wss://phasesix.org/ws/campaign/campaign-19/
Status
Persona | Dice |
---|---|
Apprehension | 1 |
Charm | 1 |
Conscientiousness | 3 |
Education | 2 |
Logic | 1 |
Willpower | 2 |
Physis | Dice |
---|---|
Attractiveness | 1 |
Deftness | 1 |
Endurance | 1 |
Quickness | 1 |
Resistance | 2 |
Strength | 1 |
Knowledge | Dice |
---|---|
Administration (Politics) | 1 + 3 |
Ancient Relics (Perception) | 1 + 1 |
Skills | Dice |
---|---|
Courage Willpower, Resistance |
2 |
Deception Attractiveness, Charm |
1 |
Empathy Conscientiousness, Charm |
3 |
Intimidation Apprehension, Willpower |
2 |
Investigation Logic, Conscientiousness |
2 |
Magic Knowledge Education, Conscientiousness |
8 |
Orientation Apprehension, Logic |
1 |
Perception Apprehension, Quickness |
1 |
Persuasion Willpower, Attractiveness |
2 |
Politics Education, Charm |
3 |
Religion Education, Willpower |
2 |
Stealth Conscientiousness, Deftness |
2 |
Skills | Dice |
---|---|
Acrobatics Deftness, Quickness |
1 |
Communication Education, Charm |
2 |
Driving Deftness, Apprehension |
1 |
First Aid Education, Conscientiousness |
3 |
Hand to Hand Combat Strength, Quickness |
1 |
History Education, Conscientiousness |
3 |
Mechanics Education, Logic |
2 |
Nature Education, Logic |
4 |
Peformance Charm, Deftness |
1 |
Shooting Deftness, Strength |
2 |
Spell Casting Willpower, Charm |
3 |
Throwing Strength, Endurance |
1 |
Shadows |
---|
Blood Magic |
Justice Fanatic |
Armor
Weapons
Items
On Body
Empty
Action | Dice | Notes | Cap. | Range |
---|---|---|---|---|
Weaponless Melee | Weaponless Attack 1 | - | 1 Meter | |
Illusion Illusion - Arcana | Quickness 4 |
Power 1 Actions 1 |
|
0 Meter |
Defenseless figure Illusion - Arcana | Quickness 4 |
Power 1 Actions 1 |
|
0 Meter |
Banish magic Abjuration - Arcana | Logic 4 |
Power 1 Actions 1 |
|
0 Meter |
Blood Arrow Damage - Blood | Strength 4 |
Power 1 Actions 1 |
|
0 Meter |
Translocation Control - Mind | Willpower 5 |
Power 1 Actions 10 |
|
0 Meter |
False feeling Control - Mind | Willpower 5 |
Power 1 Actions 1 |
|
0 Meter |
Crystal barrier Conjuration - Earth | Charm 4 |
Power 1 Actions 1 |
|
5 Meter |
Aging Transmutation - Blood | Deftness 4 |
Power 1 Actions 2 |
|
0 Meter |
Fear Control - Mind | Willpower 5 |
Power 1 Actions 2 |
|
0 Meter |
Silence of the cosmos Conjuration - Light | Charm 4 |
Power 1 Actions 1 |
|
0 Meter |
Evade Movement | 1 | |||
Walk Movement | You can perform an action while walking. The minimum roll for this action is raised by 1. | 2 Meter | ||
Run Movement | You can't perform an action while running. | 6 Meter | ||
Crawl Movement | Crawling is only possible while hunkered. | 2 Meter | ||
Hunker Movement | Applies the "Hunkered" status effect. Hunkered characters have a 6+ cover and a +1 minimum roll for physis, attacks and skills. | |||
Aim Combat | Reduces the minimum roll for critical hits by 1 per action. This is not possible when using burst mode. The aim bonus is lost when the character is hit. |
Lineage: Toran
0
Conscientiousness +2
Education +1
Shooting +1
Politics +1
Administration +1
Education +1
Shooting +1
Politics +1
Administration +1
Occupation: Druid
10
Spell points +5
Max arcana +3
Resistance +1
Willpower +1
Spell Casting +1
Nature +2
Ancient Relics +1
Magic Origin: Elemental Magic
Max arcana +3
Resistance +1
Willpower +1
Spell Casting +1
Nature +2
Ancient Relics +1
Magic Origin: Elemental Magic
It is not so much for its beauty that the forest makes a claim upon men’s hearts, as for that subtle something, that quality of air that emanation from old trees, that so wonderfully changes and renews a weary spirit.
- Robert Louis Stevenson
Education: Arcane meditation
6
Spell points +5
Max arcana +2
Magic Knowledge +2
Max arcana +2
Magic Knowledge +2
Interests: Arcane Training
3
Spell points +5
Character: Blood Magic
5
You may spend wounds instead of arcana to cast spells.
Due to the nature of blood magic, it is not possible to heal wounds with spells cast by blood magic.
Spell points +5Magic Knowledge +1
Character: Justice Fanatic
1
The character is a militant justice fanatic. If he experiences a situation in the game that he feels is unjust, he can hardly control himself.
Empathy +1
Character: Arcane Initiation
8
Max arcana +1
Spell points +5
Magic Knowledge +2
Spell points +5
Magic Knowledge +2
Talent: Shamanism
7
Spell points +7
Magic Origin: Shamanism
Magic Origin: Shamanism
Talent: Astral Magic
7
Spell points +5
Magic Origin: Astral Magic
Magic Origin: Astral Magic
Talent: Curses
7
Spell points +7
Magic Origin: Curses
Magic Origin: Curses
Talent: Hermeticism
7
Spell points +5
Magic Origin: Hermeticism
Magic Origin: Hermeticism
Talent: Sanguine Magic
7
Spell points +5
Magic Origin: Sanguine Magic
Magic Origin: Sanguine Magic
Talent: White Magic
7
Spell points +7
Magic Origin: White Magic
Magic Origin: White Magic
Talent: Wizardry
7
Spell points +5
Magic Origin: Wizardry
Magic Origin: Wizardry
Talent: Arcane natural talent
6
Spell points +5
Max arcana +2
Max arcana +2
Talent: Mysticism
7
Spell points +5
Magic Origin: Mysticism
Magic Origin: Mysticism