Das Mädchen ohne Namen

Toran - Druid
Der Turm

wss://phasesix.org/ws/campaign/campaign-19/
Status
Persona Dice
Physis Dice
Knowledge Dice
Skills Dice
Skills Dice
Shadows

Armor

Weapons

Items

On Body
Empty
Action Dice Notes Cap. Range
Evade Movement
Walk Movement You can perform an action while walking. The minimum roll for this action is raised by 1. 2 Meter
Run Movement You can't perform an action while running. 6 Meter
Crawl Movement Crawling is only possible while hunkered. 2 Meter
Hunker Movement Applies the "Hunkered" status effect. Hunkered characters have a 6+ cover and a +1 minimum roll for physis, attacks and skills.
Aim Combat Reduces the minimum roll for critical hits by 1 per action. This is not possible when using burst mode. The aim bonus is lost when the character is hit.
Lineage: Toran 0
Conscientiousness +2
Education +1
Shooting +1
Politics +1
Administration +1
Occupation: Druid 10
Spell points +5
Max arcana +3
Resistance +1
Willpower +1
Spell Casting +1
Nature +2
Ancient Relics +1
Magic Origin: Elemental Magic

It is not so much for its beauty that the forest makes a claim upon men’s hearts, as for that subtle something, that quality of air that emanation from old trees, that so wonderfully changes and renews a weary spirit.
- Robert Louis Stevenson

Education: Arcane meditation 6
Spell points +5
Max arcana +2
Magic Knowledge +2
Interests: Arcane Training 3
Spell points +5
Character: Blood Magic 5

You may spend wounds instead of arcana to cast spells.

Due to the nature of blood magic, it is not possible to heal wounds with spells cast by blood magic.

Spell points +5
Magic Knowledge +1
Character: Justice Fanatic 1

The character is a militant justice fanatic. If he experiences a situation in the game that he feels is unjust, he can hardly control himself.

Empathy +1
Character: Arcane Initiation 8
Max arcana +1
Spell points +5
Magic Knowledge +2
Talent: Shamanism 7
Spell points +7
Magic Origin: Shamanism
Talent: Astral Magic 7
Spell points +5
Magic Origin: Astral Magic
Talent: Curses 7
Spell points +7
Magic Origin: Curses
Talent: Hermeticism 7
Spell points +5
Magic Origin: Hermeticism
Talent: Sanguine Magic 7
Spell points +5
Magic Origin: Sanguine Magic
Talent: White Magic 7
Spell points +7
Magic Origin: White Magic
Talent: Wizardry 7
Spell points +5
Magic Origin: Wizardry
Talent: Arcane natural talent 6
Spell points +5
Max arcana +2
Talent: Mysticism 7
Spell points +5
Magic Origin: Mysticism