Persona | Dice |
---|---|
Apprehension | 2 |
Charm | 1 |
Conscientiousness | 1 |
Education | 3 |
Logic | 4 |
Willpower | 1 |
Physis | Dice |
---|---|
Attractiveness | 0 |
Deftness | 5 |
Endurance | 6 |
Quickness | 3 |
Resistance | 2 |
Strength | 2 |
Knowledge | Dice |
---|---|
Vehicles (Driving) | 4 + 7 |
Xenos Knowledge (Communication) | 3 + 5 |
Skills | Dice |
---|---|
Courage Willpower, Resistance |
3 |
Deception Attractiveness, Charm |
1 |
Empathy Conscientiousness, Charm |
1 |
Intimidation Apprehension, Willpower |
3 |
Investigation Logic, Conscientiousness |
3 |
Magic Knowledge Education, Conscientiousness |
4 |
Orientation Apprehension, Logic |
6 |
Perception Apprehension, Quickness |
4 |
Persuasion Willpower, Attractiveness |
1 |
Politics Education, Charm |
2 |
Religion Education, Willpower |
2 |
Stealth Conscientiousness, Deftness |
2 |
Skills | Dice |
---|---|
Acrobatics Deftness, Quickness |
5 |
Communication Education, Charm |
5 |
Driving Deftness, Apprehension |
7 |
First Aid Education, Conscientiousness |
3 |
Hand to Hand Combat Strength, Quickness |
5 |
History Education, Conscientiousness |
2 |
Mechanics Education, Logic |
7 |
Nature Education, Logic |
4 |
Peformance Charm, Deftness |
3 |
Shooting Deftness, Strength |
8 |
Spell Casting Willpower, Charm |
1 |
Throwing Strength, Endurance |
7 |
Shadows |
---|
Soldier |
Critical Hits |
Well equipped |
Particular vigilance |
Wanted |
Armor
Weapons
Items
Action | Dice | Notes | Cap. | Range |
---|---|---|---|---|
Weaponless Melee | Weaponless Attack 6 | - | 1 Meter | |
Desert Eagle Pistols |
Single shot 12
|
Damage Potential 4 Piercing 1 Capacity 14 Mods with rules |
-5 / 14 | 80 Meter |
Flechette Pistol Pistols |
Burst mode 14
|
Damage Potential 4 Piercing 1 Capacity 1500 Mods with rules |
1476 / 1500 | 25 Meter |
Superperforator Pistols |
Single shot 11
|
Damage Potential 3 Piercing 2 Capacity 12 |
12 / 12 | 20 Meter |
Chunchunmaru Blades |
Damage Potential 3 Piercing 1 |
- | Meter | |
Personal protection shield "Standard" Shield |
Shield Block - Cover 6+ Shield Parry - Cover 6+ |
1 Meter | ||
Bandages First Aid | First Aid 3 | 4 | ||
First aid kit First Aid | First Aid 3 | 1 | ||
Molotov Cocktail Throwables | Throwing 7 | 1 | ||
Grappling Hook Tools | Throwing 7 | 1 | ||
Dilatio Transmutation - Air | Deftness 6 |
Power 3 Actions 1 |
|
0 Meter |
Spirit protection Abjuration - Blood | Logic 5 |
Power 1 Actions 1 |
|
0 Meter |
Evade Movement | -1 | |||
Critical Hits Talent |
The minimum roll to achieve for critical hits is reduced by one. This applies only to critical hits, but not to megacrits. |
|||
Particular vigilance Talent |
At the beginning of a fight, the character receives one action, which, however, can only be used to react. Once the character's turn begins in the first round of combat, his actions override this additional action. |
|||
Walk Movement | You can perform an action while walking. The minimum roll for this action is raised by 1. | 4 Meter | ||
Run Movement | You can't perform an action while running. | 8 Meter | ||
Crawl Movement | Crawling is only possible while hunkered. | 3 Meter | ||
Hunker Movement | Applies the "Hunkered" status effect. Hunkered characters have a 6+ cover and a +1 minimum roll for physis, attacks and skills. | |||
Aim Combat | Reduces the minimum roll for critical hits by 1 per action. This is not possible when using burst mode. The aim bonus is lost when the character is hit. |
Rerolls +2
Obedient: You obey every order of your superior without giving it a second thought.
Endurance +1Strength +1
Orientation +1
First Aid +1
Courage +1
Driving +1
Throwing +2
Shooting +2
Hand to Hand Combat +1
Vehicles +1
Mechanics +2
Driving +1
Vehicles +2
Education +2
Logic +1
Driving +1
Vehicles +1
Endurance +2
Throwing +1
Acrobatics +1
Conscientiousness -1
Resistance +1
Apprehension +1
Conscientiousness +1
Communication +3
Spell points +5
Magic Knowledge +2
Hand to Hand Combat +1
Conscientiousness +1
The character may spend a wound to take any item from his backpack, even if he doesn't possess it. To do so, the character takes a wound and the player rolls a d6:
- 1-2: The desired item doesn't exist in the backpack
- 3-5: A similar item could be found in the backpack
- 6: The exact desired item could be found
With a little bit of imagination, anything is possible.
- MacGyver
Intimidation +1
Endurance +2
Perception +1
Orientation +2
The minimum roll to achieve for critical hits is reduced by one. This applies only to critical hits, but not to megacrits.
Shooting +2
At the beginning of a fight, the character receives one action, which, however, can only be used to react. Once the character's turn begins in the first round of combat, his actions override this additional action.
Rival: You have a rival. Someone is competing with you, whether on a professional, occupational, or lethal level.
Destiny dice +1Conscientiousness +1