Phase Six

Phase Six


EN

Summon nightmare

Conjuration (Mind) - Black Magic

Summon nightmare

The caster summons an alp, a spirit creature that haunts its victims in their sleep. The alp has no shape, and can change places at will and without loss of time. The spirit is not under the control of the caster. If the alp is to perform a service, a successful charm roll is required. If this fails, the alp will disappear as soon as possible.

Spell Point Cost: 5
Origin: Black Magic
Spell Casting: Charm
Arcana:
Power: 1
Range: 0
Shape: -
Actions: 1