- Combat Actions 2
- Minimum Roll 5+

German
Spoken by 220.0 million individuals.Origin: Germany
English
Spoken by 1.4 billion individuals.Origin: United Kingdom
Swedish
Spoken by 10.0 million individuals.Origin: Sweden
Persona | Dice |
---|---|
Apprehension | 2 |
Charm | 1 |
Conscientiousness | 1 |
Education | 3 |
Logic | 4 |
Willpower | 1 |
Physis | Dice |
---|---|
Attractiveness | 0 |
Deftness | 5 |
Endurance | 6 |
Quickness | 3 |
Resistance | 2 |
Strength | 2 |
Knowledge | Dice |
---|---|
Vehicles (Driving) | 4 + 8 |
Xenos Knowledge (Communication) | 3 + 6 |
Skills | Dice |
---|---|
Courage (Willpower) | 0 |
Deception (Charm) | 1 |
Empathy (Conscientiousness) | 4 |
Intimidation (Apprehension) | 3 |
Investigation (Apprehension) | 2 |
Magic Knowledge (Charm) | 3 |
Orientation (Apprehension) | 6 |
Perception (Apprehension) | 3 |
Persuasion (Willpower) | 1 |
Politics (Charm) | 1 |
Religion (Conscientiousness) | 1 |
Stealth (Conscientiousness) | 0 |
Skills | Dice |
---|---|
Acrobatics (Deftness) | 6 |
Communication (Education) | 6 |
Driving (Deftness) | 8 |
First Aid (Conscientiousness) | 2 |
Hand to Hand Combat (Strength) | 4 |
History (Education) | 3 |
Mechanics (Logic) | 7 |
Nature (Education) | 3 |
Peformance (Charm) | 1 |
Shooting (Deftness) | 9 |
Spell Casting (Willpower) | 1 |
Throwing (Strength) | 5 |
Shadows |
---|
Soldier |
Critical Hits |
Well equipped |
Particular vigilance |
Wanted |
Hydrophobia (Quirk) |
Armor
Weapons
Items
Action | Dice | Notes | Cap. | Range |
---|---|---|---|---|
Weaponless Melee | Weaponless Attack 5 | - | 1 Meter | |
Desert Eagle Pistols |
Single shot 13
|
Damage Potential 4 Piercing 0 Capacity 14 Mods with rules |
-9 / 14 | 80 Meter |
Flechette Pistol Pistols |
Burst mode 15
|
Damage Potential 4 Piercing 1 Capacity 1500 Mods with rules |
1476 / 1500 | 25 Meter |
Superperforator Pistols |
Single shot 12
|
Damage Potential 3 Piercing 2 Capacity 12 |
12 / 12 | 20 Meter |
Chunchunmaru Blades |
Damage Potential 3 Piercing 1 |
- | Meter | |
Personal protection shield "Standard" Shield |
Shield Block - Cover 5+ Shield Parry - Cover 5+ |
1 Meter | ||
Bandages First Aid | First Aid 2 | 4 | ||
First aid kit First Aid | First Aid 2 | 1 | ||
Molotov Cocktail Throwables | Throwing 5 | 1 | ||
Grappling Hook Trekking gear | Throwing 5 | 1 | ||
Dilatio Transmutation - Air | Deftness 6 |
Power 3 Actions 1 |
|
0 Meter |
Evade Movement | 0 | |||
Critical Hits Talent |
The minimum roll to achieve for critical hits is reduced by one. This applies only to critical hits, but not to megacrits. |
|||
Particular vigilance Talent |
At the beginning of a fight, the character receives one action, which, however, can only be used to react. Once the character's turn begins in the first round of combat, his actions override this additional action. |
|||
Walk Movement | You can perform an action while walking. The minimum roll for this action is raised by 1. | 4 Meter | ||
Run Movement | You can't perform an action while running. | 8 Meter | ||
Crawl Movement | Crawling is only possible while hunkered. | 3 Meter | ||
Hunker Movement | Applies the "Hunkered" status effect. Hunkered characters have a 6+ cover and a +1 minimum roll for physis, attacks and skills. | |||
Aim Combat | Reduces the minimum roll for critical hits by 1 per action. This is not possible when using burst mode. The aim bonus is lost when the character is hit. |
Reputation available
Any point of reputation not spent on character templates is available. You can add character templates for these points. This is usually done between game sessions.
You have unspent reputation points. Click here to add new templates to your character and advance in your professions.
Your available reputation is 42