wss://phasesix.org/ws/campaign/campaign-4/
Status
Persona | Dice |
---|---|
Apprehension | 2 |
Charm | 2 |
Conscientiousness | -1 |
Education | 2 |
Logic | 0 |
Willpower | 1 |
Physis | Dice |
---|---|
Attractiveness | 0 |
Deftness | 7 |
Endurance | 7 |
Quickness | 5 |
Resistance | 2 |
Strength | 4 |
Knowledge | Dice |
---|---|
Vehicles (Driving) | 1 + 6 |
Warfare (Communication) | 2 + 8 |
Music (Peformance) | 2 + 6 |
Ancient Relics (Perception) | 2 + 8 |
Zoology (Mechanics) | 1 + 1 |
General Knowledge (Nature) | 2 + 1 |
Xenos Knowledge (Communication) | 3 + 8 |
Elder Knowledge (Empathy) | 2 + 5 |
Skills | Dice |
---|---|
Courage (Willpower, Resistance) | 3 |
Deception (Attractiveness, Charm) | 3 |
Empathy (Conscientiousness, Charm) | 5 |
Intimidation (Apprehension, Willpower) | 4 |
Investigation (Logic, Conscientiousness) | 0 |
Orientation (Apprehension, Logic) | 2 |
Perception (Apprehension, Quickness) | 8 |
Persuasion (Willpower, Attractiveness) | 1 |
Politics (Education, Charm) | 3 |
Religion (Education, Willpower) | 2 |
Stealth (Conscientiousness, Deftness) | 5 |
Skills | Dice |
---|---|
Acrobatics (Deftness, Quickness) | 7 |
Communication (Education, Charm) | 8 |
Driving (Deftness, Apprehension) | 6 |
First Aid (Education, Conscientiousness) | 3 |
Hand to Hand Combat (Strength, Quickness) | 9 |
History (Education, Conscientiousness) | 3 |
Mechanics (Education, Logic) | 1 |
Nature (Education, Logic) | 1 |
Peformance (Charm, Deftness) | 6 |
Shooting (Deftness, Strength) | 14 |
Throwing (Strength, Endurance) | 12 |
Shadows |
---|
Soldier |
Spy |
Luck |
Psychic medium |
Armor
Weapons
Items
On Body
Action | Dice | Notes | Cap. | Range |
---|---|---|---|---|
Weaponless Melee | Weaponless Attack 10 | - | 1 Meter | |
Hunting knife Blades |
Hand to Hand 9
|
Piercing 1 |
- | 1 Meter |
Desert Eagle Pistols |
Single shot 16
|
Piercing 1 |
7 / 7 | 80 Meter |
Uzi Submachine Guns |
Single shot 15
Burst mode 17 |
32 / 32 | 120 Meter | |
Flamethrower Heavy Weapons |
Burst mode 22
|
100 / 100 | 20 Meter | |
HE-Grenade Throwables | Throwing 12 | 2 | ||
Evade Movement | 2 | |||
Luck Talent |
The character may reroll up to 3 dice twice a session, or let a fellow character reroll the 3 dice. |
|||
Walk Movement | You can perform an action while walking. The minimum roll for this action is raised by 1. | 6 Meter | ||
Run Movement | You can't perform an action while running. | 10 Meter | ||
Crawl Movement | Crawling is only possible while hunkered. | 4 Meter | ||
Hunker Movement | Applies the "Hunkered" status effect. Hunkered characters have a 6+ cover and a +1 minimum roll for physis, attacks and skills. | |||
Aim Combat | Reduces the minimum roll for critical hits by 1 per action. This is not possible when using burst mode. The aim bonus is lost when the character is hit. |
Lineage: Human
0
Bonus dice +2
Rerolls +2
Rerolls +2
Occupation: Spy
11
Rival: You have a rival. Someone is competing with you, whether on a professional, occupational, or lethal level.
Quickness +2Stealth +2
Deception +2
Perception +2
Communication +1
Occupation: Soldier
14
Obedient: You obey every order of your superior without giving it a second thought.
Endurance +1Strength +1
Orientation +1
First Aid +1
Courage +1
Throwing +2
Driving +1
Shooting +2
Hand to Hand Combat +1
Vehicles +1
Education: Military academy
11
Destiny dice +1
Hand to Hand Combat +1
Shooting +1
Intimidation +1
First Aid +1
Politics +1
Warfare +2
Hand to Hand Combat +1
Shooting +1
Intimidation +1
First Aid +1
Politics +1
Warfare +2
Whoever said the pen is mightier than the sword obviously never encountered automatic weapons.
- Douglas MacArthur
Interests: Music
6
Deftness +1
Peformance +1
Music +2
Peformance +1
Music +2
Interests: History
4
History +2
Ancient Relics +2
Ancient Relics +2
Interests: Karate
3
Deftness +1
Hand to Hand Combat +2
Hand to Hand Combat +2
Interests: Shooting Club
3
Bonus dice +1
Attractiveness -1
Shooting +1
Attractiveness -1
Shooting +1
Interests: Hunt
6
Endurance +1
Shooting +2
Zoology +1
Shooting +2
Zoology +1
Interests: Handcraft
4
Deftness +2
Interests: Reading
3
Education +1
General Knowledge +2
General Knowledge +2
Interests: Sport
7
Quickness +1
Endurance +2
Throwing +1
Acrobatics +1
Endurance +2
Throwing +1
Acrobatics +1
Character: Stalwart
4
Max health +2
Character: Jack of all trades
6
Rerolls +1
Bonus dice +2
Communication +1
Bonus dice +2
Communication +1
Character: Accommodating
4
Charm +1
Communication +1
Communication +1
Character: Adventurous
2
Conscientiousness -2
Resistance +1
Apprehension +1
Resistance +1
Apprehension +1
Talent: Good Speaker
5
Communication +3
Talent: Empathic
5
Empathy +3
Talent: Luck
4
The character may reroll up to 3 dice twice a session, or let a fellow character reroll the 3 dice.
Talent: Good Thrower
5
Throwing +3
Talent: Skilled Fighter
10
Actions +1
Everyone has a plan until they’ve been hit.
- Joe Lewis
Talent: Athletic
6
Deftness +2
Endurance +2
Endurance +2
Talent: Strongman
5
Strength +2
Intimidation +1
Intimidation +1
Talent: Xenos Knowledge
0
Xenos Knowledge +3
Talent: Elder Knowledge
0
Elder Knowledge +2
Talent: Psychic medium
4
Visions: You have visions irregularly. These can be triggered by a trigger or happen purely by chance.
Logic -1Empathy +1
Perception +2
Talent: Gunslinger
5
Quickness +1
Shooting +2
Shooting +2