comparison. A folding bipod is mounted near the front, and a large, rectangular box magazine locks in just ahead of the trigger assembly.

Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 1400 (The weapon can be used at a range of 1400 meters)
Concealment 5 (Describes how easy the weapon is to conceal)
Capacity 11 (The weapon can fire 11 times before it needs to be reloaded.)
Damage Potential 3 (Add 3 dice to the hit roll)

M1

3000

A dark, heavy steel receiver is set into a one-piece, full-length hardwood stock, giving this military rifle its characteristic profile. It features a prominent aperture (peep) sight on the rear of the receiver and a winged front sight. The most notable aspect of its design is the lack of a detachable box magazine; instead, it utilizes a fixed internal magazine loaded from the top with a blocky, metal clip.

Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 270 (The weapon can be used at a range of 270 meters)
Concealment 5 (Describes how easy the weapon is to conceal)
Capacity 8 (The weapon can fire 8 times before it needs to be reloaded.)
Damage Potential 4 (Add 4 dice to the hit roll)

Kar98

3500

The Kar is built on a dark, one-piece wooden stock, making it a noticeably shorter and handier carbine than the full-length Gewehr 98. Its defining features are the metal bolt-action mechanism with a distinct turned-down bolt handle, and the V-notch tangent sight mounted on the barrel.

Piercing 2 (The target's protection is reduced by 2 before the wounds are determined.)
Range 1200 (The weapon can be used at a range of 1200 meters)
Concealment 7 (Describes how easy the weapon is to conceal)
Capacity 5 (The weapon can fire 5 times before it needs to be reloaded.)
Damage Potential 2 (Add 2 dice to the hit roll)

Winchester '76

4500

A long, heavy barrel, often octagonal, is mated to a polished hardwood stock and a solid, dark metal receiver. Its most recognizable feature is the large lever-loop behind the trigger guard, which cycles the action. An exposed hammer rests on the receiver, and a distinct brass or steel loading gate is set into the receiver's side.

Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 40 (The weapon can be used at a range of 40 meters)
Concealment 5 (Describes how easy the weapon is to conceal)
Capacity 7 (The weapon can fire 7 times before it needs to be reloaded.)
Damage Potential 3 (Add 3 dice to the hit roll)

Laser Rifle

5200

A polished, heavy crystal lens at the muzzle distinguishes this rifle. Its sleek, angular frame is made of dark alloys and polymers, lacking a conventional ammo ejection port or magazine well. Instead, a bulky, glowing power cell is locked into the stock, feeding energy through visible external conduits.

Piercing 2 (The target's protection is reduced by 2 before the wounds are determined.)
Range 800 (The weapon can be used at a range of 800 meters)
Recoil Compensation 2 (The recoil penalty is reduced by 2)
Concealment 4 (Describes how easy the weapon is to conceal)
Capacity 30 (The weapon can fire 30 times before it needs to be reloaded.)
Damage Potential 4 (Add 4 dice to the hit roll)

Gewehr 98

1200

A long, full-length wooden stock encases a dark steel barrel, making this firearm significantly longer than a carbine. Its defining feature is a metal bolt-action mechanism with a straight, polished handle. A prominent, long-range tangent sight is mounted on the barrel, and the stock is fitted with steel bands and a bayonet lug near the muzzle.

Piercing 2 (The target's protection is reduced by 2 before the wounds are determined.)
Range 200 (The weapon can be used at a range of 200 meters)
Concealment 5 (Describes how easy the weapon is to conceal)
Capacity 5 (The weapon can fire 5 times before it needs to be reloaded.)
Damage Potential 2 (Add 2 dice to the hit roll)

O'Grut Blunderbuss

3800

If a hit roll shows 4 of the same dice, the O'Grut blunderbuss inflicts 2 wounds on the wearer.

Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 45 (The weapon can be used at a range of 45 meters)
Concealment 5 (Describes how easy the weapon is to conceal)
Capacity 1 (The weapon can fire 1 times before it needs to be reloaded.)
Damage Potential 5 (Add 5 dice to the hit roll)

MP5

1200

The MP5 is built on a dark, stamped-metal receiver, appearing much like a scaled-down version of a G3 rifle. It features a distinctive hooded front sight and a rotary drum rear sight (diopter). A curved box magazine slots in just ahead of the polymer pistol grip and trigger group, and it is often fitted with a simple, retractable metal stock.

Range 200 (The weapon can be used at a range of 200 meters)
Concealment 4 (Describes how easy the weapon is to conceal)
Capacity 30 (The weapon can fire 30 times before it needs to be reloaded.)
Damage Potential 2 (Add 2 dice to the hit roll)

MP40

1600

This automatic firearm is constructed primarily from dark, stamped sheet metal, giving it a very functional, industrial appearance. It features a simple pistol grip, often of dark polymer, and lacks a traditional wooden stock. Its most recognizable features are the straight, vertical box magazine well and the metal stock that folds down and under the receiver.

Range 40 (The weapon can be used at a range of 40 meters)
Concealment 4 (Describes how easy the weapon is to conceal)
Capacity 32 (The weapon can fire 32 times before it needs to be reloaded.)
Damage Potential 3 (Add 3 dice to the hit roll)

Tommy Gun

2000

A heavy, dark steel receiver is mated to a polished wooden stock, a rear pistol grip, and a distinctive vertical foregrip. Its most recognizable feature is the large, circular drum magazine locked in beneath the action, though it also accepts straight box magazines. The relatively short barrel is often encased in prominent cooling fins.

Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 40 (The weapon can be used at a range of 40 meters)
Concealment 5 (Describes how easy the weapon is to conceal)
Capacity 50 (The weapon can fire 50 times before it needs to be reloaded.)
Damage Potential 3 (Add 3 dice to the hit roll)

Uzi

1300

This compact firearm is built from angular, stamped black metal, giving it a distinctly boxy appearance. Its most recognizable feature is the long, rectangular magazine that slots directly into the central pistol grip. A simple, folding metal stock is attached to the rear of the receiver, and the barrel is exceptionally short.

Range 40 (The weapon can be used at a range of 40 meters)
Concealment 3 (Describes how easy the weapon is to conceal)
Capacity 32 (The weapon can fire 32 times before it needs to be reloaded.)
Damage Potential 2 (Add 2 dice to the hit roll)

Double-Barrel Shotgun

1200

Two thick, parallel steel barrels, mounted side-by-side (or over-and-under), form the core of this firearm. This barrel assembly is mated to a solid wooden stock and forend. A prominent lever on top of the receiver, or a side-latch, acts as a release, allowing the barrels to pivot downward at the breech.

Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 15 (The weapon can be used at a range of 15 meters)
Concealment 6 (Describes how easy the weapon is to conceal)
Capacity 2 (The weapon can fire 2 times before it needs to be reloaded.)
Damage Potential 3 (Add 3 dice to the hit roll)

Pump Action

800

A long tubular magazine runs parallel beneath a single, heavy steel barrel. This firearm is immediately recognizable by its sliding wooden or polymer forend (the "pump"). This grip must be manually racked back and forth to eject a spent shell and chamber a new one from the tube.

Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 15 (The weapon can be used at a range of 15 meters)
Concealment 4 (Describes how easy the weapon is to conceal)
Capacity 6 (The weapon can fire 6 times before it needs to be reloaded.)
Damage Potential 2 (Add 2 dice to the hit roll)

Sawed-Off

800

Two wide, parallel steel barrels are mated to a simple wooden stock and grip. The weapon is characterized by its exceptionally short length. Both the metal barrels and the wooden stock have been crudely cut down, leaving rough, unfinished ends.

Range 15 (The weapon can be used at a range of 15 meters)
Concealment 3 (Describes how easy the weapon is to conceal)
Preparation 0 (The weapon requires 0 actions to ready it)
Capacity 2 (The weapon can fire 2 times before it needs to be reloaded.)
Damage Potential 3 (Add 3 dice to the hit roll)

Throwing Spear

300

A slender haft of flexible, lightweight wood forms the body of this spear. Its head is a small, sharp leaf-blade or a simple spike, lacking the heavy, broad head of a military spear. The weapon is balanced noticeably forward of the grip, clearly intended for flight rather than bracing.

Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 20 (The weapon can be used at a range of 20 meters)
Concealment 6 (Describes how easy the weapon is to conceal)
Capacity 1 (The weapon can fire 1 times before it needs to be reloaded.)
Damage Potential 1 (Add 1 dice to the hit roll)

Throwing Axe

25

A distinct head-heavy balance, clearly intended for rotation, defines this small axe. It possesses a short, smooth wooden haft designed for a one-handed grip. The metal head is single-bladed and often features a sharpened poll or spike on the reverse side, distinguishing it from a simple hatchet.

Range 10 (The weapon can be used at a range of 10 meters)
Concealment 3 (Describes how easy the weapon is to conceal)
Capacity 1 (The weapon can fire 1 times before it needs to be reloaded.)
Damage Potential 3 (Add 3 dice to the hit roll)

Shuriken

50

The shuriken is a small, thin disc or star-shaped piece of flat, dark metal. It features multiple sharpened points or edges radiating from a central point or hole.

Range 10 (The weapon can be used at a range of 10 meters)
Preparation 0 (The weapon requires 0 actions to ready it)
Capacity 1 (The weapon can fire 1 times before it needs to be reloaded.)
Damage Potential 2 (Add 2 dice to the hit roll)

Gatling

8000

A cluster of long, heavy steel barrels dominates the gatling, arranged in a circular housing around a central axle. This assembly is mounted on a heavy frame, featuring a prominent, hand-operated crank on the side. A large box or drum, designed to hold ammunition, is typically affixed to the top of the weapon's receiver.

Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 300 (The weapon can be used at a range of 300 meters)
Concealment 10 (Describes how easy the weapon is to conceal)
Preparation 3 (The weapon requires 3 actions to ready it)
Capacity 100 (The weapon can fire 100 times before it needs to be reloaded.)
Reload actions 3 (Reloading the weapon takes 3 actions)
Damage Potential 4 (Add 4 dice to the hit roll)

M2 Browning

7000

This enormous automatic weapon is built on a massive, rectangular steel receiver. It features an exceptionally long, heavy-gauge barrel, often encased in a thick, perforated shroud. It is designed to be fed by a disintegrating metal ammunition belt and is characterized by its pair of spade grips and a butterfly trigger at the rear.

Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 100 (The weapon can be used at a range of 100 meters)
Concealment 10 (Describes how easy the weapon is to conceal)
Preparation 2 (The weapon requires 2 actions to ready it)
Capacity 200 (The weapon can fire 200 times before it needs to be reloaded.)
Damage Potential 4 (Add 4 dice to the hit roll)

M60

8900

Ein klobiges Gehäuse aus Stahlblech bildet den Kern dieser modernen automatischen Waffe. Sie verfügt über einen schweren Lauf (oft mit angebrachtem Griff), einen markanten, abfallenden Schulterstock und einen Pistolengriff. Ein klappbares Zweibein ist nahe der Front angebracht, und die Waffe ist darauf ausgelegt, von der linken Seite mit einem Munitionsgurt gespeist zu werden.

Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 80 (The weapon can be used at a range of 80 meters)
Concealment 9 (Describes how easy the weapon is to conceal)
Preparation 3 (The weapon requires 3 actions to ready it)
Capacity 250 (The weapon can fire 250 times before it needs to be reloaded.)
Damage Potential 3 (Add 3 dice to the hit roll)

MG34

5500

A long, slender barrel encased in a distinctive, circular shroud perforated with many round holes defines this automatic weapon. It is built with a dark, machined steel receiver, a polished wooden stock, and a simple pistol grip. A folding bipod is often clamped to the barrel shroud, which is designed to be quickly removed.

