Phase Six

Phase Six


EN

Type Magical Being
Wounds 15
Protection 2
Arcana 50
Actions 4
Minimum Roll 5
Walking Range 6m
Perception 2
Quickness 1
Resistances Shock,Magic,Poison
Weaknesses Cold

Actions

Telekinesis 8
Mind control 6
Dyspnoe 6
Jump 8
Lightning storm 12

One of the strangest creatures in Tirakan is the ventriculum. Although observers of the past centuries classified it as an undead being, it must be considered a purely magical entity. Nevertheless, the ventriculum consists of the dead remains of a human being that have been magically brought to life.

Unlike skeletons, however, it is not the bones that are brought to life, but the pure nerve tracts, still attached to the brain of the unfortunate victim. These nerve tracts roughly trace the humanoid form of the dead person, but float freely in the air, hanging below the flying brain. The ventriculum has no physical attacks or possibilities to move its neural pathways, it can only perform purely magical actions. Here, it mainly masters controlling actions.

Due to the very dangerous nature of the ventriculum, its conqueror is given a particularly high reputation.