Foe
Paranormal Being
Wounds:
4
Protection:
1
Arcana:
0
Actions:
4
Minimum Roll:
5
Movement:
7m
Perception:
2
Quickness:
3
Resistances:
Physical Damage
Weaknesses:
Magic
Stress:
1/2
Abilities
Cold Breath (3): Penetration 4, Shock 2, Disoriented 1
Submerge (4): The Spector may submerge from the real world and appear at an arbitrary place at the start of the next round. Submerging and Appearing uses one action each.
Cold Grip (7): Shock 2
Foe
Paranormal Being
Wounds:
4
Protection:
1
Arcana:
0
Actions:
4
Minimum Roll:
5
Movement:
7m
Perception:
2
Quickness:
3
Resistances:
Physical Damage
Weaknesses:
Magic
Stress:
1/2
Abilities
Cold Breath (3): Penetration 4, Shock 2, Disoriented 1
Submerge (4): The Spector may submerge from the real world and appear at an arbitrary place at the start of the next round. Submerging and Appearing uses one action each.
Cold Grip (7): Shock 2
The Spectre is a ghost-like apparition that can move freely in space. The creature can glide through walls. Its grip and breath are ice-cold, and can cause serious harm to a victim.