Persona | Dice |
---|---|
Apprehension | 1 |
Charm | 2 |
Conscientiousness | 3 |
Education | 5 |
Logic | 2 |
Willpower | 2 |
Physis | Dice |
---|---|
Attractiveness | 1 |
Deftness | 2 |
Endurance | 2 |
Quickness | 1 |
Resistance | 1 |
Strength | 1 |
Knowledge | Dice |
---|---|
Administration (Politics) | 1 + 2 |
Zoology (Mechanics) | 1 + 2 |
Music (Peformance) | 2 + 3 |
Xenos Knowledge (Communication) | 3 + 9 |
Elder Knowledge (Empathy) | 2 + 3 |
Skills | Dice |
---|---|
Courage (Willpower) | 4 |
Deception (Charm) | 3 |
Empathy (Conscientiousness) | 3 |
Intimidation (Apprehension) | 1 |
Investigation (Apprehension) | 3 |
Orientation (Apprehension) | 3 |
Perception (Apprehension) | 2 |
Persuasion (Willpower) | 4 |
Politics (Charm) | 2 |
Religion (Conscientiousness) | 3 |
Stealth (Conscientiousness) | 3 |
Skills | Dice |
---|---|
Acrobatics (Deftness) | 2 |
Communication (Education) | 9 |
Driving (Deftness) | 2 |
First Aid (Conscientiousness) | 3 |
Hand to Hand Combat (Strength) | 1 |
History (Education) | 6 |
Mechanics (Logic) | 2 |
Nature (Education) | 6 |
Peformance (Charm) | 3 |
Shooting (Deftness) | 4 |
Throwing (Strength) | 1 |
Shadows |
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Critical Hits |
Luck |
Armor
Weapons
Items
Action | Dice | Notes | Cap. | Range |
---|---|---|---|---|
Weaponless Melee | Weaponless Attack 1 | - | 1 Meter | |
Glock (9mm) Pistols |
Burst mode 9
Single shot 7 |
Damage Potential 3 Capacity 17 Mods with rules |
16 / 17 | 80 Meter |
MP5 Submachine Guns |
Burst mode 8
Single shot 6 |
Damage Potential 2 Capacity 30 |
29 / 30 | 200 Meter |
Pump Action Shotguns |
Single shot 6
|
Damage Potential 2 Piercing 1 Capacity 6 |
5 / 6 | 15 Meter |
Bandages First Aid | First Aid 3 | 3 | ||
Toxic gas grenade Throwables | Throwing 1 | 1 | ||
HE-Grenade Throwables | Throwing 1 | 1 | ||
Tear gas grenade Throwables | Throwing 1 | 2 | ||
Flashbang Throwables | Throwing 1 | 1 | ||
Evade Movement | 1 | |||
Critical Hits Talent |
The minimum roll to achieve for critical hits is reduced by one. This applies only to critical hits, but not to megacrits. |
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Luck Talent |
The character may reroll up to 3 dice twice a session, or let a fellow character reroll the 3 dice. |
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Walk Movement | You can perform an action while walking. The minimum roll for this action is raised by 1. | 2 Meter | ||
Run Movement | You can't perform an action while running. | 6 Meter | ||
Crawl Movement | Crawling is only possible while hunkered. | 2 Meter | ||
Hunker Movement | Applies the "Hunkered" status effect. Hunkered characters have a 6+ cover and a +1 minimum roll for physis, attacks and skills. | |||
Aim Combat | Reduces the minimum roll for critical hits by 1 per action. This is not possible when using burst mode. The aim bonus is lost when the character is hit. |
Reputation available
Any point of reputation not spent on character templates is available. You can add character templates for these points. This is usually done between game sessions.
You have unspent reputation points. Click here to add new templates to your character and advance in your professions.
Your available reputation is 22