Blood Sacrifice Ritual
In a gruesome ritual, the caster sacrifices a small creature to temporarily increase any attribute by the amount of the caster's strength. The boost lasts for magic level hours.
The origins of this magic, like the origins of the lizards themselves, lies in the hidden realm. Their rituals and spells are dark and alien, impossible for humans or other gifted beings to learn. A lizard spell can never be cast or adopted by another creature.
Many of the lizards’ spells resemble rituals, though some are used spontaneously in combat. Many of the lizards’ spells draw power from blood rituals or the offering of non-lizard sacrifices.
In a gruesome ritual, the caster sacrifices a small creature to temporarily increase any attribute by the amount of the caster's strength. The boost lasts for magic level hours.
The target rolls with their logic value, the roll is made more difficult by the spell power.
If the roll fails, the target is forced to obey the caster's commands until the spell expires or is cancelled.
The caster spits out a cloud of acid that causes damage to all targets in the area of effect equal to the spell's power+magic level.
The caster's body becomes covered in additional scales. He gains spell power normal protection and magic level bleed protection.
The caster receives a poison bite for magic level rounds of combat, dealing additional poison damage equal to the spell's power when hits are scored.
The caster can see up to power × magic level steps in total darkness.
The caster fuses with the shadows, increasing their stealth by the power of the spell.
The target takes damage equal to the spell's power each day the curse is active. In addition, all physical attributes are reduced by the amount of magic level.
Summon a number of small lizards that will obey simple commands. The number summoned is equal to the power of the spell.
Causes the target's flesh to rot, dealing direct damage and attribute loss based on the spell's power+magic level. The target of the spell chooses the attributes and distributes the penalty points among them.
The attribute penalties are not removed until the damage is fully healed.
The caster fixes the target with a hypnotic gaze, paralysing it for rounds equal to the spell's power+magic level.
A sharp acid thorn is hurled at the target, causing poison damage equal to the spell's power. The thorn has piercing magic level.
All creatures within range of the spell make a Willpower roll, made harder by the power of the spell.
Those who fail the roll will flee from the lizard in panic.