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Status
Persona | Dice |
---|---|
Apprehension | 1 |
Charm | 2 |
Conscientiousness | 3 |
Education | 5 |
Logic | 2 |
Willpower | 3 |
Physis | Dice |
---|---|
Attractiveness | 1 |
Deftness | 2 |
Endurance | 2 |
Quickness | 1 |
Resistance | 1 |
Strength | 1 |
Knowledge | Dice |
---|---|
Administration (Politics) | 1 + 4 |
Zoology (Mechanics) | 1 + 4 |
Music (Peformance) | 2 + 3 |
Xenos Knowledge (Communication) | 3 + 8 |
Elder Knowledge (Empathy) | 2 + 3 |
Skills | Dice |
---|---|
Courage (Willpower, Resistance) | 4 |
Deception (Attractiveness, Charm) | 3 |
Empathy (Conscientiousness, Charm) | 3 |
Intimidation (Apprehension, Willpower) | 2 |
Investigation (Logic, Conscientiousness) | 5 |
Orientation (Apprehension, Logic) | 4 |
Perception (Apprehension, Quickness) | 2 |
Persuasion (Willpower, Attractiveness) | 4 |
Politics (Education, Charm) | 4 |
Religion (Education, Willpower) | 4 |
Stealth (Conscientiousness, Deftness) | 3 |
Skills | Dice |
---|---|
Acrobatics (Deftness, Quickness) | 2 |
Communication (Education, Charm) | 8 |
Driving (Deftness, Apprehension) | 2 |
First Aid (Education, Conscientiousness) | 4 |
Hand to Hand Combat (Strength, Quickness) | 1 |
History (Education, Conscientiousness) | 5 |
Mechanics (Education, Logic) | 4 |
Nature (Education, Logic) | 5 |
Peformance (Charm, Deftness) | 3 |
Shooting (Deftness, Strength) | 4 |
Throwing (Strength, Endurance) | 2 |
Shadows |
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Critical Hits |
Luck |
Armor
Weapons
Items
On Body
Action | Dice | Notes | Cap. | Range |
---|---|---|---|---|
Weaponless Melee | Weaponless Attack 1 | - | 1 Meter | |
Glock (9mm) Pistols |
Burst mode 9
Single shot 7 |
Recoil Compensation 1 |
16 / 17 | 80 Meter |
MP5 Submachine Guns |
Burst mode 7
Single shot 5 |
29 / 30 | 200 Meter | |
Pump Action Shotguns |
Single shot 5
|
Piercing 1 |
5 / 6 | 15 Meter |
Bandages First Aid | First Aid 4 | 3 | ||
Toxic gas grenade Throwables | Throwing 2 | 1 | ||
HE-Grenade Throwables | Throwing 2 | 1 | ||
Tear gas grenade Throwables | Throwing 2 | 2 | ||
Flashbang Throwables | Throwing 2 | 1 | ||
Evade Movement | 0 | |||
Critical Hits Talent |
The minimum roll to achieve for critical hits is reduced by one. This applies only to critical hits, but not to megacrits. |
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Luck Talent |
The character may reroll up to 3 dice twice a session, or let a fellow character reroll the 3 dice. |
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Walk Movement | You can perform an action while walking. The minimum roll for this action is raised by 1. | 2 Meter | ||
Run Movement | You can't perform an action while running. | 6 Meter | ||
Crawl Movement | Crawling is only possible while hunkered. | 2 Meter | ||
Hunker Movement | Applies the "Hunkered" status effect. Hunkered characters have a 6+ cover and a +1 minimum roll for physis, attacks and skills. | |||
Aim Combat | Reduces the minimum roll for critical hits by 1 per action. This is not possible when using burst mode. The aim bonus is lost when the character is hit. |
Lineage: Human
0
Bonus dice +2
Rerolls +2
Rerolls +2
Occupation: Sales manager
10
Max stress +1
Charm +1
Communication +2
Persuasion +2
Deception +1
Administration +1
Charm +1
Communication +2
Persuasion +2
Deception +1
Administration +1
Education: Academic degree
10
Bonus dice +1
Conscientiousness +1
Education +2
Nature +1
Communication +2
History +1
Conscientiousness +1
Education +2
Nature +1
Communication +2
History +1
Education: High School
6
Rerolls +1
Education +2
Logic +1
Education +2
Logic +1
Interests: Workaholism
-4
Logic -1
Interests: Hunt
6
Endurance +1
Shooting +2
Zoology +1
Shooting +2
Zoology +1
Interests: Music
6
Deftness +1
Peformance +1
Music +2
Peformance +1
Music +2
Character: Pettifogging
5
Rerolls +2
Conscientiousness +1
Conscientiousness +1
Talent: Xenos Knowledge
0
Xenos Knowledge +3
Talent: Elder Knowledge
0
Elder Knowledge +2
Talent: Investigation
4
Investigation +2
How often have I said to you that when you have eliminated the impossible, whatever remains, however improbable, must be the truth?
- Sherlock Holmes
Talent: Photographic Memory
6
Logic +1
Perception +1
Orientation +2
Perception +1
Orientation +2
Talent: Critical Hits
10
The minimum roll to achieve for critical hits is reduced by one. This applies only to critical hits, but not to megacrits.
Talent: Luck
4
The character may reroll up to 3 dice twice a session, or let a fellow character reroll the 3 dice.
Environment: Unhappy in love
4
Willpower +2
Environment: Widower
5
Bonus dice +1
Courage +2
Courage +2