N.E.X.U.S. GLADIUS

A campaign by sven

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Dice Log
wss://phasesix.org/ws/campaign/campaign-5/

Players

World NEXUS
Epoch Science Fiction
Extensions Magic, Horror
Currency Map Euro
Seed Money 2000
Additional starting career points 0
Character Visibility All
NPC Visibility All
Foe Visibility All
Game Log Visibility All
Discord Dice Rolls Yes
Character Player Latest Initiative Wounds Status Arcana Stress Dice
NPC Latest Initiative Wounds Status Arcana Stress Dice
Foe Wounds Protection Arcana Actions Perception Walking Range Minimum Roll
Morphin 1
Morphin
Fusion Cell 2
Fusion Cell
Sophies Silberring
Sophies Silberring
Vial with Fountain of Youth Water
Vial with Fountain of Youth Water
Cruciform

A parasitic life form that lies crosswise on a part of the host's body and becomes irrevocably attached to the host. Should the host die, it is reincarnated, but at the cost of 3 character points each time (rolled at random). After the 5th reincarnation, the PC's gender is lost.

Bionic Sprint

Double movement points for 1d3 combat rounds.

Toxinfilter (Implantat)

The toxin filter can filter toxins from the breath and blood.

Subdermales Heilimplantat

Heilt den Träger um 1W3

Boltpistole

Lightning Rod
Lightning Rod

HK USP

.45 ACP

Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 20 (The weapon can be used at a range of 20 meters)
Recoil Compensation 1 (The recoil penalty is reduced by 1)
Capacity 8 (The weapon can fire 8 times before it needs to be reloaded.)
Damage Potential 2 (Add 2 dice to the hit roll)

Stun Gun

Stuns the target and renders it unconcious.

Range 10 (The weapon can be used at a range of 10 meters)
Recoil Compensation 1 (The recoil penalty is reduced by 1)
Capacity 5 (The weapon can fire 5 times before it needs to be reloaded.)

Love

Ein stark mit Ornamenten versehener alter Revolver der golden glänzt.

Piercing 2 (The target's protection is reduced by 2 before the wounds are determined.)
Range 20 (The weapon can be used at a range of 20 meters)
Capacity 3 (The weapon can fire 3 times before it needs to be reloaded.)
Reload actions 2 (Reloading the weapon takes 2 actions)
Damage Potential 6 (Add 6 dice to the hit roll)

Bum Bum Arm

Bum

Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Preparation 0 (The weapon requires 0 actions to ready it)
Capacity 1 (The weapon can fire 1 times before it needs to be reloaded.)
Damage Potential 3 (Add 3 dice to the hit roll)

Gauss Rifle

Magnetic Gauss-Rifle. Shoots 42g tungston steel projectiles at a velocity of about mach 5.

Piercing 2 (The target's protection is reduced by 2 before the wounds are determined.)
Range 500 (The weapon can be used at a range of 500 meters)
Recoil Compensation 1 (The recoil penalty is reduced by 1)
Capacity 5 (The weapon can fire 5 times before it needs to be reloaded.)
Damage Potential 6 (Add 6 dice to the hit roll)

Deathwand

The Deathwand is one of the most powerful weapons ever created. In close quarter combat, it instantaneously destroys the human nervous system.

Requires a fusion cell to reload.

Illegal to carry anywhere in the Hegemony and colonial planets except for FORCE military personell.

Piercing 3 (The target's protection is reduced by 3 before the wounds are determined.)
Range 5 (The weapon can be used at a range of 5 meters)
Concealment 2 (Describes how easy the weapon is to conceal)
Capacity 3 (The weapon can fire 3 times before it needs to be reloaded.)
Damage Potential 9 (Add 9 dice to the hit roll)

Multirifle

A combined rifle with Flechette and Hellwhip funktion.

Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 100 (The weapon can be used at a range of 100 meters)
Capacity 500 (The weapon can fire 500 times before it needs to be reloaded.)
Damage Potential 5 (Add 5 dice to the hit roll)

Hellwhip Laser Pistol

Extreme Strong Laser Emitter. 1.21GW Maximum Output in High Energy Beam Mode. Low Energie Beam works for lighting a fire or causing severe painful burns on a target.

Range 20 (The weapon can be used at a range of 20 meters)
Recoil Compensation 2 (The recoil penalty is reduced by 2)
Concealment 1 (Describes how easy the weapon is to conceal)
Capacity 3 (The weapon can fire 3 times before it needs to be reloaded.)
Damage Potential 5 (Add 5 dice to the hit roll)

Flechette Rifle

Flechette Rifles shoot a couple of hundred steel darts per burst. Very deadly, with a wide spread. But not a very fast weapon. The burst can be dodged.

Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 50 (The weapon can be used at a range of 50 meters)
Capacity 4500 (The weapon can fire 4500 times before it needs to be reloaded.)
Damage Potential 4 (Add 4 dice to the hit roll)

Scattergun

Scattergun ist eine weiterentwickelte Schrotflinte. Unzählige metallische Kugeln werden magnetisch verschossen.

Range 10 (The weapon can be used at a range of 10 meters)
Capacity 10 (The weapon can fire 10 times before it needs to be reloaded.)
Damage Potential 3 (Add 3 dice to the hit roll)

Five-Seven

Kaliber: 5,7 × 28 mm

Piercing 2 (The target's protection is reduced by 2 before the wounds are determined.)
Range 20 (The weapon can be used at a range of 20 meters)
Recoil Compensation 1 (The recoil penalty is reduced by 1)
Concealment 1 (Describes how easy the weapon is to conceal)
Capacity 20 (The weapon can fire 20 times before it needs to be reloaded.)
Damage Potential 2 (Add 2 dice to the hit roll)

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