Phase Six

Phase Six


EN

Clear water

Transmutation (Nature) - Shamanism

Clear water

The water that the caster touches, starting from the caster's hand, becomes so pure that it can be drunk. The final cost depends on the purity of the water before the spell is cast. The game master decides on this. The caster can purify up to Power buckets of water.

Spell Point Cost: 3
Origin: Shamanism
Spell Casting: Deftness
Arcana:
Power: 1
Range: 0
Shape: -
Actions: 1