Dice Log
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Persona | Dice |
---|---|
Apprehension | 2 |
Charm | 2 |
Conscientiousness | -1 |
Education | 2 |
Logic | 0 |
Willpower | 1 |
Physis | Dice |
---|---|
Attractiveness | 0 |
Deftness | 7 |
Endurance | 7 |
Quickness | 5 |
Resistance | 2 |
Strength | 4 |
Knowledge | Dice |
---|---|
Vehicles (Driving) | 1 + 8 |
Warfare (Communication) | 2 + 8 |
Reading/Writing (Communication) | 1 + 8 |
Riding (Acrobatics) | 1 + 8 |
Music (Peformance) | 2 + 3 |
Ancient Relics (Perception) | 2 + 6 |
Zoology (Mechanics) | 1 + 0 |
General Knowledge (Nature) | 2 + 2 |
Xenos Knowledge (Communication) | 3 + 8 |
Elder Knowledge (Empathy) | 2 + 3 |
Skills | Dice |
---|---|
Courage (Willpower) | 2 |
Deception (Charm) | 4 |
Empathy (Conscientiousness) | 3 |
Intimidation (Apprehension) | 4 |
Investigation (Apprehension) | 2 |
Orientation (Apprehension) | 3 |
Perception (Apprehension) | 6 |
Persuasion (Willpower) | 1 |
Politics (Charm) | 3 |
Religion (Conscientiousness) | -1 |
Stealth (Conscientiousness) | 1 |
Skills | Dice |
---|---|
Acrobatics (Deftness) | 8 |
Communication (Education) | 8 |
Driving (Deftness) | 8 |
First Aid (Conscientiousness) | 1 |
Hand to Hand Combat (Strength) | 8 |
History (Education) | 4 |
Mechanics (Logic) | 0 |
Nature (Education) | 2 |
Peformance (Charm) | 3 |
Shooting (Deftness) | 15 |
Throwing (Strength) | 10 |
Shadows |
---|
Soldier |
Spy |
Luck |
Psychic medium |
Armor
Weapons
Items
On Body
Action | Dice | Notes | Cap. | Range |
---|---|---|---|---|
Weaponless Melee | Weaponless Attack 9 | - | 1 Meter | |
Hunting knife Blades |
Hand to Hand 9
|
Damage Potential 1 Piercing 1 |
- | Meter |
Desert Eagle Pistols |
Single shot 18
|
Damage Potential 3 Piercing 1 Capacity 7 |
7 / 7 | 80 Meter |
Uzi Submachine Guns |
Single shot 17
Burst mode 19 |
Damage Potential 2 Capacity 32 |
32 / 32 | 120 Meter |
Flamethrower Heavy Weapons |
Burst mode 25
|
Damage Potential 8 Capacity 100 |
100 / 100 | 20 Meter |
HE-Grenade Throwables | Throwing 10 | 2 | ||
Evade Movement | 4 | |||
Luck Talent |
The character may reroll up to 3 dice twice a session, or let a fellow character reroll the 3 dice. |
|||
Walk Movement | You can perform an action while walking. The minimum roll for this action is raised by 1. | 6 Meter | ||
Run Movement | You can't perform an action while running. | 10 Meter | ||
Crawl Movement | Crawling is only possible while hunkered. | 4 Meter | ||
Hunker Movement | Applies the "Hunkered" status effect. Hunkered characters have a 6+ cover and a +1 minimum roll for physis, attacks and skills. | |||
Aim Combat | Reduces the minimum roll for critical hits by 1 per action. This is not possible when using burst mode. The aim bonus is lost when the character is hit. |
Reputation available
Any point of reputation not spent on character templates is available. You can add character templates for these points. This is usually done between game sessions.
Your available reputation is 0