Bork

These giant pigs are actually of a good-natured nature. However, if their habitat is restricted or they are driven into a trap, they fight back. They are magical creatures, and are proficient in magically ramming enemies.

Bork Bork
Foe
Type: Magical Being
Wounds: 8
Protection: 1
Arcana: 2
Actions: 2
Minimum Roll: 5
Walking Range: 6m
Perception: 4
Quickness: 3
Resistances: -
Weaknesses: -
Actions
Magic ramming (7): The Bork charges at its victim, combining movement with attack. Piercing 2
Ram (6): Piercing 1
Bite (5): Piercing 1
Foe
Type: Magical Being
Wounds: 8
Protection: 1
Arcana: 2
Actions: 2
Minimum Roll: 5
Walking Range: 6m
Perception: 4
Quickness: 3
Resistances: -
Weaknesses: -
Actions
Magic ramming (7): The Bork charges at its victim, combining movement with attack. Piercing 2
Ram (6): Piercing 1
Bite (5): Piercing 1

These giant pigs are actually of a good-natured nature. However, if their habitat is restricted or they are driven into a trap, they fight back. They are magical creatures, and are proficient in magically ramming enemies.