Foe
Magical Being
Wounds:
4
Protection:
0
Arcana:
10
Actions:
3
Minimum Roll:
4
Movement:
6m
Perception:
2
Quickness:
4
Resistances:
Steal Actions,Magic
Weaknesses:
-
Abilities
Confuse (8): The victim is confused for 1d3 combat rounds. The minimum roll of all rolls is raised by the number of successes Ganark achieves on this Confuse roll.
Scratch (4): Ganark scratches the victim (piercing 1)
Blur (6): Ganark refracts the light around him and blurs his form. For *Power* rounds, attacks against him are difficult rolls (minimum roll +1).
Foe
Magical Being
Wounds:
4
Protection:
0
Arcana:
10
Actions:
3
Minimum Roll:
4
Movement:
6m
Perception:
2
Quickness:
4
Resistances:
Steal Actions,Magic
Weaknesses:
-
Abilities
Confuse (8): The victim is confused for 1d3 combat rounds. The minimum roll of all rolls is raised by the number of successes Ganark achieves on this Confuse roll.
Scratch (4): Ganark scratches the victim (piercing 1)
Blur (6): Ganark refracts the light around him and blurs his form. For *Power* rounds, attacks against him are difficult rolls (minimum roll +1).
Ganark is a creature that can be found in enchanted forests. In terms of habitus he resembles a goblin, it gives him entertainment to confuse strangers.