Gunthar Sigmundson

Human
Bard
Craftsman Apprenticeship
Campaign: A glimmer of Magic
wss://phasesix.org/ws/campaign/campaign-2/
Status
Persona Dice
Physis Dice
Knowledge Dice
Skills Dice
Skills Dice
Shadows

Armor

Weapons

Items

On Body
Action Dice Notes Cap. Range
Evade Movement
Luck Talent

The character may reroll up to 3 dice twice a session, or let a fellow character reroll the 3 dice.

Marksman Talent

Once per round any roll of 1 on a shooting dice roll can be rerolled

Requires shooting of 5 or more

Critical Hits Talent

The minimum roll to achieve for critical hits is reduced by one. This applies only to critical hits, but not to megacrits.

Walk Movement You can perform an action while walking. The minimum roll for this action is raised by 1. 2 Meter
Run Movement You can't perform an action while running. 6 Meter
Crawl Movement Crawling is only possible while hunkered. 2 Meter
Hunker Movement Applies the "Hunkered" status effect. Hunkered characters have a 6+ cover and a +1 minimum roll for physis, attacks and skills.
Aim Combat Reduces the minimum roll for critical hits by 1 per action. This is not possible when using burst mode. The aim bonus is lost when the character is hit.
Lineage: Human 0
Rerolls +2
Bonus dice +2
Education: Craftsman Apprenticeship 10
Bonus dice +2
Deftness +1
Mechanics +2
Acrobatics +1
Driving +1
Occupation: Bard 12
Charm +2
Attractiveness +2
History +2
Peformance +3
Reading/Writing +1
Interests: Hunt 6
Endurance +1
Shooting +2
Zoology +1
Interests: Art 2
Peformance +2
Interests: Music 6
Deftness +1
Peformance +1
Music +2
Interests: History 4
History +2
Ancient Relics +2
Interests: Riding 5
Driving +1
Riding +2
Character: Arcane Initiation 8
Spell points +5
Max arcana +1
Magic Knowledge +2
Character: Notorious Liar 2
Logic -1
Deception +2
Character: Blabbermouth 2
Stealth -3
Communication +3
Talent: Deft 4
Deftness +2
Talent: Luck 4

The character may reroll up to 3 dice twice a session, or let a fellow character reroll the 3 dice.

Talent: Marksman 8

Once per round any roll of 1 on a shooting dice roll can be rerolled

Requires shooting of 5 or more

Shooting +1
Orientation +1
Warfare +1
Talent: Critical Hits 10

The minimum roll to achieve for critical hits is reduced by one. This applies only to critical hits, but not to megacrits.

Talent: Magically gifted 4
Max arcana +2

Scientists have calculated that the chances of something so patently absurd actually existing are millions to one. But magicians have calculated that million-to-one chances crop up nine times out of ten
- Terry Pratchett

Talent: Warhorse 4
Shooting +1
Hand to Hand Combat +1
Talent: Good Speaker 5
Communication +3
Talent: Trained sword arm 5

"only hard training and discipline guarantee death and destruction in one fell swoop"

Strength +2
Hand to Hand Combat +1
Talent: Strongman 5
Strength +2
Intimidation +1
Talent: Accomplished Sleeper 3

You gain 2 extra boost after each rest if you have less than 4 boost.

Conscientiousness +1
Talent: Athletic 6
Deftness +2
Endurance +2
Talent: Skilled Fighter 10
Actions +1

Everyone has a plan until they’ve been hit.
- Joe Lewis

Talent: Acrobat 3
Acrobatics +2
Talent: Lock picking 1
Lock picking +2
Talent: Synesthesia 5
Apprehension +1
Perception +2
Talent: Deep concentration 6
Max arcana +3
Environment: Journeyman years 7
Education +1
Courage +2
Mechanics +1
Orientation +1
Environment: Magical Encounter 5
Spell points +5
Environment: Blessing of the forest spirit 6
Spell points +8