Dice Log
wss://phasesix.org/ws/campaign/campaign-16/
Persona | Dice |
---|---|
Apprehension | 2 |
Charm | 1 |
Conscientiousness | 0 |
Education | 1 |
Logic | 1 |
Willpower | 4 |
Physis | Dice |
---|---|
Attractiveness | 2 |
Deftness | 5 |
Endurance | 5 |
Quickness | 5 |
Resistance | 3 |
Strength | 2 |
Knowledge | Dice |
---|---|
Zoology (Mechanics) | 2 + 1 |
Skills | Dice |
---|---|
Courage (Willpower) | 4 |
Deception (Charm) | 1 |
Empathy (Conscientiousness) | 6 |
Intimidation (Apprehension) | 2 |
Investigation (Apprehension) | 3 |
Magic Knowledge (Charm) | 7 |
Orientation (Apprehension) | 4 |
Perception (Apprehension) | 2 |
Persuasion (Willpower) | 4 |
Politics (Charm) | 1 |
Religion (Conscientiousness) | 0 |
Stealth (Conscientiousness) | 0 |
Skills | Dice |
---|---|
Acrobatics (Deftness) | 5 |
Communication (Education) | 1 |
Driving (Deftness) | 5 |
First Aid (Conscientiousness) | 0 |
Hand to Hand Combat (Strength) | 3 |
History (Education) | 1 |
Mechanics (Logic) | 1 |
Nature (Education) | 4 |
Peformance (Charm) | 1 |
Shooting (Deftness) | 7 |
Spell Casting (Willpower) | 7 |
Throwing (Strength) | 2 |
Shadows |
---|
Silkanda |
Animal Empathy |
Armor
Weapons
Items
On Body
No items.
Action | Dice | Notes | Cap. | Range |
---|---|---|---|---|
Weaponless Melee | Weaponless Attack 4 | - | 1 Meter | |
Short Sword Blades |
Hand to Hand 4
|
Damage Potential 1 Piercing 1 |
- | Meter |
Short Sword Blades |
Hand to Hand 4
|
Damage Potential 1 Piercing 1 |
- | Meter |
Short Sword Blades |
Hand to Hand 4
|
Damage Potential 1 Piercing 1 |
- | Meter |
Elven Bow Bows |
Single shot 9
|
Damage Potential 2 Piercing 2 |
- | 70 Meter |
Lesser Potion of Healing Potions and Poisons | 1 | |||
Bandages First Aid | First Aid 0 | 3 | ||
Arcane Potion Carafe Potions and Poisons | 1 | |||
Potion of Protection Potions and Poisons | 1 | |||
Throwing net Throwables | Throwing 2 | 1 | ||
Simple healing Healing - Nature | Conscientiousness 7 |
Power 1 Actions 1 |
|
5 Meter |
Trust Control - Nature | Willpower 11 |
Power 1 Actions 1 |
|
5 Meter |
Salamander feet Transmutation - Nature | Deftness 12 |
Power 1 Actions 1 |
|
0 Meter |
Living Hideaway Transmutation - Nature | Deftness 12 |
Power 1 Actions 1 |
|
0 Meter |
Wild Growth Conjuration - Nature | Charm 8 |
Power 1 Actions 1 |
|
0 Meter |
Screen Conjuration - Air | Charm 8 |
Power 1 Actions 1 |
|
0 Meter |
Ivy coat Conjuration - Nature | Charm 8 |
Power 1 Actions 1 |
|
0 Meter |
Amber path Transmutation - Nature | Deftness 12 |
Power 1 Actions 20 |
|
0 Meter |
Elemental Weapon Transmutation - Energy | Deftness 12 |
Power 1 Actions 1 |
|
0 Meter |
Evade Movement | 5 | |||
Walk Movement | You can perform an action while walking. The minimum roll for this action is raised by 1. | 6 Meter | ||
Run Movement | You can't perform an action while running. | 10 Meter | ||
Crawl Movement | Crawling is only possible while hunkered. | 4 Meter | ||
Hunker Movement | Applies the "Hunkered" status effect. Hunkered characters have a 6+ cover and a +1 minimum roll for physis, attacks and skills. | |||
Aim Combat | Reduces the minimum roll for critical hits by 1 per action. This is not possible when using burst mode. The aim bonus is lost when the character is hit. |
Tar - The brave
Read descriptionReputation available
Any point of reputation not spent on character templates is available. You can add character templates for these points. This is usually done between game sessions.
You have unspent reputation points. Click here to add new templates to your character and advance in your professions.
Your available reputation is 7