Phase Six

Phase Six


EN

wss://phasesix.org/ws/campaign/campaign-4/

Liborius Wichert

Human
Spy, Soldier
Military academy
Campaign: N.E.X.U.S.
Status
Persona Dice
Physis Dice
Knowledge Dice
Skills Dice
Skills Dice
Shadows

Armor

Weapons

Items

On Body
Action Dice Notes Cap. Range
Evade Movement
Luck Talent

The character may reroll up to 3 dice twice a session, or let a fellow character reroll the 3 dice.

Walk Movement You can perform an action while walking. The minimum roll for this action is raised by 1. 6 Meter
Run Movement You can't perform an action while running. 10 Meter
Crawl Movement Crawling is only possible while hunkered. 4 Meter
Hunker Movement Applies the "Hunkered" status effect. Hunkered characters have a 6+ cover and a +1 minimum roll for physis, attacks and skills.
Aim Combat Reduces the minimum roll for critical hits by 1 per action. This is not possible when using burst mode. The aim bonus is lost when the character is hit.
Lineage: Human 0
Bonus dice +2
Rerolls +2
Occupation: Spy 11

Rival: You have a rival. Someone is competing with you, whether on a professional, occupational, or lethal level.

Quickness +2
Stealth +2
Deception +2
Perception +2
Communication +1
Occupation: Soldier 14

Obedient: You obey every order of your superior without giving it a second thought.

Endurance +1
Strength +1
Orientation +1
First Aid +1
Courage +1
Throwing +2
Driving +1
Shooting +2
Hand to Hand Combat +1
Vehicles +1
Education: Military academy 11
Destiny dice +1
Hand to Hand Combat +1
Shooting +1
Intimidation +1
First Aid +1
Politics +1
Warfare +2

Whoever said the pen is mightier than the sword obviously never encountered automatic weapons.
- Douglas MacArthur

Interests: Music 6
Deftness +1
Peformance +1
Music +2
Interests: History 4
History +2
Ancient Relics +2
Interests: Karate 3
Deftness +1
Hand to Hand Combat +2
Interests: Shooting Club 3
Bonus dice +1
Attractiveness -1
Shooting +1
Interests: Hunt 6
Endurance +1
Shooting +2
Zoology +1
Interests: Handcraft 4
Deftness +2
Interests: Reading 3
Education +1
General Knowledge +2
Interests: Sport 7
Quickness +1
Endurance +2
Throwing +1
Acrobatics +1
Character: Stalwart 4
Max health +2
Character: Jack of all trades 6
Rerolls +1
Bonus dice +2
Communication +1
Character: Accommodating 4
Charm +1
Communication +1
Character: Adventurous 2
Conscientiousness -2
Resistance +1
Apprehension +1
Talent: Good Speaker 5
Communication +3
Talent: Empathic 5
Empathy +3
Talent: Luck 4

The character may reroll up to 3 dice twice a session, or let a fellow character reroll the 3 dice.

Talent: Good Thrower 5
Throwing +3
Talent: Skilled Fighter 10
Actions +1

Everyone has a plan until they’ve been hit.
- Joe Lewis

Talent: Athletic 6
Deftness +2
Endurance +2
Talent: Strongman 5
Strength +2
Intimidation +1
Talent: Xenos Knowledge 0
Xenos Knowledge +3
Talent: Elder Knowledge 0
Elder Knowledge +2
Talent: Psychic medium 4

Visions: You have visions irregularly. These can be triggered by a trigger or happen purely by chance.

Logic -1
Empathy +1
Perception +2
Talent: Gunslinger 5
Quickness +1
Shooting +2