Weapons

Weapons and their properties
Sword cane
Blades

Sword cane

This object appears to be a fashionable or simple walking stick, typically made of polished wood with a metal-capped tip and an ornamental handle. The handle, often a metal knob or L-shaped grip, detaches from the main shaft. This shaft is hollow, serving as a scabbard for a slender, rigid, and needle-pointed thrusting blade concealed inside.

2 160
Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Damage Potential 1 (Add 1 dice to the hit roll)
Poison Dagger
Blades

Poison Dagger

This dagger features a rigid, narrow blade that tapers to a reinforced, armor-piercing point. A distinct groove is cut into the steel, designed for the application of poison. The weapon is known to be particularly good at penetrating armor and poisons targets with the strength of the applied toxin.

0.80 1400
Piercing 2 (The target's protection is reduced by 2 before the wounds are determined.)
Concealment 2 (Describes how easy the weapon is to conceal)
Preparation 0 (The weapon requires 0 actions to ready it)
Poison Notch 1 (A notch for applying poison. Poisons with the strength of the poison used.)
Short Sword
Blades

Short Sword

A straight, double-edged blade, visibly shorter than a Long Sword but significantly longer than a dagger, forms this weapon. It is fitted with a simple, one-handed hilt, a functional crossguard, and a basic pommel. The weapon is lightweight and balanced, clearly serving as a practical military sidearm.

0.70 1000
Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Concealment 2 (Describes how easy the weapon is to conceal)
Damage Potential 1 (Add 1 dice to the hit roll)
One and a half-handed sword
Blades

One and a half-handed sword

This straight, double-edged blade is noticeably longer than a standard arming sword, yet shorter than a true two-hander. Its defining feature is the extended hilt, which is long enough to accommodate a second hand for increased power, though it remains balanced for one-handed use.

1.20 850
Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Concealment 3 (Describes how easy the weapon is to conceal)
Damage Potential 2 (Add 2 dice to the hit roll)
Foil
Blades

Foil

An exceptionally thin and flexible blade, often quadrangular in cross-section, defines this lightweight weapon. It possesses no sharpened edges, culminating instead in a fine, narrow point. The hilt is protected by a prominent, cup-shaped metal bell guard.

1.30 180
Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Concealment 5 (Describes how easy the weapon is to conceal)
Damage Potential 2 (Add 2 dice to the hit roll)
Switchblade
Blades

Switchblade

A metal button or switch is set directly into the side of this folding knife's handle. Pressing this mechanism activates an internal spring, causing the concealed blade to snap open automatically, either pivoting out from the side or sliding straight out from the top.

0.30 400
Concealment 1 (Describes how easy the weapon is to conceal)
Preparation 0 (The weapon requires 0 actions to ready it)
Damage Potential 2 (Add 2 dice to the hit roll)
Two-handed Sword
Blades

Two-handed Sword

An enormous, straight, double-edged blade, far longer than a standard arming sword, dominates this weapon. Its defining feature is the massive, two-handed hilt, which uses an extended grip and a heavy pommel for balance. The weapon is fitted with a wide, functional crossguard, built to accommodate its great size.

2.50 4000
Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 2 (The weapon can be used at a range of 2 meters)
Concealment 8 (Describes how easy the weapon is to conceal)
Damage Potential 3 (Add 3 dice to the hit roll)
Katana
Blades

Katana

A long, slender blade with a distinct, single-edged curve defines this sword. It is mounted with a hilt designed for a two-handed grip, which is often wrapped in cord over rayskin. A prominent circular or squared metal guard (tsuba) separates the hilt from the blade.

0.80 1200
Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Concealment 3 (Describes how easy the weapon is to conceal)
Damage Potential 3 (Add 3 dice to the hit roll)
Ancatir One and a Half Handed
Blades

Ancatir One and a Half Handed

Ancatir one-and-a-half-handed sword. Made of Ancatir steel and characterised by the special hardness of the steel and its lightness.

1.20 1000
Concealment 3 (Describes how easy the weapon is to conceal)
Damage Potential 3 (Add 3 dice to the hit roll)
Katar
Blades

Katar

The katar, known primarily in remote regions, is defined by its unique H-shaped metal grip. The grip consists of two parallel bars protecting the sides of the hand, connected by one or two transverse bars for the fist. A wide, pointed, double-edged blade is fixed to the front of this grip, projecting straight forward from the wielder's knuckles.

0.80 450
Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Concealment 2 (Describes how easy the weapon is to conceal)
Damage Potential 2 (Add 2 dice to the hit roll)
Blade crusher
Blades

Blade crusher

If attacked or parried successfully with this weapon, the opponent's weapon takes 10% damage for each success, in addition to wounds.

1.20 850
Concealment 3 (Describes how easy the weapon is to conceal)
Damage Potential 1 (Add 1 dice to the hit roll)
Al'bah JiRa Rune Dagger
Blades

Al'bah JiRa Rune Dagger

A quite rare weapon that can be found in the oases of Al'Bah JiRa.

The rune-engraved blade of this weapon is slightly curved and sharp like a razor blade.

0.25 6000
Concealment 2 (Describes how easy the weapon is to conceal)
Preparation 0 (The weapon requires 0 actions to ready it)
Damage Potential 2 (Add 2 dice to the hit roll)
Cutlass
Blades

Cutlass

Often called a pirate's weapon, this sword features a short, broad, and slightly curved single-edged blade. The hilt is protected by a solid, often unadorned, basket- or cup-shaped guard that encloses the hand. The steel appears thick and functional, lacking the fine polish of a high-quality sword and suggesting a lower-quality, workhorse construction.

1.20 1000
Concealment 4 (Describes how easy the weapon is to conceal)
Damage Potential 3 (Add 3 dice to the hit roll)
Long Knife
Blades

Long Knife

The long knife's blade is long, straight, and single-edged, significantly larger than a standard dagger but lacking the crossguard and balance of a true shortsword. The hilt is simple, often just wood or leather-wrapped, with a minimal or non-existent guard. It is a practical, almost crude, weapon, falling somewhere between a large tool and a dedicated combat blade.

1.20 300
Concealment 4 (Describes how easy the weapon is to conceal)
Damage Potential 2 (Add 2 dice to the hit roll)
Scalpel
Blades

Scalpel

The scalpel consists of a slender metal or bone handle, sized for a delicate, precise grip. It holds a small, fixed blade of exceptional sharpness. The blade itself is thin and often possesses a distinct curve or fine point, appearing far more fragile and keen-edged than a utility knife.

0.50 250
Concealment 1 (Describes how easy the weapon is to conceal)
Preparation 0 (The weapon requires 0 actions to ready it)
Damage Potential 2 (Add 2 dice to the hit roll)
Sabre
Blades

Sabre

A long, curved, single-edged blade defines this one-handed sword. Its most distinct feature is the hilt, which possesses a prominent metal knuckle-bow that sweeps down from the crossguard to the pommel, enclosing and protecting the hand. The blade itself is often moderately wide, distinguishing it from the slender profile of a rapier.

1 950
Concealment 3 (Describes how easy the weapon is to conceal)
Damage Potential 3 (Add 3 dice to the hit roll)
Bayonet
Blades

Bayonet

This modern weapon consists of a straight, sharp steel blade, resembling a long dagger. Its handle is not designed to be held, but features a distinct hollow ring and a locking mechanism. This "attachable" construction, clearly intended for military use, allows the entire item to be mounted onto the barrel of a longarm.

1.80 850
Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 2 (The weapon can be used at a range of 2 meters)
Concealment 4 (Describes how easy the weapon is to conceal)
Damage Potential 2 (Add 2 dice to the hit roll)
Molecular Knife
Blades

Molecular Knife

This weapon resembles a combat knife handle made of matte-black polymers, but instead of a conventional blade, it features a short, rigid spine. This spine supports a shimmering, mono-molecular cutting edge, which appears impossibly thin and perfectly uniform, lacking any visible serrations or beveling.

0.30 1000
Piercing 2 (The target's protection is reduced by 2 before the wounds are determined.)
Concealment 1 (Describes how easy the weapon is to conceal)
Preparation 0 (The weapon requires 0 actions to ready it)
Damage Potential 2 (Add 2 dice to the hit roll)
Spatha
Blades

Spatha

The spatha was a type of straight and long sword, measuring up to 1 m, with a handle length between 18 and 20 cm (7.1 and 7.9 in), in use in the territory of the Roman Empire during the 1st to 6th centuries AD. Later swords, from the 7th to 10th centuries, like the Viking swords, are recognizable derivatives and sometimes subsumed under the term spatha.

1.50 250
Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 2 (The weapon can be used at a range of 2 meters)
Damage Potential 2 (Add 2 dice to the hit roll)
Scimitar
Blades

Scimitar

This one-handed sword is defined by its pronounced, sweeping curve, featuring a single sharp edge on its outer side. The blade often broadens slightly as it nears the tip. It is equipped with a simple hilt and a crossguard that is usually straight or curved slightly towards the blade.

1 500
Concealment 5 (Describes how easy the weapon is to conceal)
Damage Potential 3 (Add 3 dice to the hit roll)
Laser Sword
Blades

Laser Sword

A cylindrical hilt of polished metal, sized for one or two hands, houses this weapon's components. It features a recessed activation stud and a prominent emitter shroud at one end. When active, a solid, blade-length beam of intense, glowing energy extends from this emitter, humming audibly.

1 5000
Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Concealment 2 (Describes how easy the weapon is to conceal)
Damage Potential 3 (Add 3 dice to the hit roll)
Pugio
Blades

Pugio

This Roman dagger, roughly 40cm in length, features a broad, leaf-shaped blade that often narrows slightly at its center. It was carried by legionaries in ancient Rome as a secondary weapon. The hilt is typically simple, often T-shaped or layered, and lacks the complex guard of a full-sized sword.

0.50 120
Damage Potential 1 (Add 1 dice to the hit roll)
Blades

Machete

Do not send a message!

1.20 450
Concealment 4 (Describes how easy the weapon is to conceal)
Damage Potential 3 (Add 3 dice to the hit roll)
Blades

Flame dagger

This dagger's blade is not straight, but forged with a distinct "flame-like," undulating edge. This serrated profile is known to inflict deep, tearing wounds that cause Bleeding. The hilt is typically simple, often dark metal or wrapped leather, putting all focus on the jagged steel.

