Foe
Magical Being
Wounds:
4
Protection:
0
Arcana:
0
Actions:
2
Minimum Roll:
5
Movement:
3m
Perception:
3
Quickness:
1
Resistances:
-
Weaknesses:
-
Actions
Burning slime (6): If one is covered in the slime of the slimehopper, the slime causes a wound per combat round until it is wiped off. The affected area burns terribly.
Suffocation (4): If the slime hop is in distress, it tries to jump into the face of the attacker. If it succeeds (a success on this action), the victim takes two wounds per combat round until it has freed itself from the slimehopper with a test of strength.
Foe
Magical Being
Wounds:
4
Protection:
0
Arcana:
0
Actions:
2
Minimum Roll:
5
Movement:
3m
Perception:
3
Quickness:
1
Resistances:
-
Weaknesses:
-
Actions
Burning slime (6): If one is covered in the slime of the slimehopper, the slime causes a wound per combat round until it is wiped off. The affected area burns terribly.
Suffocation (4): If the slime hop is in distress, it tries to jump into the face of the attacker. If it succeeds (a success on this action), the victim takes two wounds per combat round until it has freed itself from the slimehopper with a test of strength.
The shape of a slimy hopper is most similar to that of a small bold, which moves stoutly and close to the ground. The name comes from the way it moves, the slime hopper moves with a hopping, almost staggering gait. Its dark body is covered with a slime that the slimehopper produces itself. The slime burns on the skin and causes a distinct reddening.