Statistics
Health:
4
Arcana:
0
Protection:
1
Actions:
4
Quickness:
3
Minimum Roll:
5+
Resistances: Physical Damage
Weaknesses: Magic
Actions
- Submerge 4 (The Spector may submerge from the real world and appear at an arbitrary place at the start of the next round. Submerging and Appearing uses one action each.)
- Cold Breath 6 (Penetration 4, Shock 2, Disoriented 1)
- Cold Grip 6 (1 bonus wound, Shock 2, Disoriented 1)