Thyria Blutdorn, Lehrmeisterin

Toran - Demonologist, Scholar
Kingsley und das Artefakt

wss://phasesix.org/ws/campaign/campaign-13/
  • Combat Actions 3
  • Minimum Roll 5+
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Persona Dice
Physis Dice
Knowledge Dice
Skills Dice
Skills Dice
Shadows

Armor

Weapons

Items

On Body
Action Dice Notes Cap. Range
Evade Movement
Inspiring Leader Talent

As an action in combat you can roll on your Persuasion Skill. A party member gains bonus dice equal to your successes or at least 1

Walk Movement You can perform an action while walking. The minimum roll for this action is raised by 1. 2 Meter
Run Movement You can't perform an action while running. 6 Meter
Crawl Movement Crawling is only possible while hunkered. 2 Meter
Hunker Movement Applies the "Hunkered" status effect. Hunkered characters have a 6+ cover and a +1 minimum roll for physis, attacks and skills.
Aim Combat Reduces the minimum roll for critical hits by 1 per action. This is not possible when using burst mode. The aim bonus is lost when the character is hit.
Thzularn - Dark Goddess of Hatred
Thzularn - Dark Goddess of Hatred
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Toran

0 Conscientiousness +2
Education +1
Shooting +1
Politics +1
Administration +1

Scholar

10 Education +4
History +2
Nature +1
Communication +1

Demonologist

10 Max arcana +3
Spell points +5
Charm +1
Endurance +1
Spell Casting +1
Magic Knowledge +1
Peformance +1
Ancient Relics +1
Magic Origin: Demonology

The treachery of demons is nothing compared to the betrayal of an angel.
- Brenna Yovanoff

Military academy

11 Destiny dice +1
Hand to Hand Combat +1
Intimidation +1
First Aid +1
Politics +1
Shooting +1
Warfare +2

Whoever said the pen is mightier than the sword obviously never encountered automatic weapons.
- Douglas MacArthur

Arcane meditation

6 Spell points +5
Max arcana +2
Magic Knowledge +2

Arcane Study

10 Spell points +5
Max arcana +1
Willpower +1
Logic +1
Magic Knowledge +2
Spell Casting +1

Arcane Mentor

10 Spell points +15
Max arcana +1
Willpower +1
Magic Knowledge +1
Spell Casting +2

Es gibt eine Art von Zauberei, die man mühsam erlernen muß: Das ist die, wie sie im Koraktor steht, Zeichen für Zeichen und Formel um Formel. Und dann gibt es eine, die wächst einem aus der Tiefe des Herzens zu: aus der Sorge um jemanden, den man lieb hat. Ich weiß, daß das schwer zu begreifen ist - aber du solltest darauf vertrauen, Krabat.
- Otfried Preußler

Art

2 Peformance +2

Addiction Resistant

3 Conscientiousness +1

Bookworm

2 Strength -1
Education +1
Endurance -1
Apprehension +1
General Knowledge +1

Accommodating

4 Charm +1
Communication +1

Sadist

3 Charm +1
Persuasion +1
Empathy +1

Jack of all trades

6 Rerolls +1
Bonus dice +2
Communication +1

Modest

4 Willpower +1
Conscientiousness +1

Necrology

7 Spell points +5
Magic Origin: Necrology

Synesthesia

5 Apprehension +1
Perception +2

Chimerology

7 Spell points +5
Magic Origin: Chimerology

Photographic Memory

6 Logic +1
Perception +1
Orientation +2

Black Magic

7 Spell points +5
Magic Origin: Black Magic

Inspiring Leader

15

As an action in combat you can roll on your Persuasion Skill. A party member gains bonus dice equal to your successes or at least 1

Charm +1
Persuasion +1

Skilled Fighter

10 Actions +1

Everyone has a plan until they’ve been hit.
- Joe Lewis

Empathic

5 Empathy +3

Strongman

5 Strength +2
Intimidation +1

Leader

5

The character may give an action to a fellow character every combat round, instead of using it.

Bonus dice +1
Endurance +1
Apprehension +1

Joker

10

The character has the ability to profit from special rolls. Everytime the player rolle one of the following dice patterns (while not in combat) the stated effect applies.

  • Three of a kind - The character gains one bonus die
  • Small Straight - The character gains one boost immediately
  • Full House - The character gains one destiny die
  • Large Straight - The character rediscovers an item in his backpack (the player chooses an item and adds it to his backpack)
  • Four of a kind - The character gains +1 actions in every round of the next combat
  • Five of a kind - The characters group gains one additional turn prior to the enemies in the next combat

In each case, the highest pattern to be achieved counts for a roll. So 5, 4, 3, 3, 2, 1 is a large straight, but not three of a kind.

As you know, madness is like gravity...all it takes is a little push.
- The Joker

One with the Magic

10 Spell points +15

Arcane Mastery

40 Max arcana +4
Spell points +50

Journeyman years

7 Education +1
Courage +2
Mechanics +1
Orientation +1