Foe
Magical Being
Wounds:
8
Protection:
1
Arcana:
2
Actions:
2
Minimum Roll:
5
Movement:
6m
Perception:
4
Quickness:
3
Resistances:
-
Weaknesses:
-
Actions
Magic ramming (7): The Bork charges at its victim, combining movement with attack. Piercing 2
Ram (6): Piercing 1
Bite (5): Piercing 1
Foe
Magical Being
Wounds:
8
Protection:
1
Arcana:
2
Actions:
2
Minimum Roll:
5
Movement:
6m
Perception:
4
Quickness:
3
Resistances:
-
Weaknesses:
-
Actions
Magic ramming (7): The Bork charges at its victim, combining movement with attack. Piercing 2
Ram (6): Piercing 1
Bite (5): Piercing 1
These giant pigs are actually of a good-natured nature. However, if their habitat is restricted or they are driven into a trap, they fight back. They are magical creatures, and are proficient in magically ramming enemies.