0.80 450
Concealment 2 (Describes how easy the weapon is to conceal)
Preparation 0 (The weapon requires 0 actions to ready it)
Damage Potential 1 (Add 1 dice to the hit roll)
Bleeding 1 (At the beginning of each round, the wounded character rolls for Endurance. If the roll fails, the character takes one wound for each level of this condition. This condition ends when the character is bandaged (e.g. by first aid).)
Armour Crusher
Blades

Armour Crusher

A heavy dagger suitable for damaging armour. For each hit, the victim loses one protection of their choice in addition to any protection used to avoid wounds.

2 650
Concealment 3 (Describes how easy the weapon is to conceal)
Damage Potential 1 (Add 1 dice to the hit roll)
Armor Breaker 1 (For each hit, the target loses 1 Protection of its choice in addition to any Protection used against the attack.)
Small sword
Blades

Small sword

Often seen as the weapon of a noble, this lightweight sword is defined by its slender, stiff blade, which typically has a triangular cross-section and tapers to an exceptionally fine point. It lacks a true cutting edge, being purely a thrusting weapon. The hilt is its most distinct feature, possessing an intricate guard made of two small shells and a delicate knuckle-bow, designed for precision.

1.20 140
Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Concealment 3 (Describes how easy the weapon is to conceal)
Damage Potential 1 (Add 1 dice to the hit roll)
Hunting knife
Blades

Hunting knife

This fixed-blade knife features a strong, single-edged steel blade, often with a slight curve or a "clip-point" tip. The hilt is practical, made of polished wood, bone, or antler, and shaped for a solid, secure grip. It is a sturdy, functional tool, lacking the slender profile or double edge of a combat dagger.

0.30 120
Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Preparation 0 (The weapon requires 0 actions to ready it)
Damage Potential 1 (Add 1 dice to the hit roll)
Flammberge
Blades

Flammberge

This massive two-handed sword is immediately recognizable by its blade. The long, heavy, double-edged steel is not straight, but forged into a continuous, undulating or "flame-like" wave from the hilt to the point. Its hilt is built for a powerful two-handed grip, often featuring a complex guard with forward-swept quillons or side-rings.

1.40 2200
Range 2 (The weapon can be used at a range of 2 meters)
Concealment 6 (Describes how easy the weapon is to conceal)
Damage Potential 3 (Add 3 dice to the hit roll)
Bleeding 1 (At the beginning of each round, the wounded character rolls for Endurance. If the roll fails, the character takes one wound for each level of this condition. This condition ends when the character is bandaged (e.g. by first aid).)
Chainsaw
Blades

Chainsaw

A bulky, motorized housing (often painted bright red or yellow) forms the main body, fitted with a rear pistol grip and an upper support handle. Extending from the front is a long, flat metal guide bar. A continuous chain, set with numerous sharp metal teeth, is looped around this bar, designed to be driven at high speed by the motor mechanism inside the housing.

4 800
Concealment 6 (Describes how easy the weapon is to conceal)
Preparation 2 (The weapon requires 2 actions to ready it)
Capacity 6 (The weapon can fire 6 times before it needs to be reloaded.)
Damage Potential 3 (Add 3 dice to the hit roll)
Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Ancatir longsword
Blades

Ancatir longsword

This weapon is of Ancatir make, few people have ever seen the forests of the Ancatir with their own eyes, even fewer have entered them, of those who have, only a handful have been allowed to wield an Ancatir weapon,

It is not known how the Ancatir forge their weapons, but it is certain that anyone who sees them is surprised by their superior quality.

1.40 1400
Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Concealment 3 (Describes how easy the weapon is to conceal)
Damage Potential 3 (Add 3 dice to the hit roll)
Wakizashi
Blades

Wakizashi

This weapon is a single-edged, curved blade, noticeably shorter than a full longsword or katana, but significantly longer than a standard dagger. It features a hilt long enough for one or two hands, often wrapped in ray skin and cord, and is fitted with a circular or squared metal guard separating the blade from the handle.

0.90 180
Concealment 2 (Describes how easy the weapon is to conceal)
Preparation 0 (The weapon requires 0 actions to ready it)
Damage Potential 2 (Add 2 dice to the hit roll)
Sickle
Blades

Sickle

The sickle consists of a short, simple wooden handle designed for a single hand. Attached to it is a metal blade with a pronounced, C-shaped curve, which is sharpened only along its concave inner edge. The overall construction is rudimentary, resembling a common harvesting implement.

0.80 150
Concealment 4 (Describes how easy the weapon is to conceal)
Damage Potential 2 (Add 2 dice to the hit roll)
Rapier
Blades

Rapier

A long, exceptionally slender, and rigid blade, tapering to a needle-sharp point, defines this one-handed sword. Its most recognizable feature is the hilt, which possesses an intricate and complex guard of interlocking metal bars, rings, or a "cup" designed to completely protect the wielder's hand.

1 1200
Concealment 3 (Describes how easy the weapon is to conceal)
Damage Potential 3 (Add 3 dice to the hit roll)
Broadsword
Blades

Broadsword

This sword features a distinctly wide, straight, double-edged blade that tapers only slightly to a functional point. Often seen as a rough weapon, its heavy build and simple, robust crossguard are clearly designed for brute force. The entire weapon is heavy in the hand, lacking the refinement of a rapier or the balance of an arming sword.

3 500
Concealment 5 (Describes how easy the weapon is to conceal)
Damage Potential 4 (Add 4 dice to the hit roll)
Molecular Sword
Blades

Molecular Sword

A hilt of dark, non-reflective composite material forms the grip, featuring a simple activation stud. Projecting from this is a thin, rigid spine, supporting an edge so fine it appears almost invisible, shimmering slightly under direct light. The blade is perfectly straight and lacks the thickness or bevel of a traditional sword.

0.80 3000
Piercing 2 (The target's protection is reduced by 2 before the wounds are determined.)
Concealment 5 (Describes how easy the weapon is to conceal)
Damage Potential 3 (Add 3 dice to the hit roll)
Blades

Left Hand

The left hand is a defensive weapon. Wielded in the left hand, it provides one additional action per combat round that can only be used for defence.

0.60 580
Concealment 2 (Describes how easy the weapon is to conceal)
Preparation 0 (The weapon requires 0 actions to ready it)
Damage Potential 1 (Add 1 dice to the hit roll)
Barbarian sword
Blades

Barbarian sword

This massive sword is defined by its sheer weight and crude, functional construction. The blade is an oversized, heavy slab of dark metal, often bearing nicks and an uneven edge, far wider than a standard arming sword. The hilt is thick, wrapped in rough leather, and protected by a simple, heavy block of iron serving as a crossguard.

5 2500
Range 2 (The weapon can be used at a range of 2 meters)
Concealment 7 (Describes how easy the weapon is to conceal)
Damage Potential 4 (Add 4 dice to the hit roll)
Knife-studded staff
Blades

Knife-studded staff

The knife-studded staff consists of a shaft approximately one and a half steps long, with a blade attached to each end. The weapon is usually wielded with both hands.

1.10 950
Range 2 (The weapon can be used at a range of 2 meters)
Concealment 7 (Describes how easy the weapon is to conceal)
Damage Potential 2 (Add 2 dice to the hit roll)
Long Sword
Blades

Long Sword

A straight, double-edged blade that tapers to a sharp, functional point is the core of this weapon. It is fitted with a simple, straight metal crossguard and a hilt sized for a single hand, which is balanced by a heavy metal pommel. This is the classic cruciform sword, longer than a dagger but shorter than a true two-handed weapon.

1.40 2000
Range 2 (The weapon can be used at a range of 2 meters)
Concealment 5 (Describes how easy the weapon is to conceal)
Damage Potential 2 (Add 2 dice to the hit roll)
Stiletto
Blades

Stiletto

A parrying dagger, when wielded, gives the wielder one extra action per combat round, which may only be used for defence.

0.80 750
Concealment 2 (Describes how easy the weapon is to conceal)
Preparation 0 (The weapon requires 0 actions to ready it)
Damage Potential 1 (Add 1 dice to the hit roll)
Dagger
Blades

Dagger

A simple dagger, forged from iron. This item is used both as a tool and as a weapon.

0.60 300
Concealment 1 (Describes how easy the weapon is to conceal)
Preparation 0 (The weapon requires 0 actions to ready it)
Damage Potential 1 (Add 1 dice to the hit roll)
Blades

Pocket knife

This item is a compact, handheld tool with a casing, often made of wood, metal, or plastic. One or more metal blades are folded into the handle. The blades can be pivoted out from the casing for access.

0.10 20
Preparation 0 (The weapon requires 0 actions to ready it)
Pata
Blades

Pata

This weapon combines a rigid steel gauntlet, designed to protect the hand and forearm, with a long, straight, double-edged blade. The blade projects directly from the end of the gauntlet, aligned with the wielder's arm. The grip is a horizontal bar held inside the enclosed gauntlet, completely concealing the hand.

1 850
Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Concealment 3 (Describes how easy the weapon is to conceal)
Damage Potential 3 (Add 3 dice to the hit roll)
Entrenching Tool
Blades

Entrenching Tool

Made by sven

A short, sturdy handle of wood or metal is affixed to a square-shaped, pointed shovel head. The head's most prominent feature is a heavy-duty hinge and locking collar at its base. This mechanism allows the metal blade to be folded at a 90-degree angle or completely flat against the handle.

1.20 20
Damage Potential 1 (Add 1 dice to the hit roll)
Concealment 3 (Describes how easy the weapon is to conceal)
Gladius
Blades

Gladius

Gladius (Latin pronunciation: [ˈɡlad̪iʊs̠]) is a Latin word meaning "sword" (of any type), but in its narrow sense, it refers to the sword of Ancient Roman foot soldiers with a length of around 80 centimeters. Early ancient Roman swords were similar to those of the Greeks, called xiphe (plural; singular xiphos). From the 3rd century BC, however, the Romans adopted a sword similar to the one used by the Celtiberians and others late into the Second Punic War, known in Latin as the gladius hispaniensis, or "Hispanic sword".

1 200
Damage Potential 3 (Add 3 dice to the hit roll)
Axes

Hatchet

A short, one-handed wooden haft is fitted with a simple, wedge-shaped steel head. This head features a single, flared cutting bit, balanced by a flat, unadorned poll on the reverse side. It is a compact, utilitarian tool, lacking the spike or beard of a dedicated battle axe.

