Phase Six

Phase Six


EN

wss://phasesix.org/ws/campaign/campaign-2/

Luta Snækoldottir

Human
Knacker, Medicus
Trivium
Campaign: A glimmer of Magic
Status
Persona Dice
Physis Dice
Knowledge Dice
Skills Dice
Skills Dice
Shadows

Armor

Weapons

Items

On Body
Action Dice Notes Cap. Range
Evade Movement
Particular vigilance Talent

At the beginning of a fight, the character receives one action, which, however, can only be used to react. Once the character's turn begins in the first round of combat, his actions override this additional action.

Blessing of the Gods Talent

You can imbue your Weapon with Godly power to destroy the divene essence of another beeing. You have 3 charges. Roll 1d6 you need a 5 or better to channel the power into your weapon. You have 1 Attack which has to to atleast do 1 wound. The enemy gets to roll 1d6 if he dosnt roll a 5 or higher his divine essence is shattert an he is mortal for 1 round

Walk Movement You can perform an action while walking. The minimum roll for this action is raised by 1. 3 Meter
Run Movement You can't perform an action while running. 7 Meter
Crawl Movement Crawling is only possible while hunkered. 2 Meter
Hunker Movement Applies the "Hunkered" status effect. Hunkered characters have a 6+ cover and a +1 minimum roll for physis, attacks and skills.
Aim Combat Reduces the minimum roll for critical hits by 1 per action. This is not possible when using burst mode. The aim bonus is lost when the character is hit.
Lineage: Human 0
Bonus dice +2
Rerolls +2
Occupation: Knacker 5
Resistance +1
Attractiveness -1
Intimidation +1
Nature +1
Medical science +1
Occupation: Medicus 10
Conscientiousness +1
Deftness +1
First Aid +4
Medical science +2
Education: Trivium 12
Bonus dice +1
Education +2
Communication +3
Rhetoric +2
Ancient Relics +1
Reading/Writing +2
Interests: Alchemy 5
Nature +2
Alchemy +1

Alles ist Gift, ausschlaggebend ist nur die Menge. Alles Tun ist ein alchemistisches Zuendeführen, eine geistige Goldmachung und Kunst der Vollendung. Alles Wachsen ist Auferstehen. Auch in die Liebe muss man hineinwachsen und ihre Stunden abwarten, denn die Gewächse der Erde und die Gaben im Menschen haben ihre Zeit.
- Paracelsus

Interests: Reading 5
Conscientiousness +1
Reading/Writing +2
Interests: Arcane Training 3
Spell points +5
Interests: Dancing 6
Deftness +1
Endurance +1
Attractiveness +2
Interests: Handcraft 4
Deftness +2
Character: Modest 4
Willpower +1
Conscientiousness +1
Character: Addiction Resistant 3
Conscientiousness +1
Character: Introverted 2
Destiny dice +1
Conscientiousness +1
Communication -2
Character: Arcane Initiation 8
Max arcana +1
Spell points +5
Magic Knowledge +2
Talent: One with the Magic 10
Spell points +15
Talent: Blessing of the Gods 1

You can imbue your Weapon with Godly power to destroy the divene essence of another beeing. You have 3 charges. Roll 1d6 you need a 5 or better to channel the power into your weapon. You have 1 Attack which has to to atleast do 1 wound. The enemy gets to roll 1d6 if he dosnt roll a 5 or higher his divine essence is shattert an he is mortal for 1 round

Destiny dice +2
Max health +1
Talent: Empathic 5
Empathy +3
Talent: Magically gifted 4
Max arcana +2

Scientists have calculated that the chances of something so patently absurd actually existing are millions to one. But magicians have calculated that million-to-one chances crop up nine times out of ten
- Terry Pratchett

Talent: Warhorse 4
Hand to Hand Combat +1
Shooting +1
Talent: Runner 6
Quickness +1
Endurance +1
Talent: Well equipped 5

The character may spend a wound to take any item from his backpack, even if he doesn't possess it. To do so, the character takes a wound and the player rolls a d6:

  • 1-2: The desired item doesn't exist in the backpack
  • 3-5: A similar item could be found in the backpack
  • 6: The exact desired item could be found

With a little bit of imagination, anything is possible.
- MacGyver

Talent: Deft 4
Deftness +2
Talent: Deep concentration 6
Max arcana +3
Talent: Skilled Fighter 10
Actions +1

Everyone has a plan until they’ve been hit.
- Joe Lewis

Talent: Acrobat 3
Acrobatics +2
Talent: Joker 10

The character has the ability to profit from special rolls. Everytime the player rolle one of the following dice patterns (while not in combat) the stated effect applies.

  • Three of a kind - The character gains one bonus die
  • Small Straight - The character gains one boost immediately
  • Full House - The character gains one destiny die
  • Large Straight - The character rediscovers an item in his backpack (the player chooses an item and adds it to his backpack)
  • Four of a kind - The character gains +1 actions in every round of the next combat
  • Five of a kind - The characters group gains one additional turn prior to the enemies in the next combat

In each case, the highest pattern to be achieved counts for a roll. So 5, 4, 3, 3, 2, 1 is a large straight, but not three of a kind.

As you know, madness is like gravity...all it takes is a little push.
- The Joker

Talent: Conscientious 4
Conscientiousness +2
Talent: Good shooter 3
Shooting +1
Talent: Particular vigilance 10

At the beginning of a fight, the character receives one action, which, however, can only be used to react. Once the character's turn begins in the first round of combat, his actions override this additional action.

Environment: Blessing of the forest spirit 6
Spell points +8
Environment: Magical Encounter 5
Spell points +5