Epoch Science Fiction
Extensions Magic, Horror
Currency Map Euro
Seed Money 2000
Additional starting career points 0
Character Visibility All
NPC Visibility All
Foe Visibility All
Game Log Visibility All
Discord Dice Rolls Yes
Character | Player | Latest Initiative | Wounds | Status | Arcana | Stress | Dice |
---|---|---|---|---|---|---|---|
Jasmin "Fiend" Keller | sven | 16 | 5 | 0 | 3 | 1 | 7 |
Handsome Ralle | AxelF | 3 | 7 | 0 | 3 | 3 | 4 |
Max von Galen | Grobi | 4 | 10 | 0 | 0 | 3 | 5 |
Tilda | muffmonster | 3 | 6 | 0 | 1 | 3 | 8 |
Monetär | Dickerliebhaber45 | 7 | 4 | 0 | 0 | 2 | 7 |
NPC | Latest Initiative | Wounds | Status | Arcana | Stress | Dice |
---|---|---|---|---|---|---|
Marcus | 4 | 6 | 0 | 0 | 0 | 6 |
Argen | 0 | 6 | 0 | 0 | 0 | 9 |
NPC Dude | 3 | 6 | 0 | 0 | 0 | 7 |
Marine | 0 | 6 | 0 | 3 | 0 | 4 |
Foe | Wounds | Protection | Arcana | Actions | Perception | Walking Range | Minimum Roll |
---|---|---|---|---|---|---|---|
Harbinger NEXUS | 25 | 4 | 0 | 3 | 2 | 6 | 5+ |
Hellish Berserker NEXUS | 8 | 1 | 0 | 3 | 2 | 10 | 5+ |
Brain NEXUS | 10 | 2 | 0 | 2 | 2 | 7 | 5+ |
Medusa NEXUS | 15 | 2 | 0 | 3 | 2 | 8 | 5+ |
Nok NEXUS | 4 | 2 | 0 | 2 | 2 | 6 | 5+ |
Former Officer NEXUS | 6 | 2 | 0 | 2 | 2 | 4 | 5+ |
Compost fairy NEXUS | 2 | 0 | 10 | 4 | 2 | 8 | 3+ |
Bork Realms of Tirakan | 8 | 1 | 2 | 2 | 4 | 6 | 5+ |




A parasitic life form that lies crosswise on a part of the host's body and becomes irrevocably attached to the host. Should the host die, it is reincarnated, but at the cost of 3 character points each time (rolled at random). After the 5th reincarnation, the PC's gender is lost.
Double movement points for 1d3 combat rounds.
The toxin filter can filter toxins from the breath and blood.
Heilt den Träger um 1W3

HK USP
.45 ACP
Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)Range 20 (The weapon can be used at a range of 20 meters)
Recoil Compensation 1 (The recoil penalty is reduced by 1)
Capacity 8 (The weapon can fire 8 times before it needs to be reloaded.)
Damage Potential 2 (Add 2 dice to the hit roll)
Stun Gun
Stuns the target and renders it unconcious.
Range 10 (The weapon can be used at a range of 10 meters)Recoil Compensation 1 (The recoil penalty is reduced by 1)
Capacity 5 (The weapon can fire 5 times before it needs to be reloaded.)
Love
Ein stark mit Ornamenten versehener alter Revolver der golden glänzt.
Piercing 2 (The target's protection is reduced by 2 before the wounds are determined.)Range 20 (The weapon can be used at a range of 20 meters)
Capacity 3 (The weapon can fire 3 times before it needs to be reloaded.)
Reload actions 2 (Reloading the weapon takes 2 actions)
Damage Potential 6 (Add 6 dice to the hit roll)
Bum Bum Arm
Bum
Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)Preparation 0 (The weapon requires 0 actions to ready it)
Capacity 1 (The weapon can fire 1 times before it needs to be reloaded.)
Damage Potential 3 (Add 3 dice to the hit roll)
Gauss Rifle
Magnetic Gauss-Rifle. Shoots 42g tungston steel projectiles at a velocity of about mach 5.
Piercing 2 (The target's protection is reduced by 2 before the wounds are determined.)Range 500 (The weapon can be used at a range of 500 meters)
Recoil Compensation 1 (The recoil penalty is reduced by 1)
Capacity 5 (The weapon can fire 5 times before it needs to be reloaded.)
Damage Potential 6 (Add 6 dice to the hit roll)
Deathwand
The Deathwand is one of the most powerful weapons ever created. In close quarter combat, it instantaneously destroys the human nervous system.
Requires a fusion cell to reload.
Illegal to carry anywhere in the Hegemony and colonial planets except for FORCE military personell.
Piercing 3 (The target's protection is reduced by 3 before the wounds are determined.)Range 5 (The weapon can be used at a range of 5 meters)
Concealment 2 (Describes how easy the weapon is to conceal)
Capacity 3 (The weapon can fire 3 times before it needs to be reloaded.)
Damage Potential 9 (Add 9 dice to the hit roll)
Multirifle
A combined rifle with Flechette and Hellwhip funktion.
Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)Range 100 (The weapon can be used at a range of 100 meters)
Capacity 500 (The weapon can fire 500 times before it needs to be reloaded.)
Damage Potential 5 (Add 5 dice to the hit roll)
Hellwhip Laser Pistol
Extreme Strong Laser Emitter. 1.21GW Maximum Output in High Energy Beam Mode. Low Energie Beam works for lighting a fire or causing severe painful burns on a target.
Range 20 (The weapon can be used at a range of 20 meters)Recoil Compensation 2 (The recoil penalty is reduced by 2)
Concealment 1 (Describes how easy the weapon is to conceal)
Capacity 3 (The weapon can fire 3 times before it needs to be reloaded.)
Damage Potential 5 (Add 5 dice to the hit roll)
Flechette Rifle
Flechette Rifles shoot a couple of hundred steel darts per burst. Very deadly, with a wide spread. But not a very fast weapon. The burst can be dodged.
Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)Range 50 (The weapon can be used at a range of 50 meters)
Capacity 4500 (The weapon can fire 4500 times before it needs to be reloaded.)
Damage Potential 4 (Add 4 dice to the hit roll)
Scattergun
Scattergun ist eine weiterentwickelte Schrotflinte. Unzählige metallische Kugeln werden magnetisch verschossen.
Range 10 (The weapon can be used at a range of 10 meters)Capacity 10 (The weapon can fire 10 times before it needs to be reloaded.)
Damage Potential 3 (Add 3 dice to the hit roll)
Five-Seven
Kaliber: 5,7 × 28 mm
Piercing 2 (The target's protection is reduced by 2 before the wounds are determined.)Range 20 (The weapon can be used at a range of 20 meters)
Recoil Compensation 1 (The recoil penalty is reduced by 1)
Concealment 1 (Describes how easy the weapon is to conceal)
Capacity 20 (The weapon can fire 20 times before it needs to be reloaded.)
Damage Potential 2 (Add 2 dice to the hit roll)