0.30 80
Preparation 0 (The weapon requires 0 actions to ready it)
Damage Potential 2 (Add 2 dice to the hit roll)
Axes

Fire axe

A long, straight haft, often painted bright red or yellow, is mounted with a heavy steel head. This head is immediately recognizable, featuring a standard axe bit on one side and a sharp, armor-piercing spike or fluke on the opposite side. It is a heavy, functional tool, lacking the balance of a dedicated battle axe.

2 300
Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Concealment 3 (Describes how easy the weapon is to conceal)
Damage Potential 3 (Add 3 dice to the hit roll)
Axes

Battle Axe

A heavy, forged steel head, balanced for combat, tops this weapon. One side features a wide, flared cutting edge (a "beard"). The side opposite the blade is drawn out into a sharp spike, clearly distinguishing it from a simple utility axe.

5 2000
Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 2 (The weapon can be used at a range of 2 meters)
Concealment 8 (Describes how easy the weapon is to conceal)
Damage Potential 4 (Add 4 dice to the hit roll)
Axes

Axe

A wedge shaped head of cast iron or steel is mounted on a sturdy, one-handed wooden haft. The head features a single, flared cutting edge on one side and a flat, heavy poll on the other. It's a basic, versatile design, lacking the length of a long axe or the specific balance of a throwing axe.

2 250
Concealment 4 (Describes how easy the weapon is to conceal)
Damage Potential 3 (Add 3 dice to the hit roll)
Axes

Lumberjack axe

A long, straight haft of smooth, unadorned hardwood provides a two-handed grip. It supports a heavy, wedge-shaped steel head. This head features one wide, extremely sharp cutting bit, balanced by a thick, flat poll on the opposite side.

2.20 350
Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Concealment 5 (Describes how easy the weapon is to conceal)
Damage Potential 3 (Add 3 dice to the hit roll)
Axes

Long Axe

The long axe features a long, sturdy wooden haft, built for a two-handed grip and often reinforced with metal bands. It is mounted with a single, heavy axe-head, which typically has a wide, sweeping cutting edge. Unlike a halberd, the design lacks a spear tip or rear spike, focusing purely on the power of the main blade.

2.50 500
Range 2 (The weapon can be used at a range of 2 meters)
Concealment 5 (Describes how easy the weapon is to conceal)
Damage Potential 3 (Add 3 dice to the hit roll)
Axes

Orc Splitter

A long war axe that provides the reach to cleave an orc from some distance.

4 2900
Piercing 2 (The target's protection is reduced by 2 before the wounds are determined.)
Range 2 (The weapon can be used at a range of 2 meters)
Concealment 7 (Describes how easy the weapon is to conceal)
Damage Potential 3 (Add 3 dice to the hit roll)
Axes

Tss'Krokk

A lizard war axe. The only way to obtain this axe is to take it from the dead hands of a lizard.

6 8500
Piercing 2 (The target's protection is reduced by 2 before the wounds are determined.)
Range 2 (The weapon can be used at a range of 2 meters)
Concealment 8 (Describes how easy the weapon is to conceal)
Preparation 2 (The weapon requires 2 actions to ready it)
Damage Potential 4 (Add 4 dice to the hit roll)
Axes

Francisca

The Francisca (also Franzisca) is a special form of throwing axe, especially common in Yadosia in the first and early second centuries.

0.60 60
Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Preparation 0 (The weapon requires 0 actions to ready it)
Capacity 1 (The weapon can fire 1 times before it needs to be reloaded.)
Damage Potential 2 (Add 2 dice to the hit roll)
Axes

Tomahawk

The tomahawk consists of a straight haft, usually made of wood, which functions as a handle. Affixed to the top of the haft is a head, typically metal, featuring a single sharp blade aligned vertically with the handle.

1.20 40
Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 15 (The weapon can be used at a range of 15 meters)
Concealment 2 (Describes how easy the weapon is to conceal)
Preparation 0 (The weapon requires 0 actions to ready it)
Capacity 1 (The weapon can fire 1 times before it needs to be reloaded.)
Damage Potential 3 (Add 3 dice to the hit roll)
Blunt Weapons

Crowbar

This item is a solid, heavy bar of hexagonal or round steel, clearly a standard, heavy-duty utility tool. One end is bent into a distinct "L" or "S" shape, terminating in a flattened, forked (cloven) tip. The opposite end is typically flattened into a simple, wedge-like chisel.

3 40
Damage Potential 1 (Add 1 dice to the hit roll)
Blunt Weapons

Maul

An enormous, cylindrical head, often made of dense hardwood bound with thick iron rings, sits atop a thick, two-handed wooden haft. Unlike a sledgehammer's flat metal faces or a warhammer's spike, this weapon is pure, brutal, blunt mass. The entire object is heavy and top-heavy, clearly designed for shattering impacts.

3 800
Concealment 5 (Describes how easy the weapon is to conceal)
Damage Potential 4 (Add 4 dice to the hit roll)
Blunt Weapons

Gorash's Argorin Blessed Metal Jug

Gorash, son of Marbor carries this unique beer mug made entirely of metal with a tinned interior, lined on the outside with wide rivet-adorned bands.

4.50 8500
Concealment 3 (Describes how easy the weapon is to conceal)
Damage Potential 4 (Add 4 dice to the hit roll)
Blunt Weapons

Mace

This weapon features a solid haft of wood or metal, designed for a one-handed grip. The head consists of a heavy, solid metallic weight which is often cast with projecting flanges, knobs, or pyramid-shaped points. Unlike a hammer, this weapon lacks a flat striking surface, concentrating all its mass into these protrusions.

2.80 1200
Concealment 5 (Describes how easy the weapon is to conceal)
Damage Potential 3 (Add 3 dice to the hit roll)
Blunt Weapons

Battle flail

A sturdy wooden haft, sized for a single hand, is linked by several rings of heavy chain to a free-swinging metal head. This head is a solid iron sphere bristling with numerous fixed, sharp spikes. This flexible connection distinguishes it immediately from the rigid, fixed head of a mace or morning star.

3 580
Piercing 2 (The target's protection is reduced by 2 before the wounds are determined.)
Range 2 (The weapon can be used at a range of 2 meters)
Concealment 6 (Describes how easy the weapon is to conceal)
Damage Potential 3 (Add 3 dice to the hit roll)
Blunt Weapons

Bec de corbin

This long polearm is mounted with a complex steel head. One side features a heavy, blunt hammer face, while the opposite side is forged into a long, sharp spike, often curved downward like a raven's beak. This entire assembly, which is sometimes decoratively shaped like an actual raven's head, sits atop a long wooden haft.

4 1800
Range 2 (The weapon can be used at a range of 2 meters)
Concealment 6 (Describes how easy the weapon is to conceal)
Damage Potential 3 (Add 3 dice to the hit roll)
Blunt Weapons

Flail

The flail consists of two lengths of wood - a long staff serving as a handle and a shorter, free-swinging striking piece. The two parts are joined at one end by a loose hinge of leather or a short chain. It is clearly a repurposed harvesting tool, lacking the metal spikes or balanced weights found on a military-grade battle flail.

2.50 120
Range 2 (The weapon can be used at a range of 2 meters)
Concealment 5 (Describes how easy the weapon is to conceal)
Damage Potential 1 (Add 1 dice to the hit roll)
Blunt Weapons

Tss'Glonx

An lizard warhammer. The only way to obtain this hammer is to take it from the dead hands of a lizard.

6 8500
Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 2 (The weapon can be used at a range of 2 meters)
Concealment 9 (Describes how easy the weapon is to conceal)
Preparation 2 (The weapon requires 2 actions to ready it)
Damage Potential 4 (Add 4 dice to the hit roll)
Blunt Weapons

Morning Star

This weapon features a sturdy haft of wood or metal, balanced for one hand, and topped with a solid, heavy head. This head, often spherical, is covered in numerous sharp, fixed spikes, differentiating it from the blunt flanges of a mace. The design is clearly intended to combine blunt-force impact with armor-piercing points.

3 1600
Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Concealment 5 (Describes how easy the weapon is to conceal)
Damage Potential 3 (Add 3 dice to the hit roll)
Blunt Weapons

Club

The club is a single, solid piece of hewn hardwood, defined by its crude, top-heavy balance. It swells from a rough grip, sized for one hand, into a thick, weighted striking end. It lacks any metal components, spikes, or flanges, appearing far simpler and more primitive than a mace.

1.20 15
Concealment 4 (Describes how easy the weapon is to conceal)
Damage Potential 1 (Add 1 dice to the hit roll)
Blunt Weapons

Baton

This weapon is a solid, straight cylinder of polished hardwood, dense polymer, or black steel, sized for a one-handed grip. One end is often textured or wrapped for a secure hold, sometimes featuring a leather wrist thong. The entire object is uniform in thickness, lacking the weighted head of a mace or club.

0.80 800
Concealment 3 (Describes how easy the weapon is to conceal)
Damage Potential 1 (Add 1 dice to the hit roll)
Blunt Weapons

Forging hammer

A short, thick haft of dense hardwood supports a heavy, asymmetrical block of forged steel. One face of this head is a wide, flat square, heavily marked by impact and soot. The opposite side is tapered into a blunt wedge or a rounded "peen," clearly distinct from the sharp spikes of a warhammer or the twin faces of a sledgehammer.

4 850
Concealment 4 (Describes how easy the weapon is to conceal)
Damage Potential 3 (Add 3 dice to the hit roll)
Blunt Weapons

Metal studded club

A thick, heavy length of roughly hewn wood serves as the weapon's core. Its striking end is densely packed with iron studs, blunt rivets, or sharpened nail heads driven deep into the grain. The weapon is top-heavy and crudely made, lacking the balance or metal flanges of a military mace.

1.50 120
Concealment 5 (Describes how easy the weapon is to conceal)
Damage Potential 2 (Add 2 dice to the hit roll)
Blunt Weapons

Haircomb

A haircomb that is worn in the hair made out of hardened steel. The visible top is a rose that also is the grip of this deadly 5 bladed weapon.

0 100
Concealment 1 (Describes how easy the weapon is to conceal)
Preparation 0 (The weapon requires 0 actions to ready it)
Damage Potential 1 (Add 1 dice to the hit roll)
Blunt Weapons

Pickaxe

The pickaxe is actually intended as a hand tool and consists of a long, sturdy wooden shaft designed for a two-handed grip. A heavy, forged metal head is mounted crosswise at the top. This has a long, sharp spike on one side and a narrow, horizontal chisel blade on the opposite side. Together with the handle, this forms a T-shape.

