Foe
Magical Being
Wounds:
6
Protection:
1
Arcana:
0
Actions:
2
Minimum Roll:
5
Movement:
4m
Perception:
2
Quickness:
1
Resistances:
Water
Weaknesses:
Fire
Abilities
Root Whip (6): vergiftet 1
Foe
Magical Being
Wounds:
6
Protection:
1
Arcana:
0
Actions:
2
Minimum Roll:
5
Movement:
4m
Perception:
2
Quickness:
1
Resistances:
Water
Weaknesses:
Fire
Abilities
Root Whip (6): vergiftet 1
Awakened plants gifted with the powers of intelligence and mobility, blights plague lands tainted by darkness. Drinking the darkness from the soil, a blight carries out the will of an ancient evil and seeks to spread that evil wherever it can.