Phase Six

Phase Six


EN

Type Magical Being
Wounds 14
Protection 0
Arcana 15
Actions 3
Minimum Roll 5
Walking Range 8m
Perception 2
Quickness 3
Resistances Magic,Physical Damage,Water
Weaknesses Fire

Actions

Mirror image 8
Growth 6
Grip 8
Blow 8

The water elemental is an elemental being that is under the favour of either the Ginae or the Duglaraan. Water elementals only exist naturally on the elemental plane and can only be summoned to this world by elementalists or demonologists.

Water elementals can be bound in objects so that they are released as soon as the object is activated.