2 180
Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Concealment 5 (Describes how easy the weapon is to conceal)
Damage Potential 2 (Add 2 dice to the hit roll)
Blunt Weapons

Sledgehammer

The sledgehammer consists of an exceptionally long, thick wooden haft, demanding a two-handed grip. It is mounted with an enormous, heavy head made of a solid block of forged iron or steel. The head features two wide, flat striking surfaces, clearly prioritizing sheer weight and impact over the spikes or flanges of a warhammer.

4 850
Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 2 (The weapon can be used at a range of 2 meters)
Concealment 6 (Describes how easy the weapon is to conceal)
Damage Potential 2 (Add 2 dice to the hit roll)
Blunt Weapons

Nunchaku

This weapon consists of two short, solid batons, typically hardwood, connected at their ends by a short length of metal chain or rope. The weapon's flexible, difficult-to-control nature is well-known; if an attack roll is unsuccessful, the wielder of the weapon receives one wound.

1.20 650
Concealment 2 (Describes how easy the weapon is to conceal)
Preparation 0 (The weapon requires 0 actions to ready it)
Damage Potential 3 (Add 3 dice to the hit roll)
Blunt Weapons

Battle Scythe

The battle scythe consists of a long, reinforced wooden haft, similar to a polearm. A single, large blade, clearly identifiable as a re-forged agricultural scythe blade, is socketed at the top, re-oriented to project straight forward along the line of the haft. The blade itself is long and possesses a deep, concave curve, with its sharpened edge on the inside.

3 1300
Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 2 (The weapon can be used at a range of 2 meters)
Concealment 7 (Describes how easy the weapon is to conceal)
Damage Potential 3 (Add 3 dice to the hit roll)
Blunt Weapons

Bullwhip

The whip is a single, continuous piece of dark, plaited leather, often several meters long. It begins with a short, rigid, braided handle that transitions seamlessly into a long, flexible thong. This thong tapers consistently from the thick handle down to a very fine, thin cord at the tip.

1 20
Range 3 (The weapon can be used at a range of 3 meters)
Concealment 1 (Describes how easy the weapon is to conceal)
Capacity 1 (The weapon can fire 1 times before it needs to be reloaded.)
Damage Potential 1 (Add 1 dice to the hit roll)
Blunt Weapons

Warhammer

A heavy, forged metal head defines this weapon, clearly separating it from a mace. One side of this head features a flat or slightly convex blunt striking face, while the opposite side is drawn out into a thick, sharp spike or a slightly curved, armor-piercing fluke. This head is mounted on a sturdy wooden or steel-reinforced haft, often sized for a two-handed grip.

5 1500
Range 2 (The weapon can be used at a range of 2 meters)
Concealment 6 (Describes how easy the weapon is to conceal)
Preparation 2 (The weapon requires 2 actions to ready it)
Damage Potential 2 (Add 2 dice to the hit roll)
Blunt Weapons

Nine-tails

A short, solid handle, often wrapped in dark leather, serves as the grip for this whip. Nine separate thongs or cords of equal length are attached to this handle, each one tipped with a hard, knotted end or a small metal barb. The weapon is unwieldy; if the hit roll is unsuccessful, the nine-tails wounds the wearer with one wound.

1.50 850
Range 2 (The weapon can be used at a range of 2 meters)
Concealment 5 (Describes how easy the weapon is to conceal)
Damage Potential 3 (Add 3 dice to the hit roll)
Blunt Weapons

Brass Knuckles

A single, solid piece of cast metal, typically brass or steel, is shaped to fit around the fingers. It features four circular holes through which the fingers are inserted. The outer edge, which sits above the knuckles, is a thick, weighted striking surface, while a smooth, curved bar rests against the palm.

0.40 300
Concealment 1 (Describes how easy the weapon is to conceal)
Damage Potential 2 (Add 2 dice to the hit roll)
Polearms

Lance

A long, thick shaft of dense wood forms the core of this heavy polearm. It is topped with a sharp, conical or leaf-shaped steel head designed purely for piercing. A circular steel handguard (vamplate) is often fixed to the shaft just above the grip, distinguishing it from a simpler pike or spear.

3 1000
Piercing 2 (The target's protection is reduced by 2 before the wounds are determined.)
Range 2 (The weapon can be used at a range of 2 meters)
Concealment 8 (Describes how easy the weapon is to conceal)
Damage Potential 2 (Add 2 dice to the hit roll)
Polearms

Toranian Boar Spear

This weapon is built around an exceptionally thick and heavy shaft of dark, reinforced wood, much sturdier than a standard military spear. Its head is a massive, broad leaf-shaped blade, but its most defining feature is a strong, fixed iron cross-guard or "toggle" positioned just below the socket. The metalwork is heavy and practical, bearing a simple forge mark shaped like a tusk.

1.50 650
Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 2 (The weapon can be used at a range of 2 meters)
Concealment 6 (Describes how easy the weapon is to conceal)
Damage Potential 2 (Add 2 dice to the hit roll)
Polearms

Glaive

A long, single-edged blade, resembling a large knife or short sword, is mounted vertically on the end of a long wooden haft. This blade is affixed in line with the shaft, creating a polearm that lacks the complex spear-points or side-flukes of a partisan or corseque. The weapon is balanced for long, sweeping slashes.

2.80 2750
Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 2 (The weapon can be used at a range of 2 meters)
Concealment 6 (Describes how easy the weapon is to conceal)
Damage Potential 3 (Add 3 dice to the hit roll)
Polearms

Wooden Stakes

Made by sven

A wooden stake made from a sharpened branch or tree trunk. Takes a little getting used to, but works wonders against vampires when used properly.

If this weapon is used against vampires with the coup de grâce rule, the number of dice is increased by the attacker's Strength.

0.50 10
Damage Potential 1 (Add 1 dice to the hit roll)
Polearms

Staff

A long, solid piece of hardwood, often gnarled or polished smooth. It is roughly the height of a person and may be topped with a carved knob, a simple crystal, or left unadorned.

0.80 100
Range 2 (The weapon can be used at a range of 2 meters)
Concealment 5 (Describes how easy the weapon is to conceal)
Preparation 0 (The weapon requires 0 actions to ready it)
Damage Potential 1 (Add 1 dice to the hit roll)
Polearms

Scythe

A long, curved wooden shaft is fitted with two perpendicular hand-grips. Mounted at the base of this shaft is a single, very long, curved blade that juts out at a right angle, with its sharp edge along the concave side. The entire assembly is unwieldy, clearly designed for wide, sweeping motions.

2.50 580
Range 2 (The weapon can be used at a range of 2 meters)
Concealment 7 (Describes how easy the weapon is to conceal)
Damage Potential 3 (Add 3 dice to the hit roll)
Polearms

Battle staff

Perfect balance defines this weapon, which is a long, smooth shaft of dense hardwood, often capped with blued metal at both ends. Known as the weapon of a monk, its lightweight yet sturdy construction is designed for very quick attacks.

0.60 150
Range 2 (The weapon can be used at a range of 2 meters)
Concealment 6 (Describes how easy the weapon is to conceal)
Damage Potential 2 (Add 2 dice to the hit roll)
Polearms

Corseque

The head of the corseque consists of a long, primary spear spike. Projecting from the base of this spike are two shorter, sharp tines or flukes, which are angled forward or slightly outward. This entire three-pointed metal assembly is mounted on a long wooden haft.

2.50 2450
Range 2 (The weapon can be used at a range of 2 meters)
Concealment 5 (Describes how easy the weapon is to conceal)
Damage Potential 3 (Add 3 dice to the hit roll)
Polearms

Tournament lance

This is an exceptionally long, thick polearm shaft, crafted from wood that is often painted with bright, heraldic colors. A conical steel handguard (vamplate) is fixed above the grip, and unlike a war lance, the tip features no sharpened point. Instead, it is capped with a blunted metal head or a coronel, a small, crown-shaped fixture.

2.50 1400
Range 3 (The weapon can be used at a range of 3 meters)
Concealment 7 (Describes how easy the weapon is to conceal)
Preparation 2 (The weapon requires 2 actions to ready it)
Damage Potential 3 (Add 3 dice to the hit roll)
Polearms

Trident

A three-pronged metal head defines this polearm. It features a long central spear-point, flanked on both sides by two shorter, equally sharp tines, which are sometimes barbed. This entire assembly is mounted on a long, sturdy wooden haft.

3 850
Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 2 (The weapon can be used at a range of 2 meters)
Concealment 5 (Describes how easy the weapon is to conceal)
Damage Potential 3 (Add 3 dice to the hit roll)
Polearms

Pike

An exceptionally long and rigid wooden shaft, significantly taller than a person, dominates this polearm's design. It is tipped with a very small, sharp steel spike, purely functional and lacking the broad blade of a spear. The entire weapon is unwieldy up close, built exclusively for maintaining distance.

3 1800
Piercing 2 (The target's protection is reduced by 2 before the wounds are determined.)
Range 2 (The weapon can be used at a range of 2 meters)
Concealment 6 (Describes how easy the weapon is to conceal)
Damage Potential 3 (Add 3 dice to the hit roll)
Polearms

Angrasch's forge

A dwarven fighting staff with the golden branding "Angrasch's forge". A magical dwarven rune is embedded in the tip.

0.70 8000
Piercing 2 (The target's protection is reduced by 2 before the wounds are determined.)
Range 2 (The weapon can be used at a range of 2 meters)
Concealment 5 (Describes how easy the weapon is to conceal)
Damage Potential 2 (Add 2 dice to the hit roll)
Polearms

Dignity wand

An insignia of a priest, not actually intended for combat.

1.50 950
Range 2 (The weapon can be used at a range of 2 meters)
Concealment 7 (Describes how easy the weapon is to conceal)
Preparation 0 (The weapon requires 0 actions to ready it)
Polearms

Pitchfork

A long, simple wooden haft is topped with a metal head. This head splits into two, three, or sometimes four long, thin metal tines, which are sharpened to a point and curve slightly forward. The entire construction is that of a basic agricultural tool, lacking the reinforcement or balance of a military trident.

2 5
Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 2 (The weapon can be used at a range of 2 meters)
Concealment 1 (Describes how easy the weapon is to conceal)
Reload actions 0 (Reloading the weapon takes 0 actions)
Damage Potential 2 (Add 2 dice to the hit roll)
Polearms

Spear

A long, straight shaft of polished hardwood forms the main body of this polearm. It is tipped with a single, sharp metal head, often forged into a simple leaf-shape or a sharpened spike. The weapon is balanced for reach, lacking the complex flukes of a partisan or the axe-head of a halberd.

