Max von Galen

Human - Noble
N.E.X.U.S. GLADIUS

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Dice Log
wss://phasesix.org/ws/campaign/campaign-5/
  • Combat Actions 3
  • Minimum Roll 5+
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Persona Dice
Physis Dice
Knowledge Dice
Skills Dice
Skills Dice
Shadows

Armor

Weapons

Items

On Body
Action Dice Notes Cap. Range
Evade Movement
Marksman Talent

Once per round any roll of 1 on a shooting dice roll can be rerolled

Requires shooting of 5 or more

Critical Hits Talent

The minimum roll to achieve for critical hits is reduced by one. This applies only to critical hits, but not to megacrits.

Dash Talent

Whenever the character uses the "Run" action in combat, he may make an acrobatic throw to advance further meters. If this roll succeeds, he may move further than his running range according to the successes.

If the roll is unsuccessful, the character stumbles and is considered to be prone. He must spend one action to get back on his feet or into the Hunkered stance.

Inspiring Leader Talent

As an action in combat you can roll on your Persuasion Skill. A party member gains bonus dice equal to your successes or at least 1

Walk Movement You can perform an action while walking. The minimum roll for this action is raised by 1. 6 Meter
Run Movement You can't perform an action while running. 10 Meter
Crawl Movement Crawling is only possible while hunkered. 4 Meter
Hunker Movement Applies the "Hunkered" status effect. Hunkered characters have a 6+ cover and a +1 minimum roll for physis, attacks and skills.
Aim Combat Reduces the minimum roll for critical hits by 1 per action. This is not possible when using burst mode. The aim bonus is lost when the character is hit.

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