Imps

The Imps are small 30cm high humanoid beings of scrawny gnarled shape and small red sparkling eyes. Their wrinkled skin is covered with small nodules and is grey to brown in colour. Even though they seem to be, they are not related to the Bolden.

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Imps Imps

Foe

Magical Being
Wounds: 4
Protection: 0
Arcana: 16
Actions: 3
Minimum Roll: 5
Movement: 3m
Perception: 4
Quickness: 3
Resistances: -
Weaknesses: -
Actions
Claws (5): Bleeding 1
Elemental magic (10): The Imp casts a spell of elemental magic that is suited to his element. The successes of this casting yield the __power__ of the spell. The Imp loses 1D6 arcana after casting the spell.

Foe

Magical Being
Wounds: 4
Protection: 0
Arcana: 16
Actions: 3
Minimum Roll: 5
Movement: 3m
Perception: 4
Quickness: 3
Resistances: -
Weaknesses: -
Actions
Claws (5): Bleeding 1
Elemental magic (10): The Imp casts a spell of elemental magic that is suited to his element. The successes of this casting yield the __power__ of the spell. The Imp loses 1D6 arcana after casting the spell.

The Imps are small 30cm high humanoid beings of scrawny gnarled shape and small red sparkling eyes. Their wrinkled skin is covered with small nodules and is grey to brown in colour. Even though they seem to be, they are not related to the Bolden.

Eating only raw meat, Imps live in small groups of up to 30. They speak their own hissing language, which becomes a shrill screech when they get upset, and are proficient in all other spoken languages. Imps are constantly aggressive and easily irritated, and their thirst for blood makes them unpredictable. They are sadistic little creatures, surpassing almost any servant of evil in viciousness. They live in small caves, old cellars, abandoned barns or roam about.

Imp women are pregnant for 3 months and the average life expectancy of an Imp is 150 years.

They cast elemental magic, as each clan is strongly associated with one element. With great negotiating skills, generous offers or strong magic, you can get Imps to work for you. But they are seldom reliable, the homunculus is recommended for the ambitious magus.

Where the Imps come from is not yet clear. Some claim that they originally came from the cave world, where they are even more numerous than on the surface of the desert. Other tongues say that the Imps were originally servants of the Titans, who were tortured and tormented by the Traitors until they lost their minds and became insane, vicious and cruel. In any case, it cannot be denied that the Imps can be subdivided according to the elements, and thus stand in a relationship to them. The question of the nature of this connection will probably never be clarified.

Common types of Imps are:

  • Fire Imp
  • Earth Imp
  • Ice Imp
  • Air Imp
  • Water Imp
  • Archimp

Rather rare, however, are the following:

  • Nebulous imp
  • light imp
  • Magic Imp