1.20 600
Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 2 (The weapon can be used at a range of 2 meters)
Concealment 6 (Describes how easy the weapon is to conceal)
Damage Potential 1 (Add 1 dice to the hit roll)
Polearms

Halberd

A complex, multi-purpose head of forged steel tops this long polearm. It combines three distinct elements: a forward-facing spear point, a broad, heavy axe-blade on one side, and a sharp spike or hook on the reverse side. This entire assembly is mounted on a long, sturdy wooden haft, often reinforced with metal langets.

3 3000
Piercing 2 (The target's protection is reduced by 2 before the wounds are determined.)
Range 2 (The weapon can be used at a range of 2 meters)
Concealment 8 (Describes how easy the weapon is to conceal)
Damage Potential 3 (Add 3 dice to the hit roll)
Polearms

Hadbard's staff

The magical fighting staff of the magnificently dilletant illusionist Hadbard Fuzknod. If four equal numbers are rolled on the hit roll, the staff casts a random spell of wizardry.

1.50 6800
Range 2 (The weapon can be used at a range of 2 meters)
Concealment 5 (Describes how easy the weapon is to conceal)
Damage Potential 3 (Add 3 dice to the hit roll)
Polearms

Battle lance

A long, thick shaft of dense, reinforced wood forms the core of this heavy polearm. It is topped with a sharp, leaf-shaped or conical steel head designed for piercing, lacking the blunted coronel of its tournament counterpart. A circular steel handguard (vamplate) is often fixed to the shaft just above the intended grip area.

3.50 1500
Piercing 2 (The target's protection is reduced by 2 before the wounds are determined.)
Range 3 (The weapon can be used at a range of 3 meters)
Concealment 7 (Describes how easy the weapon is to conceal)
Damage Potential 3 (Add 3 dice to the hit roll)
Polearms

Partisan

A long, sturdy wooden haft is capped with a broad, double-edged spearhead. Flanking the base of this main blade are two smaller, symmetrical, and sharpened projections, often shaped like crescent moons or pointed flukes. The overall head is typically flat and more ornate than a military spear, but lacks the axe-blade of a halberd.

3 1000
Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 2 (The weapon can be used at a range of 2 meters)
Concealment 6 (Describes how easy the weapon is to conceal)
Damage Potential 3 (Add 3 dice to the hit roll)
Bows

Short bow

A single stave of cured wood, often ash or elm, forms this compact bow. Its limbs are noticeably short and slender, lacking the impressive height of a Long Bow or the heavy reinforcement of a Battle Bow. The weapon is lightweight and fitted with a simple twisted fiber string.

1.20 400
Range 40 (The weapon can be used at a range of 40 meters)
Concealment 3 (Describes how easy the weapon is to conceal)
Capacity 1 (The weapon can fire 1 times before it needs to be reloaded.)
Damage Potential 2 (Add 2 dice to the hit roll)
Bows

Long Bow

This bow is defined by its impressive height, often matching or exceeding that of its wielder. It consists of a single, long stave of cured wood, typically yew or ash, polished smooth. Unlike the multi-layered Composite Bow, its power comes purely from the length of its simple, slightly curved limbs and the tension of its heavy-gauge string.

2 600
Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 60 (The weapon can be used at a range of 60 meters)
Concealment 5 (Describes how easy the weapon is to conceal)
Capacity 1 (The weapon can fire 1 times before it needs to be reloaded.)
Damage Potential 2 (Add 2 dice to the hit roll)
Bows

Crossbow

A solid stock of wood or metal forms the main body of this weapon, featuring a groove on its upper surface. Near the front, a single horizontal bow limb is mounted. A trigger mechanism is set into the stock, designed to hold a drawn bowstring under tension.

3 800
Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 40 (The weapon can be used at a range of 40 meters)
Concealment 3 (Describes how easy the weapon is to conceal)
Preparation 2 (The weapon requires 2 actions to ready it)
Capacity 1 (The weapon can fire 1 times before it needs to be reloaded.)
Reload actions 2 (Reloading the weapon takes 2 actions)
Damage Potential 3 (Add 3 dice to the hit roll)
Bows

Elven Bow

This longbow is distinguished by its seamless, elegant construction from a single piece of pale, polished wood, making it noticeably lighter than a standard Battle Bow. Delicate, flowing carvings resembling leaves or script are etched directly into the slender limbs. The bowstring is a thin, tightly-spun cord that appears almost silvery.

2 850
Piercing 2 (The target's protection is reduced by 2 before the wounds are determined.)
Range 70 (The weapon can be used at a range of 70 meters)
Concealment 5 (Describes how easy the weapon is to conceal)
Damage Potential 2 (Add 2 dice to the hit roll)
Bows

Hand crossbow

This weapon is a small, concealable crossbow, often built with a pistol-like grip. It features a short, horizontal bow prod and a simple mechanism that makes it easy to span. The entire lightweight construction is designed to be drawn quickly.

0.80 900
Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 10 (The weapon can be used at a range of 10 meters)
Concealment 1 (Describes how easy the weapon is to conceal)
Preparation 0 (The weapon requires 0 actions to ready it)
Capacity 1 (The weapon can fire 1 times before it needs to be reloaded.)
Damage Potential 2 (Add 2 dice to the hit roll)
Bows

Hunting Bow

This weapon consists of a long, single stave of cured wood, often yew or ash. It has a simple leather grip and a string of twisted fiber, lacking the heavy reinforcement of a Battle Bow.

1.20 650
Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 60 (The weapon can be used at a range of 60 meters)
Capacity 1 (The weapon can fire 1 times before it needs to be reloaded.)
Damage Potential 2 (Add 2 dice to the hit roll)
Bows

Composite bow

This bow is crafted from multiple materials laminated together—typically horn, sinew, and a wooden core—bound tightly with wrappings. When unstrung, its limbs curve noticeably forward at the tips. The entire construction is often more compact than a Battle Bow but features a much more complex and deliberate shape.

1.20 750
Range 50 (The weapon can be used at a range of 50 meters)
Concealment 5 (Describes how easy the weapon is to conceal)
Preparation 0 (The weapon requires 0 actions to ready it)
Capacity 1 (The weapon can fire 1 times before it needs to be reloaded.)
Damage Potential 3 (Add 3 dice to the hit roll)
Bows

Battle Bow

This heavy bow features a thick, reinforced frame, often made of laminated wood or composite material, making it larger and sturdier than a simple hunting bow. Its limbs are stiff and pronounced in their curve, attached to a thick, heavy-gauge bowstring. The entire weapon is built for power, lacking ornamentation in favor of a purely functional design.

1.40 1450
Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 70 (The weapon can be used at a range of 70 meters)
Concealment 6 (Describes how easy the weapon is to conceal)
Capacity 1 (The weapon can fire 1 times before it needs to be reloaded.)
Damage Potential 4 (Add 4 dice to the hit roll)
Bows

Light Crossbow

A stock, often of wood or composite material, forms the main body of this weapon. Near the front, a single, relatively short horizontal prod (bow limb) is mounted. This weapon features one bowstring, a simple trigger mechanism, and a groove on the stock's upper surface designed to hold a single bolt.

2.20 650
Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 40 (The weapon can be used at a range of 40 meters)
Concealment 3 (Describes how easy the weapon is to conceal)
Capacity 1 (The weapon can fire 1 times before it needs to be reloaded.)
Damage Potential 2 (Add 2 dice to the hit roll)
Bows

Repetier Crossbow

A prominent lever mechanism, often integrated into the stock and connected to a top-mounted box or gravity-fed magazine, defines this crossbow. This complex assembly makes it a weapon that is very easy to span and quick to load. The rest of the construction features a standard prod and trigger, though the stock is heavily modified to accommodate the reloading action.

3 950
Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 30 (The weapon can be used at a range of 30 meters)
Concealment 3 (Describes how easy the weapon is to conceal)
Preparation 2 (The weapon requires 2 actions to ready it)
Capacity 2 (The weapon can fire 2 times before it needs to be reloaded.)
Damage Potential 3 (Add 3 dice to the hit roll)
Bows

Taxaro's trail

This is the tail of the Taxaros, a powerful artifact bow that occurs only once. Causes Burning 2.

2.10 6500
Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 50 (The weapon can be used at a range of 50 meters)
Concealment 5 (Describes how easy the weapon is to conceal)
Capacity 1 (The weapon can fire 1 times before it needs to be reloaded.)
Damage Potential 4 (Add 4 dice to the hit roll)
Quadruple crossbow
Bows

Quadruple crossbow

This heavy weapon possesses a wide, reinforced stock, built to accommodate four horizontal bow limbs, often arranged in a stacked or side-by-side configuration. The top of the stock features four parallel grooves, each designed to hold a bolt. A complex trigger mechanism is connected to an intricate system of bowstrings that hold all four bolts under tension simultaneously.

6 4100
Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 45 (The weapon can be used at a range of 45 meters)
Recoil Compensation 1 (The recoil penalty is reduced by 1)
Concealment 8 (Describes how easy the weapon is to conceal)
Preparation 2 (The weapon requires 2 actions to ready it)
Capacity 4 (The weapon can fire 4 times before it needs to be reloaded.)
Reload actions 4 (Reloading the weapon takes 4 actions)
Damage Potential 3 (Add 3 dice to the hit roll)
Bows

Double Crossbow

A central stock of wood or metal is mounted with two horizontal bow limbs, set either side-by-side or vertically stacked. The weapon features a trigger mechanism connected to two parallel grooves or tracks. These tracks are designed to hold two separate bolts, which are secured under tension by corresponding bowstrings.

3.80 2900
Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 45 (The weapon can be used at a range of 45 meters)
Concealment 4 (Describes how easy the weapon is to conceal)
Preparation 2 (The weapon requires 2 actions to ready it)
Capacity 2 (The weapon can fire 2 times before it needs to be reloaded.)
Damage Potential 3 (Add 3 dice to the hit roll)
Pistols

Laser Pistol

A compact, angular frame made of white or black polymer forms the body of this handgun. Instead of a slide or a conventional barrel, it features a short, reinforced emitter shrouded by focusing lenses or metallic fins. A heavy, detachable energy cell, often glowing faintly, slots into the base of the grip.

