Phase Six

Phase Six


EN

Animate Weapon

Conjuration (Nature) - Necromancy

Animate Weapon

The caster forms an incantation circle around the weapon to be animated.

At the moment the ritual is finished, the caster binds a spirit to the anointed weapon. This spirit inflicts additional Power wounds on the victim, in addition to the weapon's usual wounds. The weapon is considered a magical weapon, but can only be used by the caster. Anyone else who attempts to use the weapon will themselves be attacked by the spirit. The appearance of the ghost can be freely determined by the caster.

Spell Point Cost: 15
Origin: Necromancy
Spell Casting: Charm
Arcana:
Power: 1
Range: 0
Shape: -
Actions: 15