Phase Six

Phase Six


EN

Type Magical Being
Wounds 6
Protection 1
Arcana 0
Actions 2
Minimum Roll 5
Walking Range 4m
Perception 2
Quickness 1
Resistances Water
Weaknesses Fire

Constrict

Root Whip 6

Awakened plants gifted with the powers of intelligence and mobility, blights plague lands contaminated by darkness. Drinking that darkness from the soil, a blight carries out the will of ancient evil and attempts to spread that evil wherever it can.