Phase Six

Phase Six


EN

wss://phasesix.org/ws/campaign/character-535/

Ralph Arendt

Human
Sailor
Military academy
Status
Persona Dice
Physis Dice
Knowledge Dice
Skills Dice
Skills Dice

Armor

Weapons

Items

On Body
Action Dice Notes Cap. Range
Evade Movement
Walk Movement You can perform an action while walking. The minimum roll for this action is raised by 1. 2 Meter
Run Movement You can't perform an action while running. 6 Meter
Crawl Movement Crawling is only possible while hunkered. 2 Meter
Hunker Movement Applies the "Hunkered" status effect. Hunkered characters have a 6+ cover and a +1 minimum roll for physis, attacks and skills.
Aim Combat Reduces the minimum roll for critical hits by 1 per action. This is not possible when using burst mode. The aim bonus is lost when the character is hit.
Lineage: Human 0
Bonus dice +2
Rerolls +2
Occupation: Sailor 12
Resistance +1
Deftness +1
Strength +1
Throwing +2
Driving +1
Hand to Hand Combat +1
Seafaring +3
Education: Military academy 11
Destiny dice +1
Hand to Hand Combat +1
Intimidation +1
First Aid +1
Politics +1
Shooting +1
Warfare +2

Whoever said the pen is mightier than the sword obviously never encountered automatic weapons.
- Douglas MacArthur

Interests: Hunt 6
Endurance +1
Shooting +2
Zoology +1