0.80 2200
Piercing 2 (The target's protection is reduced by 2 before the wounds are determined.)
Range 60 (The weapon can be used at a range of 60 meters)
Recoil Compensation 2 (The recoil penalty is reduced by 2)
Concealment 2 (Describes how easy the weapon is to conceal)
Capacity 20 (The weapon can fire 20 times before it needs to be reloaded.)
Damage Potential 2 (Add 2 dice to the hit roll)
Pistols

Colt Peacemaker

A polished metal frame defines this single-action revolver. Its most recognizable feature is the revolving, fluted cylinder designed to hold individual cartridges, which are loaded one by one via a loading gate on the frame's right side. A characteristic curved grip (often wood or ivory), an exposed hammer, and a fixed front blade sight complete its iconic profile.

1 800
Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 20 (The weapon can be used at a range of 20 meters)
Concealment 3 (Describes how easy the weapon is to conceal)
Capacity 6 (The weapon can fire 6 times before it needs to be reloaded.)
Damage Potential 2 (Add 2 dice to the hit roll)
Blunderbuss
Pistols

Blunderbuss

A conspicuously wide, bell-shaped muzzle of flared brass or iron defines this firearm. This short, heavy barrel is mated to a thick, carbine-length wooden stock. A prominent flintlock mechanism is fixed to the side of the receiver, completing its simple, top-heavy profile.

1.20 800
Range 20 (The weapon can be used at a range of 20 meters)
Recoil Compensation 1 (The recoil penalty is reduced by 1)
Concealment 3 (Describes how easy the weapon is to conceal)
Capacity 1 (The weapon can fire 1 times before it needs to be reloaded.)
Damage Potential 1 (Add 1 dice to the hit roll)
Reload actions 2 (Reloading the weapon takes 2 actions)
Pistols

Desert Eagle

An exceptionally large and heavy frame gives this semi-automatic handgun its unmistakable, angular silhouette. It possesses a thick, heavy-gauge barrel (often with a distinctive triangular profile) and a massive slide. The oversized grip accommodates a large, single-stack box magazine.

1 1200
Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 20 (The weapon can be used at a range of 20 meters)
Concealment 3 (Describes how easy the weapon is to conceal)
Capacity 7 (The weapon can fire 7 times before it needs to be reloaded.)
Damage Potential 3 (Add 3 dice to the hit roll)
Pistols

Flintlock Pistol

A heavy, single barrel is mated to a pronounced, curved hardwood grip. Its most recognizable feature is the complex metal mechanism on its side: a C-shaped hammer designed to hold a piece of flint, which is aligned to strike a steel plate situated above a small priming pan.

0.80 500
Range 20 (The weapon can be used at a range of 20 meters)
Concealment 2 (Describes how easy the weapon is to conceal)
Capacity 1 (The weapon can fire 1 times before it needs to be reloaded.)
Damage Potential 4 (Add 4 dice to the hit roll)
Reload actions 2 (Reloading the weapon takes 2 actions)
Pistols

Glock (9mm)

This modern handgun is immediately recognizable by its angular, matte-black polymer frame and a blocky, rectangular steel slide. It lacks any external hammer, giving the rear of the slide a smooth, snag-free profile. A distinctive, squared-off trigger guard and a simple trigger-mounted safety mechanism complete its highly functional, unadorned design.

0.30 300
Range 80 (The weapon can be used at a range of 80 meters)
Recoil Compensation 1 (The recoil penalty is reduced by 1)
Concealment 1 (Describes how easy the weapon is to conceal)
Capacity 17 (The weapon can fire 17 times before it needs to be reloaded.)
Damage Potential 2 (Add 2 dice to the hit roll)
Colt 1911
Pistols

Colt 1911

This semi-automatic handgun is characterized by its slim, all-metal frame and a slide with rear serrations. It features a distinct grip angle, covered by textured panels, and a prominent external hammer at the rear. A thin, single-stack box magazine slots into the base of the grip.

0.70 800
Range 20 (The weapon can be used at a range of 20 meters)
Recoil Compensation 1 (The recoil penalty is reduced by 1)
Concealment 2 (Describes how easy the weapon is to conceal)
Capacity 7 (The weapon can fire 7 times before it needs to be reloaded.)
Damage Potential 2 (Add 2 dice to the hit roll)
Pistols

Colt Dragoon

A massive, heavy frame and a long barrel (often octagonal) give this single-action revolver its imposing silhouette. It features a revolving cylinder designed for loose powder and ball, not metallic cartridges. A prominent, hinged loading lever is seated directly beneath the barrel, and a large, exposed hammer rests on the frame.

0.50 400
Range 20 (The weapon can be used at a range of 20 meters)
Recoil Compensation 1 (The recoil penalty is reduced by 1)
Concealment 2 (Describes how easy the weapon is to conceal)
Capacity 6 (The weapon can fire 6 times before it needs to be reloaded.)
Damage Potential 2 (Add 2 dice to the hit roll)
Reload actions 2 (Reloading the weapon takes 2 actions)
Pistols

Flechette Pistol

Made by Grobi

A sleek, angular frame of dark composites defines this handgun. Instead of a conventional round barrel, it features a short, rectangular launch channel, often flanked by stabilization fins. The ammunition is a long, thin clip, frequently made of translucent polymer, which slides in horizontally above the grip, revealing the tightly packed, needle-like flechettes within.

5 1500
Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 15 (The weapon can be used at a range of 15 meters)
Recoil Compensation 1 (The recoil penalty is reduced by 1)
Concealment 2 (Describes how easy the weapon is to conceal)
Capacity 9 (The weapon can fire 9 times before it needs to be reloaded.)
Damage Potential 4 (Add 4 dice to the hit roll)
Pistols

Derringer

This handgun is defined by its extreme compactness, often regarded as a "lady weapon" due to its small size. It typically features a very short, over-under barrel configuration, mounted on a tiny frame. The grip is minimal, often a smooth 'bird's head' shape, and it frequently lacks a trigger guard, using a simple spur trigger instead.

0.20 200
Range 10 (The weapon can be used at a range of 10 meters)
Recoil Compensation 1 (The recoil penalty is reduced by 1)
Preparation 0 (The weapon requires 0 actions to ready it)
Capacity 2 (The weapon can fire 2 times before it needs to be reloaded.)
Damage Potential 1 (Add 1 dice to the hit roll)
Pistols

HK USP

Made by Grobi

This modern handgun is built around a boxy, black polymer frame and a heavy, rectangular steel slide. Its design is angular and functional, featuring a prominent, squared-off trigger guard and (often) an external hammer at the rear of the slide. Simple three-dot iron sights sit on top.

1 500
Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 20 (The weapon can be used at a range of 20 meters)
Recoil Compensation 1 (The recoil penalty is reduced by 1)
Capacity 8 (The weapon can fire 8 times before it needs to be reloaded.)
Damage Potential 2 (Add 2 dice to the hit roll)
Pistols

Ruger

This semi-automatic rifle is immediately recognizable by its traditional, one-piece wooden stock, which forms a simple grip, reminiscent of an older M1 rifle. It features a relatively thin barrel with a prominent, winged front sight. A curved, rectangular box magazine locks in just ahead of the trigger guard.

0.80 800
Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 150 (The weapon can be used at a range of 150 meters)
Concealment 2 (Describes how easy the weapon is to conceal)
Capacity 9 (The weapon can fire 9 times before it needs to be reloaded.)
Damage Potential 2 (Add 2 dice to the hit roll)
Assault rifles

AK 47

A deeply curved, "banana-shaped" metal box magazine defines this military rifle. It is built on a stamped-steel receiver and fitted with a distinctive, often polished, wooden stock, pistol grip, and handguard. A prominent hooded front sight sits near the muzzle of its dark, heavy barrel.

3.80 2500
Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 40 (The weapon can be used at a range of 40 meters)
Concealment 5 (Describes how easy the weapon is to conceal)
Capacity 30 (The weapon can fire 30 times before it needs to be reloaded.)
Damage Potential 3 (Add 3 dice to the hit roll)
Assault rifles

G3

The G3 rifle is built around a dark, stamped-steel receiver and fitted with a distinctive, wide polymer handguard, pistol grip, and fixed stock. Its most recognizable features include a prominent rotary drum rear sight (diopter) and a straight, slab-sided metal box magazine.

4.40 3800
Range 80 (The weapon can be used at a range of 80 meters)
Concealment 6 (Describes how easy the weapon is to conceal)
Capacity 20 (The weapon can fire 20 times before it needs to be reloaded.)
Damage Potential 3 (Add 3 dice to the hit roll)
Assault rifles

M-16

This modern military rifle is built with a dark, matte-finished metal receiver and distinct black polymer furniture (stock, pistol grip, and handguard). Its most recognizable features are the long, slender barrel tipped with a prominent triangular front sight post, and the fixed carrying handle on top of the receiver, which also integrates the rear sight.

2.90 3600
Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 100 (The weapon can be used at a range of 100 meters)
Concealment 6 (Describes how easy the weapon is to conceal)
Capacity 30 (The weapon can fire 30 times before it needs to be reloaded.)
Damage Potential 3 (Add 3 dice to the hit roll)
Assault rifles

Steyr AUG

This modern rifle is defined by its compact, 'bullpup' layout, placing the magazine well directly into the stock, behind the pistol grip. Its frame is a smooth polymer shell, often olive-drab or black, dominated by a distinctive carrying handle that flows directly into an integrated, low-profile optical sight. The design is sleek and self-contained, lacking the separate, bolted-on parts of many other military firearms.

3.60 2800
Range 300 (The weapon can be used at a range of 300 meters)
Concealment 5 (Describes how easy the weapon is to conceal)
Capacity 30 (The weapon can fire 30 times before it needs to be reloaded.)
Damage Potential 4 (Add 4 dice to the hit roll)
Assault rifles

Sako M95

Made by Grobi

A distinctive, tubular metal stock that folds to the side defines this modern military rifle. Its dark, stamped-steel receiver and prominent gas tube above the barrel show its lineage from the AK family. It is fitted with black or green polymer furniture (handguard and pistol grip) and feeds from a curved polymer box magazine.

3.50 2500
Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 400 (The weapon can be used at a range of 400 meters)
Concealment 5 (Describes how easy the weapon is to conceal)
Capacity 30 (The weapon can fire 30 times before it needs to be reloaded.)
Damage Potential 3 (Add 3 dice to the hit roll)
Slings

Sling

A long, double-stranded cord made of braided fiber or sinew features a wider, cup-shaped leather pouch woven into its center. The two cords extending from this pouch are of equal length, with one end often tied into a simple finger-loop.

