Damage (Blood) - Necromancy
The moment the caster touches his target, a terrible cold spreads from the place of the touch, causing one wound per combat round. The caster can cancel the spell at any time, but if it is not canceled, it ends when the target is completely cooled and dead.
The victim rolls a Resistance roll at the beginning of each combat round before taking damage. If the roll succeeds with at least Power, the spell ends and no more damage is done.Spell Point Cost: 9
Spell Casting: Strength