Tilda

Human - Archaeologist
N.E.X.U.S. GLADIUS

wss://phasesix.org/ws/campaign/campaign-5/
Character
Gear
Combat
Magic
5
Background
Notes
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Status
Persona Dice
Physis Dice
Knowledge Dice
Skills Dice
Skills Dice
Shadows

Armor

Weapons

Items

On Body
Action Dice Notes Cap. Range
Evade Movement
Dash Talent

Whenever the character uses the "Run" action in combat, he may make an acrobatic throw to advance further meters. If this roll succeeds, he may move further than his running range according to the successes.

If the roll is unsuccessful, the character stumbles and is considered to be prone. He must spend one action to get back on his feet or into the Hunkered stance.

Walk Movement You can perform an action while walking. The minimum roll for this action is raised by 1. 4 Meter
Run Movement You can't perform an action while running. 8 Meter
Crawl Movement Crawling is only possible while hunkered. 3 Meter
Hunker Movement Applies the "Hunkered" status effect. Hunkered characters have a 6+ cover and a +1 minimum roll for physis, attacks and skills.
Aim Combat Reduces the minimum roll for critical hits by 1 per action. This is not possible when using burst mode. The aim bonus is lost when the character is hit.
Lineage: Human 0
Bonus dice +2
Rerolls +2
Occupation: Archaeologist 10
Destiny dice +1
Deftness +1
Perception +2
History +1
Ancient Relics +4
Education: Academic degree 10
Bonus dice +1
Conscientiousness +1
Education +2
Nature +1
Communication +2
History +1
Interests: Collecting Stamps 4
Conscientiousness +2
Interests: Arcane Training 3
Spell points +5
Interests: Lifesaving 7
Endurance +2
First Aid +2
Courage +1
Interests: Handcraft 4
Deftness +2
Interests: Karate 3
Deftness +1
Hand to Hand Combat +2
Interests: Trekking 5
Endurance +2
First Aid +1
Orientation +2
Character: Corrupt 3
Conscientiousness -2
Intimidation +1
Deception +2
Character: Jack of all trades 6
Rerolls +1
Bonus dice +2
Communication +1
Character: Environmentalist 6
Perception +2
Nature +2
Character: Blabbermouth 2
Stealth -3
Communication +3
Character: Accommodating 4
Charm +1
Communication +1
Character: Arcane Initiation 8
Max arcana +1
Spell points +5
Magic Knowledge +2
Talent: First Aid 4
First Aid +2

Our real enemy is not our neighboring country; it's hunger, cold, poverty, ignorance, superstition and prejudice.
- Henry Dunant

Talent: Lock picking 4
Lock picking +2
Talent: Lucid dreaming 5
Max stress +1
Willpower +2

I dreamed I was a butterfly, flitting around in the sky; then I awoke. Now I wonder: Am I a man who dreamt of being a butterfly, or am I a butterfly dreaming that I am a man?
- Zhuangzi

Talent: Warhorse 4
Hand to Hand Combat +1
Shooting +1
Talent: Xenos Knowledge 0
Xenos Knowledge +3
Talent: Medicine 5
First Aid +1
Medical science +2
Talent: Gunslinger 5
Quickness +1
Shooting +2
Talent: Photographic Memory 6
Logic +1
Perception +1
Orientation +2
Talent: Dash 6

Whenever the character uses the "Run" action in combat, he may make an acrobatic throw to advance further meters. If this roll succeeds, he may move further than his running range according to the successes.

If the roll is unsuccessful, the character stumbles and is considered to be prone. He must spend one action to get back on his feet or into the Hunkered stance.

Quickness +1
Talent: Skilled Fighter 10
Actions +1

Everyone has a plan until they’ve been hit.
- Joe Lewis