Jasmin "Fiend" Keller

Human - Mechatronics fitter, Soldier
N.E.X.U.S. GLADIUS

wss://phasesix.org/ws/campaign/campaign-5/
Status
Persona Dice
Physis Dice
Knowledge Dice
Skills Dice
Skills Dice
Shadows

Armor

Weapons

Items

On Body
Action Dice Notes Cap. Range
Evade Movement
Critical Hits Talent

The minimum roll to achieve for critical hits is reduced by one. This applies only to critical hits, but not to megacrits.

Particular vigilance Talent

At the beginning of a fight, the character receives one action, which, however, can only be used to react. Once the character's turn begins in the first round of combat, his actions override this additional action.

Walk Movement You can perform an action while walking. The minimum roll for this action is raised by 1. 4 Meter
Run Movement You can't perform an action while running. 8 Meter
Crawl Movement Crawling is only possible while hunkered. 3 Meter
Hunker Movement Applies the "Hunkered" status effect. Hunkered characters have a 6+ cover and a +1 minimum roll for physis, attacks and skills.
Aim Combat Reduces the minimum roll for critical hits by 1 per action. This is not possible when using burst mode. The aim bonus is lost when the character is hit.
Lineage: Human 0
Bonus dice +2
Rerolls +2
Occupation: Soldier 14

Obedient: You obey every order of your superior without giving it a second thought.

Endurance +1
Strength +1
Orientation +1
First Aid +1
Courage +1
Driving +1
Throwing +2
Shooting +2
Hand to Hand Combat +1
Vehicles +1
Occupation: Mechatronics fitter 9
Deftness +2
Mechanics +2
Driving +1
Vehicles +2
Education: High School 6
Rerolls +1
Education +2
Logic +1
Interests: Vehicle tuning 5
Mechanics +1
Driving +1
Vehicles +1
Interests: Sport 7
Quickness +1
Endurance +2
Throwing +1
Acrobatics +1
Interests: Arcane Training 3
Spell points +5
Character: Egoistic 2
Destiny dice +1
Conscientiousness -1
Character: Adventurous 2
Conscientiousness -2
Resistance +1
Apprehension +1
Character: Pettifogging 5
Rerolls +2
Conscientiousness +1
Character: Blabbermouth 2
Stealth -3
Communication +3
Character: Rational 3
Logic +1
Character: Arcane Initiation 8
Max arcana +1
Spell points +5
Magic Knowledge +2
Character: Brawler 6
Max health +1
Hand to Hand Combat +1
Talent: Accomplished Sleeper 3
Rest minimum roll -1
Conscientiousness +1
Talent: Well equipped 5

The character may spend a wound to take any item from his backpack, even if he doesn't possess it. To do so, the character takes a wound and the player rolls a d6:

  • 1-2: The desired item doesn't exist in the backpack
  • 3-5: A similar item could be found in the backpack
  • 6: The exact desired item could be found

With a little bit of imagination, anything is possible.
- MacGyver

Talent: Cold Hands 2
Attractiveness -1
Intimidation +1
Talent: Athletic 6
Deftness +2
Endurance +2
Talent: Photographic Memory 6
Logic +1
Perception +1
Orientation +2
Talent: Camouflage and hiding 4
Stealth +2
Talent: Critical Hits 10

The minimum roll to achieve for critical hits is reduced by one. This applies only to critical hits, but not to megacrits.

Talent: Gunslinger 5
Quickness +1
Shooting +2
Talent: Deep concentration 6
Max arcana +3
Talent: Particular vigilance 10

At the beginning of a fight, the character receives one action, which, however, can only be used to react. Once the character's turn begins in the first round of combat, his actions override this additional action.

Talent: Xenos Knowledge 0
Xenos Knowledge +3
Environment: Magical Encounter 5
Spell points +5
Environment: Wanted 4

Rival: You have a rival. Someone is competing with you, whether on a professional, occupational, or lethal level.

Destiny dice +1
Conscientiousness +1