0.10 20
Range 15 (The weapon can be used at a range of 15 meters)
Preparation 0 (The weapon requires 0 actions to ready it)
Capacity 1 (The weapon can fire 1 times before it needs to be reloaded.)
Damage Potential 1 (Add 1 dice to the hit roll)
Slings

Pilum with Amentum

A long, thin iron shank, culminating in a sharp, pyramidal tip, defines this javelin. This metal shank is deeply socketed into a shorter, weighted wooden haft. Wrapped securely around the haft, near the weapon's balance point, is a long leather thong (amentum) fashioned into a loop for the fingers.

2 1
Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 40 (The weapon can be used at a range of 40 meters)
Capacity 1 (The weapon can fire 1 times before it needs to be reloaded.)
Damage Potential 1 (Add 1 dice to the hit roll)
Slings

Slingshot

A Y-shaped frame, often carved from a single piece of hardwood or formed from bent metal, serves as the handle. Two strong elastic bands are secured to the upper prongs of this frame. The opposite ends of these bands are joined by a small, flexible pouch, typically made of leather.

0.50 30
Range 15 (The weapon can be used at a range of 15 meters)
Concealment 1 (Describes how easy the weapon is to conceal)
Preparation 0 (The weapon requires 0 actions to ready it)
Capacity 1 (The weapon can fire 1 times before it needs to be reloaded.)
Damage Potential 2 (Add 2 dice to the hit roll)
Slings

Blowpipe

This weapon is a simple, long tube of hollowed reed or polished wood. One end is visibly carved and smoothed to serve as a mouthpiece. The entire object is lightweight and perfectly straight, featuring no mechanisms or strings, only the empty channel running its length.

0.80 120
Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Concealment 5 (Describes how easy the weapon is to conceal)
Preparation 0 (The weapon requires 0 actions to ready it)
Capacity 1 (The weapon can fire 1 times before it needs to be reloaded.)
Range 15 (The weapon can be used at a range of 15 meters)
Rifles

Brown Bess

An exceptionally long, heavy steel barrel is set into a full-length stock of dark, polished hardwood. Its most recognizable feature is the large, C-shaped flintlock mechanism mounted on the side. The weapon is very long, with a simple, round, smoothbore barrel, and a thin metal ramrod is slotted into a channel running just beneath it.

2 800
Piercing 2 (The target's protection is reduced by 2 before the wounds are determined.)
Range 40 (The weapon can be used at a range of 40 meters)
Concealment 6 (Describes how easy the weapon is to conceal)
Capacity 1 (The weapon can fire 1 times before it needs to be reloaded.)
Damage Potential 1 (Add 1 dice to the hit roll)
Reload actions 2 (Reloading the weapon takes 2 actions)
Rifles

Long Rifle

A remarkably long and slender octagonal barrel, often made of dark, blued steel, gives this firearm its name. This barrel is seated in a full-length, polished hardwood stock (often maple). Its most distinct features are the prominent flintlock mechanism on the side and the curved, crescent-shaped metal buttplate.

2 1500
Piercing 2 (The target's protection is reduced by 2 before the wounds are determined.)
Range 40 (The weapon can be used at a range of 40 meters)
Concealment 5 (Describes how easy the weapon is to conceal)
Capacity 1 (The weapon can fire 1 times before it needs to be reloaded.)
Damage Potential 2 (Add 2 dice to the hit roll)
Rifles

Springfield Rifle

A full-length, dark hardwood stock encases a long, blued-steel barrel. Its most recognizable feature is the solid metal breechblock set into the top of the receiver, which pivots upward and forward to load a single, large-caliber cartridge. A prominent, exposed hammer rests just behind this mechanism.

2 1400
Piercing 2 (The target's protection is reduced by 2 before the wounds are determined.)
Range 80 (The weapon can be used at a range of 80 meters)
Concealment 6 (Describes how easy the weapon is to conceal)
Damage Potential 2 (Add 2 dice to the hit roll)
Rifles

Barrett

An enormous, arrow-shaped muzzle brake sits at the end of an exceptionally long, heavy-gauge barrel. This massive firearm is built around a heavy, angular steel receiver and a simple pistol grip, making standard military rifles look small in comparison. A folding bipod is mounted near the front, and a large, rectangular box magazine locks in just ahead of the trigger assembly.

3 2500
Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 1400 (The weapon can be used at a range of 1400 meters)
Concealment 5 (Describes how easy the weapon is to conceal)
Capacity 11 (The weapon can fire 11 times before it needs to be reloaded.)
Damage Potential 3 (Add 3 dice to the hit roll)
Rifles

M1

A dark, heavy steel receiver is set into a one-piece, full-length hardwood stock, giving this military rifle its characteristic profile. It features a prominent aperture (peep) sight on the rear of the receiver and a winged front sight. The most notable aspect of its design is the lack of a detachable box magazine; instead, it utilizes a fixed internal magazine loaded from the top with a blocky, metal clip.

3 3000
Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 270 (The weapon can be used at a range of 270 meters)
Concealment 5 (Describes how easy the weapon is to conceal)
Capacity 8 (The weapon can fire 8 times before it needs to be reloaded.)
Damage Potential 4 (Add 4 dice to the hit roll)
Kar98
Rifles

Kar98

The Kar is built on a dark, one-piece wooden stock, making it a noticeably shorter and handier carbine than the full-length Gewehr 98. Its defining features are the metal bolt-action mechanism with a distinct turned-down bolt handle, and the V-notch tangent sight mounted on the barrel.

4 3500
Piercing 2 (The target's protection is reduced by 2 before the wounds are determined.)
Range 1200 (The weapon can be used at a range of 1200 meters)
Concealment 7 (Describes how easy the weapon is to conceal)
Capacity 5 (The weapon can fire 5 times before it needs to be reloaded.)
Damage Potential 2 (Add 2 dice to the hit roll)
Winchester '76
Rifles

Winchester '76

A long, heavy barrel, often octagonal, is mated to a polished hardwood stock and a solid, dark metal receiver. Its most recognizable feature is the large lever-loop behind the trigger guard, which cycles the action. An exposed hammer rests on the receiver, and a distinct brass or steel loading gate is set into the receiver's side.

4 4500
Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 40 (The weapon can be used at a range of 40 meters)
Concealment 5 (Describes how easy the weapon is to conceal)
Capacity 7 (The weapon can fire 7 times before it needs to be reloaded.)
Damage Potential 3 (Add 3 dice to the hit roll)
Rifles

Laser Rifle

A polished, heavy crystal lens at the muzzle distinguishes this rifle. Its sleek, angular frame is made of dark alloys and polymers, lacking a conventional ammo ejection port or magazine well. Instead, a bulky, glowing power cell is locked into the stock, feeding energy through visible external conduits.

1 5200
Piercing 2 (The target's protection is reduced by 2 before the wounds are determined.)
Range 800 (The weapon can be used at a range of 800 meters)
Recoil Compensation 2 (The recoil penalty is reduced by 2)
Concealment 4 (Describes how easy the weapon is to conceal)
Capacity 30 (The weapon can fire 30 times before it needs to be reloaded.)
Damage Potential 4 (Add 4 dice to the hit roll)
Rifles

Gewehr 98

Made by sven

A long, full-length wooden stock encases a dark steel barrel, making this firearm significantly longer than a carbine. Its defining feature is a metal bolt-action mechanism with a straight, polished handle. A prominent, long-range tangent sight is mounted on the barrel, and the stock is fitted with steel bands and a bayonet lug near the muzzle.

4 1200
Piercing 2 (The target's protection is reduced by 2 before the wounds are determined.)
Range 200 (The weapon can be used at a range of 200 meters)
Concealment 5 (Describes how easy the weapon is to conceal)
Capacity 5 (The weapon can fire 5 times before it needs to be reloaded.)
Damage Potential 2 (Add 2 dice to the hit roll)
Rifles

O'Grut Blunderbuss

If a hit roll shows 4 of the same dice, the O'Grut blunderbuss inflicts 2 wounds on the wearer.

2 3800
Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 45 (The weapon can be used at a range of 45 meters)
Concealment 5 (Describes how easy the weapon is to conceal)
Capacity 1 (The weapon can fire 1 times before it needs to be reloaded.)
Damage Potential 5 (Add 5 dice to the hit roll)
Submachine Guns

MP5

The MP5 is built on a dark, stamped-metal receiver, appearing much like a scaled-down version of a G3 rifle. It features a distinctive hooded front sight and a rotary drum rear sight (diopter). A curved box magazine slots in just ahead of the polymer pistol grip and trigger group, and it is often fitted with a simple, retractable metal stock.

3.10 1200
Range 40 (The weapon can be used at a range of 40 meters)
Concealment 4 (Describes how easy the weapon is to conceal)
Capacity 30 (The weapon can fire 30 times before it needs to be reloaded.)
Damage Potential 2 (Add 2 dice to the hit roll)
Submachine Guns

MP40

This automatic firearm is constructed primarily from dark, stamped sheet metal, giving it a very functional, industrial appearance. It features a simple pistol grip, often of dark polymer, and lacks a traditional wooden stock. Its most recognizable features are the straight, vertical box magazine well and the metal stock that folds down and under the receiver.

3.97 1600
Range 40 (The weapon can be used at a range of 40 meters)
Concealment 4 (Describes how easy the weapon is to conceal)
Capacity 32 (The weapon can fire 32 times before it needs to be reloaded.)
Damage Potential 3 (Add 3 dice to the hit roll)
Submachine Guns

Tommy Gun

A heavy, dark steel receiver is mated to a polished wooden stock, a rear pistol grip, and a distinctive vertical foregrip. Its most recognizable feature is the large, circular drum magazine locked in beneath the action, though it also accepts straight box magazines. The relatively short barrel is often encased in prominent cooling fins.

4.90 2000
Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 40 (The weapon can be used at a range of 40 meters)
Concealment 5 (Describes how easy the weapon is to conceal)
Capacity 50 (The weapon can fire 50 times before it needs to be reloaded.)
Damage Potential 3 (Add 3 dice to the hit roll)
Submachine Guns

Uzi

This compact firearm is built from angular, stamped black metal, giving it a distinctly boxy appearance. Its most recognizable feature is the long, rectangular magazine that slots directly into the central pistol grip. A simple, folding metal stock is attached to the rear of the receiver, and the barrel is exceptionally short.

