Phase Six

Phase Six


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wss://phasesix.org/ws/campaign/campaign-11/

Thyria Blutdorn

Toran
Demonologist, Necromancer
Arcane meditation, Arcane Study, Arcane School
Campaign: Curse of Strahd
Status
Persona Dice
Physis Dice
Knowledge Dice
Skills Dice
Skills Dice
Shadows

Armor

Weapons

Items

On Body
Action Dice Notes Cap. Range
Evade Movement
Inspiring Leader Talent

As an action in combat you can roll on your Persuasion Skill. A party member gains bonus dice equal to your successes or at least 1

Walk Movement You can perform an action while walking. The minimum roll for this action is raised by 1. 2 Meter
Run Movement You can't perform an action while running. 6 Meter
Crawl Movement Crawling is only possible while hunkered. 2 Meter
Hunker Movement Applies the "Hunkered" status effect. Hunkered characters have a 6+ cover and a +1 minimum roll for physis, attacks and skills.
Aim Combat Reduces the minimum roll for critical hits by 1 per action. This is not possible when using burst mode. The aim bonus is lost when the character is hit.
Lineage: Toran 0
Conscientiousness +2
Education +1
Shooting +1
Politics +1
Administration +1
Occupation: Demonologist 10
Max arcana +3
Spell points +5
Charm +1
Endurance +1
Spell Casting +1
Magic Knowledge +1
Peformance +1
Ancient Relics +1
Magic Origin: Demonology

The treachery of demons is nothing compared to the betrayal of an angel.
- Brenna Yovanoff

Occupation: Necromancer 10
Spell points +5
Max arcana +3
Resistance +1
Willpower +1
Stealth +1
Deception +1
Ancient Relics +1
Magic Origin: Necrology
Education: Arcane meditation 6
Spell points +5
Max arcana +2
Magic Knowledge +2
Education: Arcane Study 10
Spell points +5
Max arcana +1
Willpower +1
Logic +1
Magic Knowledge +2
Spell Casting +1
Education: Arcane School 10
Max arcana +2
Spell points +10
Education +1
Magic Knowledge +2
Spell Casting +1
Interests: Alchemy 5
Nature +2
Alchemy +1

Alles ist Gift, ausschlaggebend ist nur die Menge. Alles Tun ist ein alchemistisches Zuendeführen, eine geistige Goldmachung und Kunst der Vollendung. Alles Wachsen ist Auferstehen. Auch in die Liebe muss man hineinwachsen und ihre Stunden abwarten, denn die Gewächse der Erde und die Gaben im Menschen haben ihre Zeit.
- Paracelsus

Character: Good behaviour 4
Etiquette +2
Character: Sadist 3
Charm +1
Persuasion +1
Empathy +1
Character: Country bumpkin -2

The character comes from the countryside. Stand and education are not relevant, as soon as the character comes into a larger settlement (from 1000 inhabitants) he is confused. Rolls for orientation in larger settlements have a minimum roll increased by 1.

Character: Addicted -4

The character is addicted to a certain substance, depending on the degree of addiction, the renunciation or the prospect of soon having to renounce can influence him in his actions.

Character: Adventurous 2
Conscientiousness -2
Resistance +1
Apprehension +1
Character: Arcane Initiation 8
Max arcana +1
Spell points +5
Magic Knowledge +2
Talent: Arcane natural talent 6
Spell points +5
Max arcana +2
Talent: Hermeticism 7
Spell points +5
Magic Origin: Hermeticism
Talent: Trained sword arm 5
Strength +2
Hand to Hand Combat +1

"Nur hartes Training und unbändige Disziplin sorgen für Tod und Verderben in einem flüssigen Streich"

Talent: Warhorse 4
Hand to Hand Combat +1
Shooting +1
Talent: Demonology 7
Spell points +5
Magic Origin: Demonology
Talent: Synesthesia 5
Apprehension +1
Perception +2
Talent: Inspiring Leader 15

As an action in combat you can roll on your Persuasion Skill. A party member gains bonus dice equal to your successes or at least 1

Charm +1
Persuasion +1
Talent: One with the Magic 10
Spell points +15
Talent: Skilled Fighter 10
Actions +1

Everyone has a plan until they’ve been hit.
- Joe Lewis

Talent: Arcane recovery 10

Once a day, outside of a rest, you can renew your connection to magic and replenish your arcana. To do this, you need to rest for about an hour to concentrate on the flow of magic. Roll on your magic knowledge value and fill up your arcana with half of the successes.

Environment: Magical Encounter 5
Spell points +5