Piercing 2 (The target's protection is reduced by 2 before the wounds are determined.)
Range 80 (The weapon can be used at a range of 80 meters)
Concealment 9 (Describes how easy the weapon is to conceal)
Preparation 3 (The weapon requires 3 actions to ready it)
Capacity 200 (The weapon can fire 200 times before it needs to be reloaded.)
Damage Potential 4 (Add 4 dice to the hit roll)

MG42

6000

This modern automatic weapon is built on a long, stamped-steel receiver and features a distinctive, perforated barrel shroud for heat management. A folding bipod is attached near the muzzle, and it is fitted with a simple pistol grip and a fin-shaped wooden or polymer stock. A prominent feed tray cover on the side of the receiver indicates its belt-fed mechanism.

Piercing 2 (The target's protection is reduced by 2 before the wounds are determined.)
Range 80 (The weapon can be used at a range of 80 meters)
Preparation 2 (The weapon requires 2 actions to ready it)
Capacity 200 (The weapon can fire 200 times before it needs to be reloaded.)
Damage Potential 4 (Add 4 dice to the hit roll)
Concealment 9 (Describes how easy the weapon is to conceal)

PKM

8000

This modern automatic weapon is built on a long, stamped-steel receiver and fitted with a heavy, finned barrel designed for sustained fire. It features a distinctive skeletonized wooden or polymer stock, a pistol grip, and a folding bipod attached near the muzzle. Ammunition is fed via a disintegrating metal belt, often held in a box clipped directly beneath the receiver.

Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 80 (The weapon can be used at a range of 80 meters)
Concealment 9 (Describes how easy the weapon is to conceal)
Capacity 200 (The weapon can fire 200 times before it needs to be reloaded.)
Damage Potential 3 (Add 3 dice to the hit roll)

Flamethrower

10000

This weapon consists of one or two large metal tanks, worn on the back via a harness, connected by a thick, reinforced hose to a long, metal projector wand. The wand features a trigger assembly and a nozzle, from which it emits a stream of ignited fuel. The flamethrower acts in a cone of 45 degrees. Hits are distributed by the shooter among all enemies in the cone, and causes all those hit to have the status Burning 1.

Range 10 (The weapon can be used at a range of 10 meters)
Concealment 7 (Describes how easy the weapon is to conceal)
Reload actions 20 (Reloading the weapon takes 20 actions)
Damage Potential 8 (Add 8 dice to the hit roll)
Preparation 3 (The weapon requires 3 actions to ready it)
Capacity 30 (The weapon can fire 30 times before it needs to be reloaded.)
Burning 1 (The weapon causes the "Burning 1" condition if hits from the hit roll are not prevented.)
Cone 45 (The weapon's attack has the shape of a cone with an angle corresponding to this property.)

HK GMW

2000

This heavy, boxy automatic weapon is a 40x53mm caliber machine grenade launcher built on a solid metal receiver. It features a prominent side-mounted 32-ammunition belt feed mechanism, distinguishing it from single-shot grenade launchers. The entire assembly is designed for sustained fire and is often mounted on a tripod or vehicle.

Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 40 (The weapon can be used at a range of 40 meters)
Concealment 5 (Describes how easy the weapon is to conceal)
Preparation 2 (The weapon requires 2 actions to ready it)
Capacity 32 (The weapon can fire 32 times before it needs to be reloaded.)
Reload actions 3 (Reloading the weapon takes 3 actions)
Damage Potential 4 (Add 4 dice to the hit roll)

M79 (Grenade launcher)

1200

Der Granatwerfer M79, wegen seines besonderen Mündungsgeräusches auch Thumper, Thump-Gun, Bloop Tube oder Blooper genannt, wurde 1961 bei der US Army eingeführt. Es ist ein schultergestütztes System zum Abfeuern von 40 mm Granaten und soll die Lücke zwischen 50 m (maximale Wurfweite von Handgranaten) und 300 m (minimale Mörserentfernung) abdecken.

Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 150 (The weapon can be used at a range of 150 meters)
Concealment 4 (Describes how easy the weapon is to conceal)
Capacity 1 (The weapon can fire 1 times before it needs to be reloaded.)
Damage Potential 4 (Add 4 dice to the hit roll)