Bolds

Only rarely do you see bolts in the forests and towns of Tirakan. Gifted people ascribe to them an origin in the fairy worlds, while the normal people despise bolts as bad luck bringers and charlatans. Whether it will ever be clarified where the origin of the bolts lies may be doubted. In fact, there are many bolts in the fairy world.

Bolds Bolds
Foe
Type: Magical Being
Wounds: 4
Protection: 0
Arcana: 12
Actions: 3
Minimum Roll: 5
Walking Range: 3m
Perception: 4
Quickness: 3
Resistances: Magic
Weaknesses: -
Actions
Wild Magic (8): The Bold casts a spell of elemental magic, wizardry or shamanism. The successes of this roll represent the __power__ of the spell. After casting the spell, the Bold loses 1D6 Arcana.
Foe
Type: Magical Being
Wounds: 4
Protection: 0
Arcana: 12
Actions: 3
Minimum Roll: 5
Walking Range: 3m
Perception: 4
Quickness: 3
Resistances: Magic
Weaknesses: -
Actions
Wild Magic (8): The Bold casts a spell of elemental magic, wizardry or shamanism. The successes of this roll represent the __power__ of the spell. After casting the spell, the Bold loses 1D6 Arcana.

Only rarely do you see bolts in the forests and towns of Tirakan. Gifted people ascribe to them an origin in the fairy worlds, while the normal people despise bolts as bad luck bringers and charlatans. Whether it will ever be clarified where the origin of the bolts lies may be doubted. In fact, there are many bolts in the fairy world.

There are so many different kinds of bolts that it seems almost impossible to list them all here. The list is therefore limited to the best known and most notorious of the bolds.

  • Goblins
  • Tree bolds
  • Monkey bolds
  • Drunken bolds

Bolts are masters of their own form of magic, which is close to sorcery and elemental magic. They use this magic intuitively, without being aware of it.