3.60 1300
Range 40 (The weapon can be used at a range of 40 meters)
Concealment 3 (Describes how easy the weapon is to conceal)
Capacity 32 (The weapon can fire 32 times before it needs to be reloaded.)
Damage Potential 2 (Add 2 dice to the hit roll)
Shotguns

Double-Barrel Shotgun

Two thick, parallel steel barrels, mounted side-by-side (or over-and-under), form the core of this firearm. This barrel assembly is mated to a solid wooden stock and forend. A prominent lever on top of the receiver, or a side-latch, acts as a release, allowing the barrels to pivot downward at the breech.

2 1200
Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 15 (The weapon can be used at a range of 15 meters)
Concealment 6 (Describes how easy the weapon is to conceal)
Capacity 2 (The weapon can fire 2 times before it needs to be reloaded.)
Damage Potential 3 (Add 3 dice to the hit roll)
Shotguns

Pump Action

A long tubular magazine runs parallel beneath a single, heavy steel barrel. This firearm is immediately recognizable by its sliding wooden or polymer forend (the "pump"). This grip must be manually racked back and forth to eject a spent shell and chamber a new one from the tube.

2 800
Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 15 (The weapon can be used at a range of 15 meters)
Concealment 4 (Describes how easy the weapon is to conceal)
Capacity 6 (The weapon can fire 6 times before it needs to be reloaded.)
Damage Potential 2 (Add 2 dice to the hit roll)
Shotguns

Sawed-Off

Two wide, parallel steel barrels are mated to a simple wooden stock and grip. The weapon is characterized by its exceptionally short length. Both the metal barrels and the wooden stock have been crudely cut down, leaving rough, unfinished ends.

1.30 800
Range 15 (The weapon can be used at a range of 15 meters)
Concealment 3 (Describes how easy the weapon is to conceal)
Preparation 0 (The weapon requires 0 actions to ready it)
Capacity 2 (The weapon can fire 2 times before it needs to be reloaded.)
Damage Potential 3 (Add 3 dice to the hit roll)
Throwing Weapons

Throwing Spear

A slender haft of flexible, lightweight wood forms the body of this spear. Its head is a small, sharp leaf-blade or a simple spike, lacking the heavy, broad head of a military spear. The weapon is balanced noticeably forward of the grip, clearly intended for flight rather than bracing.

2 300
Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 20 (The weapon can be used at a range of 20 meters)
Concealment 6 (Describes how easy the weapon is to conceal)
Capacity 1 (The weapon can fire 1 times before it needs to be reloaded.)
Damage Potential 1 (Add 1 dice to the hit roll)
Throwing Weapons

Throwing Axe

A distinct head-heavy balance, clearly intended for rotation, defines this small axe. It possesses a short, smooth wooden haft designed for a one-handed grip. The metal head is single-bladed and often features a sharpened poll or spike on the reverse side, distinguishing it from a simple hatchet.

1 25
Range 10 (The weapon can be used at a range of 10 meters)
Concealment 3 (Describes how easy the weapon is to conceal)
Capacity 1 (The weapon can fire 1 times before it needs to be reloaded.)
Damage Potential 3 (Add 3 dice to the hit roll)
Throwing Weapons

Shuriken

Made by sven

The shuriken is a small, thin disc or star-shaped piece of flat, dark metal. It features multiple sharpened points or edges radiating from a central point or hole.

0.20 50
Range 10 (The weapon can be used at a range of 10 meters)
Preparation 0 (The weapon requires 0 actions to ready it)
Capacity 1 (The weapon can fire 1 times before it needs to be reloaded.)
Damage Potential 2 (Add 2 dice to the hit roll)
Machine Guns

Gatling

A cluster of long, heavy steel barrels dominates the gatling, arranged in a circular housing around a central axle. This assembly is mounted on a heavy frame, featuring a prominent, hand-operated crank on the side. A large box or drum, designed to hold ammunition, is typically affixed to the top of the weapon's receiver.

10 8000
Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 300 (The weapon can be used at a range of 300 meters)
Concealment 10 (Describes how easy the weapon is to conceal)
Preparation 3 (The weapon requires 3 actions to ready it)
Capacity 100 (The weapon can fire 100 times before it needs to be reloaded.)
Reload actions 3 (Reloading the weapon takes 3 actions)
Damage Potential 4 (Add 4 dice to the hit roll)
Machine Guns

M2 Browning

This enormous automatic weapon is built on a massive, rectangular steel receiver. It features an exceptionally long, heavy-gauge barrel, often encased in a thick, perforated shroud. It is designed to be fed by a disintegrating metal ammunition belt and is characterized by its pair of spade grips and a butterfly trigger at the rear.

34.20 7000
Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 100 (The weapon can be used at a range of 100 meters)
Concealment 10 (Describes how easy the weapon is to conceal)
Preparation 2 (The weapon requires 2 actions to ready it)
Capacity 200 (The weapon can fire 200 times before it needs to be reloaded.)
Damage Potential 4 (Add 4 dice to the hit roll)
Machine Guns

M60

Ein klobiges Gehäuse aus Stahlblech bildet den Kern dieser modernen automatischen Waffe. Sie verfügt über einen schweren Lauf (oft mit angebrachtem Griff), einen markanten, abfallenden Schulterstock und einen Pistolengriff. Ein klappbares Zweibein ist nahe der Front angebracht, und die Waffe ist darauf ausgelegt, von der linken Seite mit einem Munitionsgurt gespeist zu werden.

10.50 8900
Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 80 (The weapon can be used at a range of 80 meters)
Concealment 9 (Describes how easy the weapon is to conceal)
Preparation 3 (The weapon requires 3 actions to ready it)
Capacity 250 (The weapon can fire 250 times before it needs to be reloaded.)
Damage Potential 3 (Add 3 dice to the hit roll)
Machine Guns

MG34

A long, slender barrel encased in a distinctive, circular shroud perforated with many round holes defines this automatic weapon. It is built with a dark, machined steel receiver, a polished wooden stock, and a simple pistol grip. A folding bipod is often clamped to the barrel shroud, which is designed to be quickly removed.

12.10 5500
Piercing 2 (The target's protection is reduced by 2 before the wounds are determined.)
Range 80 (The weapon can be used at a range of 80 meters)
Concealment 9 (Describes how easy the weapon is to conceal)
Preparation 3 (The weapon requires 3 actions to ready it)
Capacity 200 (The weapon can fire 200 times before it needs to be reloaded.)
Damage Potential 4 (Add 4 dice to the hit roll)
Machine Guns

MG42

This modern automatic weapon is built on a long, stamped-steel receiver and features a distinctive, perforated barrel shroud for heat management. A folding bipod is attached near the muzzle, and it is fitted with a simple pistol grip and a fin-shaped wooden or polymer stock. A prominent feed tray cover on the side of the receiver indicates its belt-fed mechanism.

10.60 6000
Piercing 2 (The target's protection is reduced by 2 before the wounds are determined.)
Range 80 (The weapon can be used at a range of 80 meters)
Preparation 2 (The weapon requires 2 actions to ready it)
Capacity 200 (The weapon can fire 200 times before it needs to be reloaded.)
Damage Potential 4 (Add 4 dice to the hit roll)
Concealment 9 (Describes how easy the weapon is to conceal)
Machine Guns

PKM

This modern automatic weapon is built on a long, stamped-steel receiver and fitted with a heavy, finned barrel designed for sustained fire. It features a distinctive skeletonized wooden or polymer stock, a pistol grip, and a folding bipod attached near the muzzle. Ammunition is fed via a disintegrating metal belt, often held in a box clipped directly beneath the receiver.

7.50 8000
Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 80 (The weapon can be used at a range of 80 meters)
Concealment 9 (Describes how easy the weapon is to conceal)
Capacity 200 (The weapon can fire 200 times before it needs to be reloaded.)
Damage Potential 3 (Add 3 dice to the hit roll)
Heavy Weapons

Flamethrower

This weapon consists of one or two large metal tanks, worn on the back via a harness, connected by a thick, reinforced hose to a long, metal projector wand. The wand features a trigger assembly and a nozzle, from which it emits a stream of ignited fuel. The flamethrower acts in a cone of 45 degrees. Hits are distributed by the shooter among all enemies in the cone, and causes all those hit to have the status Burning 1.

6 10000
Range 10 (The weapon can be used at a range of 10 meters)
Concealment 7 (Describes how easy the weapon is to conceal)
Reload actions 20 (Reloading the weapon takes 20 actions)
Damage Potential 8 (Add 8 dice to the hit roll)
Preparation 3 (The weapon requires 3 actions to ready it)
Capacity 30 (The weapon can fire 30 times before it needs to be reloaded.)
Burning 1 (The weapon causes the "Burning 1" condition if hits from the hit roll are not prevented.)
Cone 45 (The weapon's attack has the shape of a cone with an angle corresponding to this property.)
Heavy Weapons

HK GMW

Made by sven

This heavy, boxy automatic weapon is a 40x53mm caliber machine grenade launcher built on a solid metal receiver. It features a prominent side-mounted 32-ammunition belt feed mechanism, distinguishing it from single-shot grenade launchers. The entire assembly is designed for sustained fire and is often mounted on a tripod or vehicle.

29 2000
Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 40 (The weapon can be used at a range of 40 meters)
Concealment 5 (Describes how easy the weapon is to conceal)
Preparation 2 (The weapon requires 2 actions to ready it)
Capacity 32 (The weapon can fire 32 times before it needs to be reloaded.)
Reload actions 3 (Reloading the weapon takes 3 actions)
Damage Potential 4 (Add 4 dice to the hit roll)
Heavy Weapons

M79 (Grenade launcher)

Made by sven

Der Granatwerfer M79, wegen seines besonderen Mündungsgeräusches auch Thumper, Thump-Gun, Bloop Tube oder Blooper genannt, wurde 1961 bei der US Army eingeführt. Es ist ein schultergestütztes System zum Abfeuern von 40 mm Granaten und soll die Lücke zwischen 50 m (maximale Wurfweite von Handgranaten) und 300 m (minimale Mörserentfernung) abdecken.

3 1200
Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 150 (The weapon can be used at a range of 150 meters)
Concealment 4 (Describes how easy the weapon is to conceal)
Capacity 1 (The weapon can fire 1 times before it needs to be reloaded.)
Damage Potential 4 (Add 4 dice to the hit roll)