Phase Six

Phase Six


EN

Animal Companion

Enchantment (Nature) - Shamanism

Animal Companion

You connect your mind to an animials mind in range to compell it to be your ally. The animal needs successes on its willPower equal to the Power of the spell or be your companion for the next 8 hours. If the animal is hostile to you the this counts as a difficult check. If you cast the spell again within its duration on the same target the check for the target is regarded as a difficult check and on a fail the duration extends for 8 hours

Spell Point Cost: 5
Origin: Shamanism
Spell Casting: Attractiveness
Arcana:
Power: 1
Range: 50
Shape: -
Actions: 1