Phase Six

Phase Six


EN

wss://phasesix.org/ws/campaign/campaign-5/

Monetär

Human
Gang member
Middle School
Campaign: N.E.X.U.S. GLADIUS
Status
Persona Dice
Physis Dice
Knowledge Dice
Skills Dice
Skills Dice
Shadows

Armor

Weapons

Items

On Body
Action Dice Notes Cap. Range
Evade Movement
Critical Hits Talent

The minimum roll to achieve for critical hits is reduced by one. This applies only to critical hits, but not to megacrits.

Masterly confidence Talent

in terms of the Exploding Dice rule, each time a 6 is rolled on a die, a success is added to the roll's successes.

Walk Movement You can perform an action while walking. The minimum roll for this action is raised by 1. 5 Meter
Run Movement You can't perform an action while running. 9 Meter
Crawl Movement Crawling is only possible while hunkered. 3 Meter
Hunker Movement Applies the "Hunkered" status effect. Hunkered characters have a 6+ cover and a +1 minimum roll for physis, attacks and skills.
Aim Combat Reduces the minimum roll for critical hits by 1 per action. This is not possible when using burst mode. The aim bonus is lost when the character is hit.
Lineage: Human 0
Bonus dice +2
Rerolls +2
Occupation: Gang member 5

Rival: You have a rival. Someone is competing with you, whether on a professional, occupational, or lethal level.

Resistance +1
Education -1
Hand to Hand Combat +2
Shooting +1
Education: Middle School 4
Destiny dice +1
Resistance +1
Intimidation +1
Interests: Parkour 7
Deftness +1
Endurance +1
Quickness +1
Acrobatics +2
Interests: Cult Membership 5
Rerolls +1
Destiny dice +1
Bonus dice -2
Interests: Karate 3
Deftness +1
Hand to Hand Combat +2
Interests: Arcane Training 3
Spell points +5
Interests: Sport 7
Quickness +1
Endurance +2
Throwing +1
Acrobatics +1
Character: Stalwart 4
Max health +2
Character: Blood Magic 5

You may spend wounds instead of arcana to cast spells.

Due to the nature of blood magic, it is not possible to heal wounds with spells cast by blood magic.

Spell points +5
Magic Knowledge +1
Character: Jack of all trades 6
Rerolls +1
Bonus dice +2
Communication +1
Character: Gambler -5
Conscientiousness -2
Character: Brawler 6
Max health +1
Hand to Hand Combat +1
Character: Corrupt 3
Conscientiousness -2
Intimidation +1
Deception +2
Character: Cheat 5
Deception +3
Character: Arcane Initiation 8
Max arcana +1
Spell points +5
Magic Knowledge +2
Talent: One with the Magic 10
Spell points +15
Talent: Warhorse 4
Hand to Hand Combat +1
Shooting +1
Talent: Strongman 5
Strength +2
Intimidation +1
Talent: Gunslinger 5
Quickness +1
Shooting +2
Talent: Xenos Knowledge 0
Xenos Knowledge +3
Talent: Masterly confidence 40

in terms of the Exploding Dice rule, each time a 6 is rolled on a die, a success is added to the roll's successes.

With realization of one’s own potential and self-confidence in one’s ability, one can build a better world.
- The Dalai Lama

Talent: Lock picking 4
Lock picking +2
Talent: Deep concentration 6
Max arcana +3
Talent: Magically gifted 4
Max arcana +2

Scientists have calculated that the chances of something so patently absurd actually existing are millions to one. But magicians have calculated that million-to-one chances crop up nine times out of ten
- Terry Pratchett

Talent: Skilled Fighter 10
Actions +1

Everyone has a plan until they’ve been hit.
- Joe Lewis

Talent: Critical Hits 10

The minimum roll to achieve for critical hits is reduced by one. This applies only to critical hits, but not to megacrits.

Environment: Magical Encounter 5
Spell points +5
Environment: Der Zikadenvorvall 3
Xenos Knowledge +2
Environment: Homeless 5

Companion: You may choose one animal companion, which is considered a familiar and accompanies you wherever you go.

Resistance +3
Attractiveness -1
Hand to Hand Combat +1
Environment: Connection organised crime 5

The character has a contact to the organised crime. (Extend in consultation with the gamemaster.)

I know people.

Environment: Blessing of the forest spirit 6
Spell points +8