Jii‘tala

Flit - Thief
Curse of Strahd

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Dice Log
wss://phasesix.org/ws/campaign/campaign-11/
Persona Dice
Physis Dice
Knowledge Dice
Skills Dice
Skills Dice
Shadows

Armor

Weapons

Items

On Body
Action Dice Notes Cap. Range
Evade Movement
Shield Training Talent

The character learned how to wield a shield effectively in combat.

This allows the character to parry attacks with a shield in accordance with the "Parry melee attacks" rule. For this purpose, either Strength or Deftness is used as a skill value.

Critical Hits Talent

The minimum roll to achieve for critical hits is reduced by one. This applies only to critical hits, but not to megacrits.

Dash Talent

Whenever the character uses the "Run" action in combat, he may make an acrobatic throw to advance further meters. If this roll succeeds, he may move further than his running range according to the successes.

If the roll is unsuccessful, the character stumbles and is considered to be prone. He must spend one action to get back on his feet or into the Hunkered stance.

Marksman Talent

Once per round any roll of 1 on a shooting dice roll can be rerolled

Requires shooting of 5 or more

Masterly Presence Talent

The character's minimum roll is reduced by 1.

Masterly confidence Talent

in terms of the Exploding Dice rule, each time a 6 is rolled on a die, a success is added to the roll's successes.

Walk Movement You can perform an action while walking. The minimum roll for this action is raised by 1. 5 Meter
Run Movement You can't perform an action while running. 9 Meter
Crawl Movement Crawling is only possible while hunkered. 3 Meter
Hunker Movement Applies the "Hunkered" status effect. Hunkered characters have a 6+ cover and a +1 minimum roll for physis, attacks and skills.
Aim Combat Reduces the minimum roll for critical hits by 1 per action. This is not possible when using burst mode. The aim bonus is lost when the character is hit.

You haven't learned any spells yet.

Learn a spell or create a homebrew one, and it will be shown here. You can cast and modify learned spells.

Motortic Tics
Deftness -1
Remove Quirk

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