Wizardry is the "lesser art of magic" in the eyes of the other magical guilds. The spells mainly fall into the category of trickery and charlatanry; although they can create powerful illusions, they have little influence on the environment. With a few exceptions, practicing magic requires little effort.
Wizardry is the "lesser art of magic" in the eyes of the other magical guilds. The spells mainly fall into the category of trickery and charlatanry; although they can create powerful illusions, they have little influence on the environment. With a few exceptions, practicing magic requires little effort.
Of course, there are exceptions here too: well-known magician acrobats from various circuses and fairs are also able to enhance their magic with other schools of magic. When performing breakneck feats on the high wire or in other dangerous places, magicians in particular benefit immensely from knowledge of elemental magic, for example, and it may even save their lives. But a wizard is also trained in other things. He is no stranger to acting, making music, singing or other classical artistic entertainment arts, as one person often has to take on several tasks during a performance at fairs, circuses or even theaters.
Due to the relatively exposed nature of the wizard's work - after all, he works in public and puts his arts at the service of entertainment for little money - he is often considered "not befitting his rank" by representatives of other magical schools.
Well-known wizards include Arkin the Magnificent from Merit and the comedian, acrobat, magician and gifted actor Wilhelm von Neu-Diranis (a collateral line of the Lothensteins), the only nobleman and wizard ever known to have been hired by the court of Asgoran. Furthermore, a Jesus da Cruz also became known who played a small role in some important events for Tirakan.
Spells
Wizardry - Arcana
Bogus
The caster creates an illusion that replaces any object. The illusion must be approximately the same shape as the object. The object, like the illusion, must not exceed a size of meters corresponding to the power of the spell. The duration of the effect is magic level+1 W6 minutes.
Quickness101
4d6
minutes
1
Wizardry - Arcana
Unmask
Within a radius of power+magic level meters, the spell instantly cancels all illusions.
Logic101
Instant
3
Wizardry - Light
Glitter
In the magician's field of vision, a glitter is created anywhere on an area 10*power centimeters square. The glitter can take any shape and color. The glitter remains for __magic level__W6 minutes.
Quickness12001
Power d6
minutes
3
Wizardry - Arcana
Illusion
The great illusion! Within a radius of power*20 steps around the wizard, everything begins to deform. Familiar objects become strange artifacts, walls bend to impossible angles, and living creatures transform into other-like creatures. The zone of illusion remains in the place where it was created. The spell lasts (magic level+1)W6 minutes.
The magician creates a cloud of any odor, which spreads over an area of power*10 steps. The smell remains even after the spell is finished, but the spell is active for Magic level W6 minutes. The cloud can only be controlled within the spell duration and is driven by the wind afterwards.
Magic level 5+: The smell is so intense that anyone who smells it is significantly affected by it. A foul smell will make them sick, while a sweet smell will enchant them.
Quickness121
Power d6
minutes
3
Wizardry - Arcana
Perfect shape
The caster appears in a perfect form. All good features are highlighted. The caster receives the power of the spell as a bonus to attractiveness for magic level minutes.
The caster conjures a simulacrum of a creature that appears deceptively real.
The illusion remains for magic level rounds.
A successful roll on Perception against the power of the spell allows it to be recognised as an illusion.
Quickness2101
Magic Level
rounds
5
Wizardry - Light
Doppelganger
The caster summons an exact replica of himself that moves in his vicinity for magic level combat rounds, confusing attackers. For the duration of the spell's effect, the caster's Evasion is increased by power.
The magician creates the illusion that a creature no more than 50 paces away is farting loudly enough to be heard from afar. In addition to the obvious noise, a distinctive odour also spreads away from the person.
The greater the power of the spell and the magic level, the more noticeable the flatulence.
Mit einer einfachen Geste entfesselt der Zaubernde eine unsichtbare Kraft, die Gegenstände durch die Luft bewegt. Levitar kann genutzt werden, um Objekte aufzuheben, heranzuziehen oder mit einem kraftvollen Stoß fortzuschleudern. Die Stärke der Bewegung hängt von der Willenskraft des Anwenders ab.
Besonderheit: Erfahrene Magier können den Zauber verfeinern, um Objekte vorsichtig zu greifen oder sie im Kampf einzusetzen.
Wirkungsweise
Dieser Zauber legt ein komplexes Netz aus magischer Energie über das Sprachzentrum des Wirkenden. Anstatt jede Sprache einzeln zu lernen, zapft der Magier das "Konzept der Sprache" an sich an.
Verständnis: Jede gehörte Sprache wird in Echtzeit im Bewusstsein in die Muttersprache übersetzt.
Artikulation: Der Zaubernde kann jede Sprache akzentfrei und fließend sprechen, als wäre er damit aufgewachsen.
Skriptorium: Unbekannte Schriftzeichen (sogar Hieroglyphen oder Runen) werden visuell so interpretiert, dass ihr Sinn klar vor dem geistigen Auge erscheint. Der Magier kann diese Zeichen ebenso flüssig verfassen.
Wirkungsweise
Dieser Zauber erlaubt es dem Wirkenden, die physische Form – inklusive Knochenstruktur, Gewebe und Organfunktionen – vollkommen neu zu ordnen. Die Transformation ist so fundamental, dass das Ziel nicht nur so aussieht wie die neue Gestalt, sondern deren biologische Eigenschaften (Stärke, Sinne, Fortbewegungsart) vollständig übernimmt.
Selbstverwandlung: Der Magier kann sich in jede natürliche Kreatur, ein anderes humanoides Wesen oder sogar in eine spezifische Person verwandeln.
Fremdverwandlung: Der Zauber kann auf ein Ziel in Reichweite gewirkt werden. Dies kann als Segen (Heilung von Deformationen, Anpassung an Umgebungen, etc.) oder als Fluch (Verwandlung eines Gegners in ein harmloses Tier) genutzt werden.
Teilaspekt-Wandlung: Es ist möglich, nur Teile des Körpers zu verändern (z. B. Kiemen wachsen lassen, die Haut verhärten oder Flügel formen).